Perfect pathfinding and following? Let's test it!

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Ruler
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Re: Perfect pathfinding and following? Let's test it!

Post by Ruler » Mon Dec 12, 2016 10:28 am

Got retakes so cant really say im enjoying myself..
Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
Ask james or someone of the pk committee? Thats also what the committee is for right

Dummy20
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Re: Perfect pathfinding and following? Let's test it!

Post by Dummy20 » Wed Dec 14, 2016 3:09 pm

Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
i dont think he cares m7+1.

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Rapsey
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Re: Perfect pathfinding and following? Let's test it!

Post by Rapsey » Wed Dec 14, 2016 3:14 pm

99 5killz wrote:
Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
i dont think he cares m7+1.
Why would he ask people to test it if he doesn't care...

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Sam
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Re: Perfect pathfinding and following? Let's test it!

Post by Sam » Wed Dec 14, 2016 3:27 pm

Rapsey wrote:
99 5killz wrote:
Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
i dont think he cares m7+1.
Why would he ask people to test it if he doesn't care...
M7+1= M8. Typical this did make me laugh pointless, Kishan going to risk that streak?:o
Moderator Sam

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Rwter
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Re: Perfect pathfinding and following? Let's test it!

Post by Rwter » Wed Dec 14, 2016 3:34 pm

Rapsey wrote:
99 5killz wrote:
Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
i dont think he cares m7+1.
Why would he ask people to test it if he doesn't care...
^

Personally i've found it functionally perfect, and resolves a lot of the issues with regards to people being stucks behind trees when following. I have no idea how to test out noclipping glitches so I can't really comment on that.

And @sam it's testserver ;)
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Ross
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Re: Perfect pathfinding and following? Let's test it!

Post by Ross » Wed Dec 14, 2016 3:45 pm

Kishan wrote:
Rapsey wrote:
99 5killz wrote:
i dont think he cares m7+1.
Why would he ask people to test it if he doesn't care...
^

Personally i've found it functionally perfect, and resolves a lot of the issues with regards to people being stucks behind trees when following. I have no idea how to test out noclipping glitches so I can't really comment on that.

And @sam it's testserver ;)
I can do some bridding with you tonight sugar tits if you fancy it.
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Rwter
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Re: Perfect pathfinding and following? Let's test it!

Post by Rwter » Wed Dec 14, 2016 3:47 pm

Sure boo just sc me when u want to
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Shawn608
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Re: Perfect pathfinding and following? Let's test it!

Post by Shawn608 » Fri Dec 16, 2016 8:28 am

- Wilderness Wyrm goes into buildings...
This is in the current client but i wasnt sure if it was meant to do this.... but it dosent seem right
https://gyazo.com/4e7dd6f3633a37b6b91aa257632866b2

Jpr132
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Re: Perfect pathfinding and following? Let's test it!

Post by Jpr132 » Fri Dec 16, 2016 6:46 pm

That's supposed to happen bud

Lost in s90s
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Re: Perfect pathfinding and following? Let's test it!

Post by Lost in s90s » Sat Dec 17, 2016 12:51 am

Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
cringing
sam xx

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