I'm aware of the 'PID' staking thing that people like to try to abuse. That's exactly why draws were introduced in the first place don't worry, I've tested it and it all works like it should. You're not going to have an advantage just by having a lower or higher PID than your opponent.Jeremy wrote:Be careful with the 1 tick thing Mike. That means whoever hits first in the fight gets the win, if they're hitting roughly the same. My last server had issues with people boosting the PID so that they'd always have the first hit.
Todays updates - 18 June 2016
- Mike
- Programmer
- Posts: 6348
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Re: Todays updates - 17 June 2016
- Kylo ren
- Honor Player
- Posts: 5900
- Joined: Fri Feb 07, 2014 4:37 am
- Location: In a Galaxy, Far, Far Away
Re: Todays updates - 17 June 2016
Mike, what happened with my Idea to have Difficulty Tiers for PC? Or is that for a later update?
- Skiller
- Developer
- Posts: 2030
- Joined: Fri Jun 05, 2015 11:50 pm
- Location: Generally ::skilling
Re: Todays updates - 17 June 2016
Mike wrote:I'm aware of the 'PID' staking thing that people like to try to abuse. That's exactly why draws were introduced in the first place don't worry, I've tested it and it all works like it should. You're not going to have an advantage just by having a lower or higher PID than your opponent.Jeremy wrote:Be careful with the 1 tick thing Mike. That means whoever hits first in the fight gets the win, if they're hitting roughly the same. My last server had issues with people boosting the PID so that they'd always have the first hit.
Awesome so glad to hear Mike. Thank you
- Amount
- Premium Donator
- Posts: 4208
- Joined: Mon Aug 11, 2014 5:13 pm
- Location: Australia
Re: Todays updates - 17 June 2016
Confirmed, it's resolved. Thanks.Mike wrote: > Once again attempted to fix the bug that doesn't allow you to loot while in combat. Please let me know if it's resolved this time.
- Mike
- Programmer
- Posts: 6348
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Re: Todays updates - 17 June 2016
The current PC game already takes the amount of players and their average combat level into account, to determine how many pests to spawn and what their combat levels are, so it scales rather well.Kylo ren wrote:Mike, what happened with my Idea to have Difficulty Tiers for PC? Or is that for a later update?
However, I am considering to make a harder version of Pest Control (and possibly make the current one a little bit easier), which is only accessible to players who completed Pest Invasion. Playing the harder version would also be the only way to get elite void, as I don't think I should simply sell it for just PC points - most veterans have already saved up on thousands of those and everyone have elite void gear as soon as it's released (but I would still make them cost PC points on top of commendation points - if we decide to call them that).
It's something that needs to be decided yet. But any input is appreciated.
Also, I can't simply put an extra boat at the dock, so I don't really know how it would work. Possibly giving you the option between regular and elite mode when you click the gangplank.
- Brandt
- Premium Donator
- Posts: 1932
- Joined: Wed Apr 22, 2015 9:34 pm
- Location: South Coast
Re: Todays updates - 17 June 2016
Great things were accomplished today. xoxo
Awesome stuff as always, Mike!
Awesome stuff as always, Mike!
- Jonas
- Fanatic
- Posts: 4921
- Joined: Mon Aug 26, 2013 8:50 pm
- Location: Lithuania.
Re: Todays updates - 17 June 2016
Awesome work! Maybe make it if you hit 0 hp all of your incoming attacks gets cancelled to not cause confusion in DA.
- Nolan
- Honor Player
- Posts: 3470
- Joined: Mon Jun 10, 2013 2:56 am
- Location: USA
-
- Senior Member
- Posts: 388
- Joined: Tue Mar 25, 2014 1:46 am
Re: Todays updates - 17 June 2016
Same minigame for ironmen or different now?Mike wrote:The current PC game already takes the amount of players and their average combat level into account, to determine how many pests to spawn and what their combat levels are, so it scales rather well.Kylo ren wrote:Mike, what happened with my Idea to have Difficulty Tiers for PC? Or is that for a later update?
However, I am considering to make a harder version of Pest Control (and possibly make the current one a little bit easier), which is only accessible to players who completed Pest Invasion. Playing the harder version would also be the only way to get elite void, as I don't think I should simply sell it for just PC points - most veterans have already saved up on thousands of those and everyone have elite void gear as soon as it's released (but I would still make them cost PC points on top of commendation points - if we decide to call them that).
It's something that needs to be decided yet. But any input is appreciated.
Also, I can't simply put an extra boat at the dock, so I don't really know how it would work. Possibly giving you the option between regular and elite mode when you click the gangplank.
- Kylo ren
- Honor Player
- Posts: 5900
- Joined: Fri Feb 07, 2014 4:37 am
- Location: In a Galaxy, Far, Far Away
Re: Todays updates - 17 June 2016
viewtopic.php?f=116&t=55981#p521361Mike wrote:The current PC game already takes the amount of players and their average combat level into account, to determine how many pests to spawn and what their combat levels are, so it scales rather well.Kylo ren wrote:Mike, what happened with my Idea to have Difficulty Tiers for PC? Or is that for a later update?
However, I am considering to make a harder version of Pest Control (and possibly make the current one a little bit easier), which is only accessible to players who completed Pest Invasion. Playing the harder version would also be the only way to get elite void, as I don't think I should simply sell it for just PC points - most veterans have already saved up on thousands of those and everyone have elite void gear as soon as it's released (but I would still make them cost PC points on top of commendation points - if we decide to call them that).
It's something that needs to be decided yet. But any input is appreciated.
Also, I can't simply put an extra boat at the dock, so I don't really know how it would work. Possibly giving you the option between regular and elite mode when you click the gangplank.