All of PkHonor's news will be posted here.
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Jonas
- Fanatic
- Posts: 4921
- Joined: Mon Aug 26, 2013 8:50 pm
- Location: Lithuania.
Post
by Jonas » Thu Oct 22, 2015 5:34 pm
Sverre wrote:Mike wrote:Update:
> Made a change that *should* revert the changes made to eating when you're about to get dropped. I changed the code as such that the server will only think you're dead when the hitsplat has been shown to the player and not before (so you can eat before the hitsplat shows, which wasn't always the case)
Or in other words
Lmfao!
On another note, glad to see the frequent updates, keep it up.
Gonna farm for the peeet hehe
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Smdjagex
- Premium Donator
- Posts: 3361
- Joined: Sun Apr 14, 2013 6:43 pm
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Pikachu
- Honor Player
- Posts: 5083
- Joined: Mon May 20, 2013 9:38 pm
Post
by Pikachu » Thu Oct 22, 2015 6:34 pm
Smdjagex wrote:No drop table update for zammy
Ya wtf
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Brant
- Honor Player
- Posts: 4324
- Joined: Tue Aug 12, 2014 3:17 am
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by Brant » Thu Oct 22, 2015 7:07 pm
still another pet thanks mike
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Iron adam
- Event Coordinator
- Posts: 11868
- Joined: Sun Aug 24, 2014 6:07 am
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Contact:
Post
by Iron adam » Thu Oct 22, 2015 7:53 pm
These are all amazing updates. Cant wait to test them out and see how great it is
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Mr kenx
- Junior Member
- Posts: 58
- Joined: Thu Jun 27, 2013 1:09 am
Post
by Mr kenx » Fri Oct 23, 2015 12:01 am
Mike wrote:Updated on 22 October 2015
> A bug with skulling and multi-hit spells has been fixed. Before the update, skulled players could skull others if they cast a multi-spell (like ice barrage) on two players and the non-skulled player had auto-retaliate on.
ITs not bug, it was the way to earn in pk free divines, if people is dumb. Now i need to do ::skull every time i clan pk in deep wild? Ruins up pk!
Ty for letting honors to ruin up pk with "xteleto ..." in wilderness to scout players!
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Vik
- Honor Player
- Posts: 4232
- Joined: Tue Dec 17, 2013 7:19 am
- Location: EDGE
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by Vik » Fri Oct 23, 2015 1:08 am
Mr kenx wrote:Mike wrote:Updated on 22 October 2015
> A bug with skulling and multi-hit spells has been fixed. Before the update, skulled players could skull others if they cast a multi-spell (like ice barrage) on two players and the non-skulled player had auto-retaliate on.
ITs not bug, it was the way to earn in pk free divines, if people is dumb. Now i need to do ::skull every time i clan pk in deep wild? Ruins up pk!
Ty for letting honors to ruin up pk with "xteleto ..." in wilderness to scout players!
What?
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Marco
- Champion
- Posts: 2344
- Joined: Tue Jun 25, 2013 9:49 pm
- Location: Some girl vagina
Post
by Marco » Fri Oct 23, 2015 1:20 am
Mr kenx wrote:Mike wrote:Updated on 22 October 2015
> A bug with skulling and multi-hit spells has been fixed. Before the update, skulled players could skull others if they cast a multi-spell (like ice barrage) on two players and the non-skulled player had auto-retaliate on.
ITs not bug, it was the way to earn in pk free divines, if people is dumb. Now i need to do ::skull every time i clan pk in deep wild? Ruins up pk!
Ty for letting honors to ruin up pk with "xteleto ..." in wilderness to scout players!
Legit understand nothing of what you said except the honor part tbh...
kik : clackshody83
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Rwter
- Honor Player
- Posts: 4582
- Joined: Fri Jul 03, 2015 6:30 pm
- Location: kbd
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by Rwter » Fri Oct 23, 2015 1:29 am
Fear wrote:Mr kenx wrote:Mike wrote:Updated on 22 October 2015
> A bug with skulling and multi-hit spells has been fixed. Before the update, skulled players could skull others if they cast a multi-spell (like ice barrage) on two players and the non-skulled player had auto-retaliate on.
ITs not bug, it was the way to earn in pk free divines, if people is dumb. Now i need to do ::skull every time i clan pk in deep wild? Ruins up pk!
Ty for letting honors to ruin up pk with "xteleto ..." in wilderness to scout players!
What?
He abused the bug and now he's sad?
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Vik
- Honor Player
- Posts: 4232
- Joined: Tue Dec 17, 2013 7:19 am
- Location: EDGE
Post
by Vik » Fri Oct 23, 2015 1:36 am
What a pleb...