Yeah i guess we just don't want new pkers in generalOpulent wrote:Just throwing it in that if there wasn't intended ragging for no reason it would help keeping new pkers here a little longer. Or even attract current members who refrain from pking to visit more often in wild.Kishan wrote:but yeah i guess if us maxed pkers want to keep shredding new people then let's keep korasi divine cwar armours no reclicking etc
Always stop attack on weapon switch
- Rwter
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Re: Always stop attack on weapon switch
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Re: Always stop attack on weapon switch
Xsquire1 wrote:Its always better to give the community an option instead of forcing them to adapt. Leave it as is.
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Re: Always stop attack on weapon switch
This would definitely hurt pvmers if they didn't get the auto swap as well. It should just remain an option.Spirit tank wrote:I understand your viewpoint Kishan, but you have to understand new players may not like that. Also in pvm i would like if i did a weapon switch that it would continue attacking. As for the pking aspect there's an option to toggle, so that's up to the players you fight if they want to toggle it off or on.
- Jonas
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Re: Always stop attack on weapon switch
How? Lol? If you're pvming and you swap, and you somehow forget to re-click, your auto-retaliate will do the job..R3v k1ller wrote:This would definitely hurt pvmers if they didn't get the auto swap as well. It should just remain an option.Spirit tank wrote:I understand your viewpoint Kishan, but you have to understand new players may not like that. Also in pvm i would like if i did a weapon switch that it would continue attacking. As for the pking aspect there's an option to toggle, so that's up to the players you fight if they want to toggle it off or on.
- Azu rite
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Re: Always stop attack on weapon switch
Most people turn it offJonas wrote:How? Lol? If you're pvming and you swap, and you somehow forget to re-click, your auto-retaliate will do the job..R3v k1ller wrote:This would definitely hurt pvmers if they didn't get the auto swap as well. It should just remain an option.Spirit tank wrote:I understand your viewpoint Kishan, but you have to understand new players may not like that. Also in pvm i would like if i did a weapon switch that it would continue attacking. As for the pking aspect there's an option to toggle, so that's up to the players you fight if they want to toggle it off or on.
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Re: Always stop attack on weapon switch
what if the minions atk you and u retaliate on them, then it could be a wasted spec. its a helpful feature that a lot of people take for granted, losing could cause a lot of anger in the community.Jonas wrote:How? Lol? If you're pvming and you swap, and you somehow forget to re-click, your auto-retaliate will do the job..R3v k1ller wrote:This would definitely hurt pvmers if they didn't get the auto swap as well. It should just remain an option.Spirit tank wrote:I understand your viewpoint Kishan, but you have to understand new players may not like that. Also in pvm i would like if i did a weapon switch that it would continue attacking. As for the pking aspect there's an option to toggle, so that's up to the players you fight if they want to toggle it off or on.
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Re: Always stop attack on weapon switch
Doubt I'll ever step foot in the wildy again if this change passes.
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Re: Always stop attack on weapon switch
Simon wrote:Doubt I'll ever step foot in the wildy again if this change passes.
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- Mike
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Re: Always stop attack on weapon switch
Stacking is a problem in regards to PID. It's a core game mechanic and might not be so easy for me to fix.Grizzly mint wrote:I prefer it the way it is.
When I brid, I toggle it on. When I edge Pk, I toggle it off. The best of both worlds.
Plus, I'd rather have stacking be fixed over anything else when it comes to bridding. That's truly what holds it back.
Then again, it's good that you bring it up again. With all of the new insights I have in our new client, I might find a way to make whoever you're fighting (or is attacking you) show up on top of everyone else. I'm not going to make promises, except that I'll give it a try
Also interesting to see the current poll results.
I do understand why it's a cool thing to have in PVM. I'm certainly a big fan of it and personally always toggle the option off as it makes for easier testing on my part.
Perhaps it would be a better idea to restrict the option only in PVP or in certain wilderness areas. Just a wild idea.
I do agree with the 'needs of the many vs needs of the few' viewpoint, but at the same time I would really like for everyone to get the best out of the server. Meaning I always want to find a solution that everyone can be happy with - that often comes down to a third option, sometimes concessions on both parts. Sometimes we have to give in to the majority of the community, sometimes we have to give in to those who make the strongest argument. So far I'll go with the majority, but do want the PK'ing mechanics to improve for everyone as well.
Let's see what we can do to improve this suggestion, shall we?