Client upgrade - bugfix progress thread

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Mike
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Re: Client upgrade - bugfix progress thread

Post by Mike » Thu Nov 17, 2016 1:34 am

Sverre wrote:
Skullsnipe wrote:Will the client have it's full release after you're finished fixing those bugs? Or is that just the end of the bug hunter contest?
I hope he will release a final test client. Much easier to find more glitches if all other ones are fixed.
There will be a final testserver release with a feature-complete client once the last 40 bugs are fixed and the new pathing is fully added. The auto-updater will not be a part of it yet, but that'll be the only thing missing - we'll be working out the final adjustments once the new testclient is released, so we can keep at least somewhat busy while the players are doing their final tests.

The current bughunter contest will be ended when the new testclient is out, the winners will be declared and rewards immediately handed out, then we'll be organizing a second bughunter contest with slightly lower rewards! Except this time it'll be really hard for the players to actually find any bugs - meaning the few who can find any will be getting lots of credits for just one or two reports.

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Skiller
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Re: Client upgrade - bugfix progress thread

Post by Skiller » Thu Nov 17, 2016 5:22 pm

Mike wrote:
Sverre wrote:
Skullsnipe wrote:Will the client have it's full release after you're finished fixing those bugs? Or is that just the end of the bug hunter contest?
I hope he will release a final test client. Much easier to find more glitches if all other ones are fixed.
There will be a final testserver release with a feature-complete client once the last 40 bugs are fixed and the new pathing is fully added. The auto-updater will not be a part of it yet, but that'll be the only thing missing - we'll be working out the final adjustments once the new testclient is released, so we can keep at least somewhat busy while the players are doing their final tests.

The current bughunter contest will be ended when the new testclient is out, the winners will be declared and rewards immediately handed out, then we'll be organizing a second bughunter contest with slightly lower rewards! Except this time it'll be really hard for the players to actually find any bugs - meaning the few who can find any will be getting lots of credits for just one or two reports.

*makes note not to report any more bugs he finds til the new contest opens* ;)
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Jonas
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Re: Client upgrade - bugfix progress thread

Post by Jonas » Thu Nov 17, 2016 5:37 pm

Mike wrote:
Sverre wrote:
Skullsnipe wrote:Will the client have it's full release after you're finished fixing those bugs? Or is that just the end of the bug hunter contest?
I hope he will release a final test client. Much easier to find more glitches if all other ones are fixed.
There will be a final testserver release with a feature-complete client once the last 40 bugs are fixed and the new pathing is fully added. The auto-updater will not be a part of it yet, but that'll be the only thing missing - we'll be working out the final adjustments once the new testclient is released, so we can keep at least somewhat busy while the players are doing their final tests.

The current bughunter contest will be ended when the new testclient is out, the winners will be declared and rewards immediately handed out, then we'll be organizing a second bughunter contest with slightly lower rewards! Except this time it'll be really hard for the players to actually find any bugs - meaning the few who can find any will be getting lots of credits for just one or two reports.
:O

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Mike
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Re: Client upgrade - bugfix progress thread

Post by Mike » Fri Nov 18, 2016 4:42 am

17 November progress update:

24 more bugs to go!

And I've also added some additional improvements:
> Heavily decreased client load on region change (when you get the 'loading - please wait' screen) by removing lots of excessive (unnecessary) packets and combining all custom object and item spawns into a single packet.
> Improved hit delay (so magic spells and ranged attacks take the proper time to travel to the enemy - something that still needed some tweaking)
> Perfected the way noclipping is handled server-sided. Now the only thing that needs to be fixed yet is the actual following of other players or NPC's, which isn't that much work.
> Fixed the roof-removal feature which caused maps like the GWD to get glitchy

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Brant
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Re: Client upgrade - bugfix progress thread

Post by Brant » Fri Nov 18, 2016 5:46 am

Idk if the osrs has this or not, but will there be building agility, like going on the roofs in varrock and training agility there?

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Re: Client upgrade - bugfix progress thread

Post by Triadical » Fri Nov 18, 2016 5:53 am

Brant wrote:Idk if the osrs has this or not, but will there be building agility, like going on the roofs in varrock and training agility there?
Yes, Osrs has it, And i think you have a good idea, Should really suggest this in the in-game suggestions with a poll

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Re: Client upgrade - bugfix progress thread

Post by Skullsnipe » Fri Nov 18, 2016 7:33 am

Mike wrote: > Improved hit delay (so magic spells and ranged attacks take the proper time to travel to the enemy - something that still needed some tweaking)
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Re: Client upgrade - bugfix progress thread

Post by Azu rite » Fri Nov 18, 2016 8:21 am

Skullsnipe wrote:
Mike wrote: > Improved hit delay (so magic spells and ranged attacks take the proper time to travel to the enemy - something that still needed some tweaking)
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Re: Client upgrade - bugfix progress thread

Post by Rwter » Fri Nov 18, 2016 1:34 pm

Mike wrote: > Improved hit delay (so magic spells and ranged attacks take the proper time to travel to the enemy - something that still needed some tweaking)
Can't wait to barrage to korasi gmaul and hit 140 damage in one tick :D :D :D
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Re: Client upgrade - bugfix progress thread

Post by Jonas » Fri Nov 18, 2016 1:49 pm

Kishan wrote:
Mike wrote: > Improved hit delay (so magic spells and ranged attacks take the proper time to travel to the enemy - something that still needed some tweaking)
Can't wait to barrage to korasi gmaul and hit 140 damage in one tick :D :D :D
That'd be fun lol if you actually get the rng :D. Even is osrs you can stack like 36 barrage+81 ags+40 gmaul max with void max gear, or somethin' :D
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