Introduction + new boss soon !

PkHonor's work in progress and future updates will be posted here.
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Jonas
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Re: Introduction + new boss soon !

Post by Jonas » Mon Mar 13, 2017 9:51 am

Adamthalion wrote:
Jonas wrote:Looking forward to this!

I want this to be brought to attention:
From OSRS Wiki wrote:The toxic blowpipe is charged with Zulrah's scales; it cannot be equipped if it is uncharged, except when fully degraded while equipped. It uses unpoisoned darts as ammunition, and can hold up to 16,383 scales.
Currently all dragons are dropping dragon darts (p) (and lots of players bulked it since they thought they could be used for Zulrah later on) which you cannot use with the blowpipe, will you let us use the poisoned darts with the blowpipe giving poison damage and venom?

I see a few possible solutions to this:

A: Change all Dragon Darts (p) in the economy to regular Dragon Darts. (This was done with the occult necklaces)
B: Make the poison effect of the darts not work with the Blowpipe.
C: Leave it as is and change all the drop tables of dragons and other monsters who have the dragon darts (p) to dragon darts. (not the most favorable idea)
D: Let us have both Poison and Venom damage.
First off, they are dragon darts (p++)
A is a horrible option. Already too many in eco. Dragon darts would be used for everything and blowpipe would be insane dps.
B. No. Should be kept consistent with osrs.
C. Still would be too many darts entering eco. Only put them on the tables for kbd and dragon implings.
D Are you insane. Venom maxes at 20. Blowpipe max is going to be in high 40s already. We dont need poison stacking with that.
Just putting out options. Honestly we can even make it that dragon darts don't even work with blowpipe and only rune and so on.
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Iron adam
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Re: Introduction + new boss soon !

Post by Iron adam » Mon Mar 13, 2017 7:06 pm

Jonas wrote:Just putting out options. Honestly we can even make it that dragon darts don't even work with blowpipe and only rune and so on.
Depends on what the max hit turns out to be, but that could work well.

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Patel
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Re: Introduction + new boss soon !

Post by Patel » Mon Mar 13, 2017 7:27 pm

Awesome that you went from being this guy to posting Dev Blogs. Well done ;)
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Andres
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Re: Introduction + new boss soon !

Post by Andres » Mon Mar 13, 2017 7:34 pm

Patel wrote:Awesome that you went from being this guy to posting Dev Blogs. Well done ;)

Thanks for the public shame Patel :badjokeeel:
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Iron adam
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Re: Introduction + new boss soon !

Post by Iron adam » Mon Mar 13, 2017 7:36 pm

Andres wrote:
Patel wrote:Awesome that you went from being this guy to posting Dev Blogs. Well done ;)

Thanks for the public shame Patel :badjokeeel:
Someone Ip ban this idiot

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Patel
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Re: Introduction + new boss soon !

Post by Patel » Mon Mar 13, 2017 7:56 pm

Andres wrote:
Patel wrote:Awesome that you went from being this guy to posting Dev Blogs. Well done ;)

Thanks for the public shame Patel :badjokeeel:
A good analogy for this is as follows:

Why do we put salt in our caramel?

To make the sweet taste sweeter.

Me publicly shaming you is the salt to the sweet caramel that you are <3
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Kim
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Re: Introduction + new boss soon !

Post by Kim » Tue Mar 14, 2017 9:16 pm

You so smart Andres
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Billyx
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Re: Introduction + new boss soon !

Post by Billyx » Wed Mar 15, 2017 12:01 am

B0rnt0b3pk wrote:This would be a nice addition! Good luck with the coding.
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I2aw origins
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Re: Introduction + new boss soon !

Post by I2aw origins » Wed Mar 15, 2017 12:17 am

Great news that more people will be able to produce content for the game. Also great to hear that the first person using this system is a pretty dedicated member of the game.

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Jonmcc
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Re: Introduction + new boss soon !

Post by Jonmcc » Wed Mar 15, 2017 10:06 pm

I'd love to see the Kiln Cape and Armadyl Battlestaff in game and raids would be a great team event to have, and game graphic updated too would be great make it look smoother.

JonMcC :D

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