Dying @ Zulrah
- James
- Premium Donator
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- Rawr
- Premium Donator
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- Joined: Sat Apr 13, 2013 5:23 pm
Re: Dying @ Zulrah
Make it the exact same as with everything else on this game? Same timers on items despawning / appearing to everyone else? The OSRS team said the main reason they introduced the priestess was to combat a bug that caused items to despawn too quickly when X amount appeared on one square at once. It was a shitty way to get around a bug, not a good feature.
- Ruler
- Honor Player
- Posts: 7541
- Joined: Mon Nov 11, 2013 6:13 pm
- Location: The Netherlands
Re: Dying @ Zulrah
Yeah I have no knowledge about OSRS things so I was already wondering why this boss is differently upon dying than all other bosses. Don't see why it has to be special.Rawr wrote:Make it the exact same as with everything else on this game? Same timers on items despawning / appearing to everyone else? The OSRS team said the main reason they introduced the priestess was to combat a bug that caused items to despawn too quickly when X amount appeared on one square at once. It was a shitty way to get around a bug, not a good feature.
- Mike
- Programmer
- Posts: 6348
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Re: Dying @ Zulrah
We've eventually settled on making players keep on all items on death. No hassle trying to get back, no way to abuse it. It's a safe minigame in OSRS, I don't think people would be very happy if they noticed it's not a safe minigame in PkHonor.
For non-premium members, there will be a small charge of 15 PkHonor Points every time they want to go to the boss, thus introducing a minor "risk" factor (as in, when they die, they lose the fee).
Keep in mind, the boss does respawn on its own, without having to go back ashore first.
For non-premium members, there will be a small charge of 15 PkHonor Points every time they want to go to the boss, thus introducing a minor "risk" factor (as in, when they die, they lose the fee).
Keep in mind, the boss does respawn on its own, without having to go back ashore first.
- Skiller
- Developer
- Posts: 2030
- Joined: Fri Jun 05, 2015 11:50 pm
- Location: Generally ::skilling
Re: Dying @ Zulrah
Quick question: will honors be able to teleport in to join a main account, or nah?
EDIT: Also, does this mean that items like barrows gloves and void, which would normally be lost on death, will be safe as well?
EDIT: Also, does this mean that items like barrows gloves and void, which would normally be lost on death, will be safe as well?
- Andres
- Developer
- Posts: 4848
- Joined: Fri Apr 12, 2013 6:23 pm
- Location: Belgium
Re: Dying @ Zulrah
It will have the same working as salve(e) effect basically.The builder wrote:Quick question: will honors be able to teleport in to join a main account, or nah?
EDIT: Also, does this mean that items like barrows gloves and void, which would normally be lost on death, will be safe as well?
- James
- Premium Donator
- Posts: 4613
- Joined: Mon Dec 30, 2013 1:56 pm
Re: Dying @ Zulrah
15 pkhonor points per entry? 90% of people on pkhonor have never killed Zulrah before. It takes the average person around 25 kills to grasp it. It'll take people that play pkhonor around 100 kills. You should remove the entry fee and instead add a pkpoint fee for charging trident, blowpipe and serpentine helm. That shit is op and deserves to cost extra to charge.Mike wrote:We've eventually settled on making players keep on all items on death. No hassle trying to get back, no way to abuse it. It's a safe minigame in OSRS, I don't think people would be very happy if they noticed it's not a safe minigame in PkHonor.
For non-premium members, there will be a small charge of 15 PkHonor Points every time they want to go to the boss, thus introducing a minor "risk" factor (as in, when they die, they lose the fee).
Keep in mind, the boss does respawn on its own, without having to go back ashore first.
Edit: Just found it out respawns. 15 points is alright then I guess.
Last edited by James on Sat May 13, 2017 10:06 pm, edited 1 time in total.
- Jonas
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Re: Dying @ Zulrah
We need the 3rd one for ult ironmen if they wanna skill