Todays updates! 16 December 2015

All of PkHonor's news will be posted here.
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Strdargoba
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Re: Todays updates! 9 December 2015

Post by Strdargoba » Thu Dec 10, 2015 10:12 am

Great updates Mike! Thanks for the seperate rooms!
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Re: Todays updates! 9 December 2015

Post by Ruler » Thu Dec 10, 2015 1:45 pm

Sverre wrote:Two new glitches:
Another one, arma is glitched: http://forums.pkhonor.net/viewtopic.php?f=67&t=51418

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Re: Todays updates! 9 December 2015

Post by Fetty gwap » Thu Dec 10, 2015 4:20 pm

Sverre wrote:
Sverre wrote:Two new glitches:
Another one, arma is glitched: http://forums.pkhonor.net/viewtopic.php?f=67&t=51418
I reported it on this thread already, way before Nick made his thread lol.

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Re: Todays updates! 9 December 2015

Post by N0ttz ir0n » Thu Dec 10, 2015 4:31 pm

MISSED BARRLECHEST OUT MIKE

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Re: Todays updates! 9 December 2015

Post by Ruler » Thu Dec 10, 2015 5:04 pm

N0ttz ir0n wrote:MISSED BARRLECHEST OUT MIKE
and risky barrows.

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Mike
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Re: Todays updates! 10 December 2015

Post by Mike » Thu Dec 10, 2015 11:19 pm

Updated on 10 December 2015
> The Armadyl room door in GWD has been fixed (was only broken for Ironman Mode players)
> Relogging while in the zombie minigame will no longer cause you to end up at KBD
> The Saradomin Sword's special attack now has a bigger accuracy bonus than before. Its regular attack and the way the special works have not been changed (keep in mind that the magic damage on the special attack will only activate if the melee attack hits source)
> Barrelchest, Ice Strykewyrm and Tormented demons now also have personal, instanced rooms, the same way as all other boss rooms


I understand the need for instanced risky barrows, but that's not a simple task. I may consider not to do it if it's too much work, but I'll look into it.

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Re: Todays updates! 10 December 2015

Post by Fetty gwap » Thu Dec 10, 2015 11:57 pm

Mike wrote:Updated on 10 December 2015
> The Armadyl room door in GWD has been fixed (was only broken for Ironman Mode players)
> Relogging while in the zombie minigame will no longer cause you to end up at KBD
> The Saradomin Sword's special attack now has a bigger accuracy bonus than before. Its regular attack and the way the special works have not been changed (keep in mind that the magic damage on the special attack will only activate if the melee attack hits source)
> Barrelchest, Ice Strykewyrm and Tormented demons now also have personal, instanced rooms, the same way as all other boss rooms


I understand the need for instanced risky barrows, but that's not a simple task. I may consider not to do it if it's too much work, but I'll look into it.
All sounds great, good job!

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Re: Todays updates! 10 December 2015

Post by Ain » Fri Dec 11, 2015 12:31 am

Mike wrote:Updated on 10 December 2015
> The Armadyl room door in GWD has been fixed (was only broken for Ironman Mode players)
> Relogging while in the zombie minigame will no longer cause you to end up at KBD
> The Saradomin Sword's special attack now has a bigger accuracy bonus than before. Its regular attack and the way the special works have not been changed (keep in mind that the magic damage on the special attack will only activate if the melee attack hits source)
> Barrelchest, Ice Strykewyrm and Tormented demons now also have personal, instanced rooms, the same way as all other boss rooms


I understand the need for instanced risky barrows, but that's not a simple task. I may consider not to do it if it's too much work, but I'll look into it.
What makes Risky barrows more difficult then other bosses?

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On the topic of personal boss rooms for wildy wyrm, etc you could make it so that when ironman finish the correcting history quest they get access to it, cuz tbh those quest rewards are really shit.

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Re: Todays updates! 10 December 2015

Post by Skiller » Fri Dec 11, 2015 2:07 am

Ain wrote:
Mike wrote:Updated on 10 December 2015
> The Armadyl room door in GWD has been fixed (was only broken for Ironman Mode players)
> Relogging while in the zombie minigame will no longer cause you to end up at KBD
> The Saradomin Sword's special attack now has a bigger accuracy bonus than before. Its regular attack and the way the special works have not been changed (keep in mind that the magic damage on the special attack will only activate if the melee attack hits source)
> Barrelchest, Ice Strykewyrm and Tormented demons now also have personal, instanced rooms, the same way as all other boss rooms


I understand the need for instanced risky barrows, but that's not a simple task. I may consider not to do it if it's too much work, but I'll look into it.
What makes Risky barrows more difficult then other bosses?

--

On the topic of personal boss rooms for wildy wyrm, etc you could make it so that when ironman finish the correcting history quest they get access to it, cuz tbh those quest rewards are really shit.
I assume the difficulty comes from the fact that Barrows exists on the same map as the rest of the cities and such, like Lumbridge, and is not a separately populated space like the GWD. Since it exists on a separate map you can simply make a duplicate copy of that room, whereas you would need to copy the entirety of the world for Risky Barrows.

That may be wrong, but it's something to consider. Also the fact that risky barrows is a custom minigame, so he'd have to dig through the coding for it, and specify new spawns and everything for a new version of it located elsewhere. Not simply as easy.

I'm sure if Mike can do it, he will.
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Re: Todays updates! 10 December 2015

Post by Rawr » Fri Dec 11, 2015 3:04 pm

The builder wrote:
I assume the difficulty comes from the fact that Barrows exists on the same map as the rest of the cities and such, like Lumbridge, and is not a separately populated space like the GWD. Since it exists on a separate map you can simply make a duplicate copy of that room, whereas you would need to copy the entirety of the world for Risky Barrows.

That may be wrong, but it's something to consider. Also the fact that risky barrows is a custom minigame, so he'd have to dig through the coding for it, and specify new spawns and everything for a new version of it located elsewhere. Not simply as easy.

I'm sure if Mike can do it, he will.
You can already visit tons of heights as an Honor. GWD actually also exists on the same height as everything else, it's just not obvious because it's so far away. You can prove this to be true simply by travelling on an Honor using ::x/y min/plus commands.
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