Wilderness Ditch - yay or nay?
- Mike
- Programmer
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- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Wilderness Ditch - yay or nay?
I'm guessing most of you are thinking "we don't need no stinkin' wilderness ditch!", but the thing is: the new client comes with all OSRS maps, including the ditch. So it's pretty much a "gotta take it with the package" thing.
However, I might be able to hack my way around it by overwriting parts of the new map with parts from the original PkHonor map, but I honestly have no idea how to actually do that so it'll probably take quite some to figure out how to do it and whether it's even really possible (or viable) in the first place.
I already tried replacing it with an object but that just leaves a black void where the actual ditch part is and I'm afraid there isn't much I can do to get rid of that
I had managed to load the construction world map into PkHonor back when I first started working on Construction a few years ago, but that was a whole 64x64 map, not just bits and pieces of a map. I'd most likely need to extract small pieces of the PkHonor map and paste it onto the OSRS map, otherwise the whole edge of the wilderness will be buggy as hell.
Taking that into account, please let me know whether you want me to invest the time and effort in trying to remove the wilderness ditch, or just leave it as it is.
Or maybe we'll just get back to this in the future.
However, I might be able to hack my way around it by overwriting parts of the new map with parts from the original PkHonor map, but I honestly have no idea how to actually do that so it'll probably take quite some to figure out how to do it and whether it's even really possible (or viable) in the first place.
I already tried replacing it with an object but that just leaves a black void where the actual ditch part is and I'm afraid there isn't much I can do to get rid of that
I had managed to load the construction world map into PkHonor back when I first started working on Construction a few years ago, but that was a whole 64x64 map, not just bits and pieces of a map. I'd most likely need to extract small pieces of the PkHonor map and paste it onto the OSRS map, otherwise the whole edge of the wilderness will be buggy as hell.
Taking that into account, please let me know whether you want me to invest the time and effort in trying to remove the wilderness ditch, or just leave it as it is.
Or maybe we'll just get back to this in the future.
- Rwter
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Re: Wilderness Ditch - yay or nay?
But then I can't tradelure people
Spoiler: show
- Juanes
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Re: Wilderness Ditch - yay or nay?
The black void looks good to me, as long as you can run across it normally, I think it's unique and shows were the wilderness starts.
- Alex
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- Location: vault 111
Re: Wilderness Ditch - yay or nay?
Whatever makes the transition easier for you Mike, it's already a big project.
- Azu rite
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- Subnet
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Re: Wilderness Ditch - yay or nay?
^ Or foreverAzu rite wrote:Keep it for now
- Grizzly mint
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Re: Wilderness Ditch - yay or nay?
First comes wilderness ditch, then comes a trade limit, then comes EOC. Rip PKH.
OT: whatever is easier. I prefer no ditch but that can always come later.
OT: whatever is easier. I prefer no ditch but that can always come later.
-
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Re: Wilderness Ditch - yay or nay?
Can't you just leave the ditch as it is, but make it so you can just walk through it?
- Skiller
- Developer
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Re: Wilderness Ditch - yay or nay?
Just complete the client as is for now, can worry about this later. It's just a single click, oh no!
- Iron midas
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- Location: Adelaide, Australia
Re: Wilderness Ditch - yay or nay?
Jeremy wrote:Just complete the client as is for now, can worry about this later. It's just a single click, oh no!