Our focus for the next few months
- Mike
- Programmer
- Posts: 6348
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Our focus for the next few months
The time has come for another poll to help us decide what we'll be working on the next few months. We'd like to know what you personally want to see the most before Spring comes around.
Keep in mind: this poll is merely to give us an idea of what the community wants (or doesn't want). The outcome of the poll won't necessarily decide what we'll be working on, but it does have a big influence on our choices for future updates. It will also help us decide what we won't be working on in the next few months. The items are taken directly from our to-do list in this post.
I have included a (very) rough estimate of how long each items will take us to develop. The estimates will be way off the actual time required for the development, but at least it'll give you a bit of an idea of the effort that goes into it.
I haven't added three options (ability to revert ironman status to normal, boss doors/edgy scoreboards and ancient effigies) since those are very small updates, each of which taking just a few days to develop and they're already planned for release in January anyway.
If you're wondering why I didn't add Zulrah and wilderness bosses, that's because I already wanted to add them a while ago, but I haven't got their proper animations yet. We're still hoping to obtain them somehow, but until then, there's not much we can do about them.
You can pick up to 5 options. Happy voting!
Keep in mind: this poll is merely to give us an idea of what the community wants (or doesn't want). The outcome of the poll won't necessarily decide what we'll be working on, but it does have a big influence on our choices for future updates. It will also help us decide what we won't be working on in the next few months. The items are taken directly from our to-do list in this post.
I have included a (very) rough estimate of how long each items will take us to develop. The estimates will be way off the actual time required for the development, but at least it'll give you a bit of an idea of the effort that goes into it.
I haven't added three options (ability to revert ironman status to normal, boss doors/edgy scoreboards and ancient effigies) since those are very small updates, each of which taking just a few days to develop and they're already planned for release in January anyway.
If you're wondering why I didn't add Zulrah and wilderness bosses, that's because I already wanted to add them a while ago, but I haven't got their proper animations yet. We're still hoping to obtain them somehow, but until then, there's not much we can do about them.
You can pick up to 5 options. Happy voting!
- Rawr
- Premium Donator
- Posts: 13370
- Joined: Sat Apr 13, 2013 5:23 pm
Re: Our focus for the next few months
- Castle Wars fixes, please. A few reward tweaks and changes to how tickets are allocated would go a long way to improving everything about it. I'd even go as far as suggesting you even create NPCs that you can play against (obviously with lower ticket rewards) so that people don't have to always wait hours just to get a game.
- I feel that new bosses should be a priority. Quests would be amazing; something original and with (hopefully) useful rewards is awesome to see. They're content for almost everybody and really help to keep things fresh for people.
- Not sure why PC should be made 'harder'. It's just a trivial minigame that isn't in any way interesting to play; good luck making it tougher and not infuriating or a pain in the ass.
- Agility courses aren't honestly worth looking into that much. It's a very insignificant and useless skill once you hit 99. I can't see many people caring about any updates to this, to be honest. The Werewolf course, if tweaked properly, is more than enough.
- Rwter
- Honor Player
- Posts: 4582
- Joined: Fri Jul 03, 2015 6:30 pm
- Location: kbd
Re: Our focus for the next few months
>Add super combat potions
>Fix pathing
>Make curses cheap
It'd bring in ton of new pkers because funnily enough, most people come to an RSPS to PK. Initially, anyway.
And yeah, castle wars improvements. Perhaps CWars tickets can be used to purchase Ags' and claws.
>Fix pathing
>Make curses cheap
It'd bring in ton of new pkers because funnily enough, most people come to an RSPS to PK. Initially, anyway.
And yeah, castle wars improvements. Perhaps CWars tickets can be used to purchase Ags' and claws.
-
- Senior Member
- Posts: 277
- Joined: Sat Oct 11, 2014 1:44 pm
Re: Our focus for the next few months
If you're going to follow this poll and code more bosses, change the name to PVMhonor. This game is already PVM based anyways.
dad of pkhonor
- Kalista
- Honor Player
- Posts: 6548
- Joined: Thu Apr 11, 2013 11:53 pm
- Location: Fishers, Indiana
Re: Our focus for the next few months
Definitely new bosses, It's always refreshing to have new moneymaking methods added into the game.
- Brant
- Honor Player
- Posts: 4324
- Joined: Tue Aug 12, 2014 3:17 am
Re: Our focus for the next few months
i would say, if you start on the new bosses, to make sure that some can be done for new players.
- Jelle
- Honor Player
- Posts: 1500
- Joined: Fri Oct 25, 2013 2:58 pm
- Location: lemon kingdom
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- Premium Donator
- Posts: 7746
- Joined: Mon Apr 01, 2013 4:33 pm
Re: Our focus for the next few months
I accidentally only voted for bosses..
We haven't had a boss since Nomad? I think it's about time we get some new ones..
We haven't had a boss since Nomad? I think it's about time we get some new ones..
-
- Junior Member
- Posts: 72
- Joined: Wed Sep 02, 2015 3:42 pm
Re: Our focus for the next few months
This aND bossesHouwuh wrote:i would love to see a rework of the zombie minigame
Fix risky Barrows for ironman
- Smdjagex
- Premium Donator
- Posts: 3361
- Joined: Sun Apr 14, 2013 6:43 pm
Re: Our focus for the next few months
Please make sure you read the GQC before adding the bosses.
Especially when you add kraken.
Also we have 2 full sized bosses that are minutes from release
Especially when you add kraken.
Also we have 2 full sized bosses that are minutes from release
Credits to maurits for Signature