Dueling & simultaneous deaths

Discuss anything and everything about PkHonor.

What should be the maximum time between 2 deaths for a duel to end in a draw?

1 game tick - only if you kill each other at the exact same time, otherwise whoever dies first loses
45
78%
2 game ticks (1.2 seconds)
5
9%
3 game ticks (1.8 seconds)
0
No votes
4 game ticks (2.4 seconds)
0
No votes
5 game ticks (3 seconds)
0
No votes
6 game ticks (3.6 seconds, current setting)
8
14%
 
Total votes: 58

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Mike
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Dueling & simultaneous deaths

Post by Mike » Mon Jun 13, 2016 9:44 pm

So, we all know that if you're in a duel and you die at the same time as your opponent, the duel ends in a draw and you both get the items back that you staked.

However, I've recently heard some complaints about folks getting a kill but dying to poison a second later, and the duel ending in a draw rather than a win.
I noticed that I had coded it as such (a while ago, when I implemented the 'duel draw' mechanism) that if you die within 6 game ticks (3.6 seconds) of your opponent's death, it's a draw.

So the question is simple: should we keep this '6 game tick' timeframe or should we lower it so that only if you kill each other in the exact same game tick (or within 2 - 5 game ticks) should result in a draw?

Cast your votes!

Hayden
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Re: Dueling & simultaneous deaths

Post by Hayden » Mon Jun 13, 2016 9:55 pm

Same tick.

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Ruler
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Re: Dueling & simultaneous deaths

Post by Ruler » Mon Jun 13, 2016 9:57 pm

Hayden wrote:Same tick.
I don't stake myself but that seems the fairest to me.

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Troll n roll
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Re: Dueling & simultaneous deaths

Post by Troll n roll » Mon Jun 13, 2016 11:01 pm

The player also should not be able to attck one game tick after they have died. There are times in PvP where the opponent will die, and they are able to get another hit in a couple ticks after their hp has hit zero.
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Rwter
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Re: Dueling & simultaneous deaths

Post by Rwter » Mon Jun 13, 2016 11:24 pm

i mean...................it's 50.50 lol

how tf can it be unfair when it's anyones call as to who dies first?
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Ruler
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Re: Dueling & simultaneous deaths

Post by Ruler » Mon Jun 13, 2016 11:47 pm

Troll n roll wrote:The player also should not be able to attck one game tick after they have died. There are times in PvP where the opponent will die, and they are able to get another hit in a couple ticks after their hp has hit zero.
What I understand is that it's not about hitting, it's about dieing because of poison after you killed the other guy.

Blahblahdie
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Re: Dueling & simultaneous deaths

Post by Blahblahdie » Tue Jun 14, 2016 1:16 am

Point blank;

The same game tick that someone completely dies, all damage is canceled torward the other player, in pvp situations.
ONLY things that can hit after someone dies, is a recoil ring, vengence, retribution/wrath, poison (only in the wild).

Staking, the same game tick that the person died, is the end of the duel. If the poison hits on that game tick and causes double death, then fair. Other then that, there shouldn't be any delaying game ticks.
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Tommy
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Re: Dueling & simultaneous deaths

Post by Tommy » Tue Jun 14, 2016 3:42 am

After one person dies the other should be unable to even hit them like in rs.

Dankmeme21
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Re: Dueling & simultaneous deaths

Post by Dankmeme21 » Tue Jun 14, 2016 4:00 am

Bout damn time. My prayers have been answered,

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Death purity
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Re: Dueling & simultaneous deaths

Post by Death purity » Tue Jun 14, 2016 6:58 am

I lost 3 duels today in a row. Like duel needs to be reworked then I died about 3 times or so I hit constant 0's idk what's going on but mellee needs to be reworked quite a bit in my option... I've been hitting shit for the past 3 months that's why I've been in the works of selling all my gear etc and working on skilling till all this gets redone....
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