Slayer helmet bonus scaling with streak

Discuss anything and everything about PkHonor.

Make slayer helmet's bonus scale with slayer streak?

Poll ended at Sat Sep 12, 2015 7:38 pm

Yes, make it scale 1 streak = +1% (capped at +15%)
24
60%
No, leave everything the way it is
14
35%
No, leave the helmet the way it is but disable the helmet bonus on NPC's that have an ongoing event
2
5%
 
Total votes: 40

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Rwter
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Re: Slayer helmet bonus scaling with streak

Post by Rwter » Fri Sep 11, 2015 7:55 pm

Rikka wrote:Make it scale up to 20% then, so there's some tradeoff for the nerf.
That'll make it more op lol
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Teddysmelly
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Re: Slayer helmet bonus scaling with streak

Post by Teddysmelly » Fri Sep 11, 2015 7:55 pm

+1% for every task is way too easy.

at least change it to 3-5 tasks (hard tasks minimum) or 1 task ( extended hard or elite?) per increment??

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Kalista
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Re: Slayer helmet bonus scaling with streak

Post by Kalista » Fri Sep 11, 2015 7:59 pm

Kishan wrote:
Rikka wrote:Make it scale up to 20% then, so there's some tradeoff for the nerf.
That'll make it more op lol
The point is to make is so people don't reset tasks to get an advantage over people in events right? This just lets people who are just doing slayer normally have a slight buff. Idk just an idea ;S
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Rawr
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Re: Slayer helmet bonus scaling with streak

Post by Rawr » Fri Sep 11, 2015 8:07 pm

Rick wrote:Then you would reach the max in just 15 tasks? Some tasks are quite short and easy? Or does this apply to Hard Tasks+ only?

Otherwise I would say every 2 slayer tasks you get a +1% on your Slayer Helmet. I like the idea of it tho =]
15 tasks means you can't reset it every twenty seconds until you get the right task. It's more than enough and it would serve its purpose well.
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Azu rite
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Re: Slayer helmet bonus scaling with streak

Post by Azu rite » Fri Sep 11, 2015 8:12 pm

Make sure you can only gain streaks via hard tasks and up
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Rwter
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Re: Slayer helmet bonus scaling with streak

Post by Rwter » Fri Sep 11, 2015 8:17 pm

Azu rite wrote:Make sure you can only gain streaks via hard tasks and up
And that resetting a task results in 0% bonus
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Rawr
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Re: Slayer helmet bonus scaling with streak

Post by Rawr » Fri Sep 11, 2015 8:22 pm

Kishan wrote:
Azu rite wrote:Make sure you can only gain streaks via hard tasks and up
And that resetting a task results in 0% bonus
Isn't resetting really expensive at the moment? Hopefully if the bonuses are removed unless on a streak, the extremely high costs of resetting and reduced too.
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Jonas
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Re: Slayer helmet bonus scaling with streak

Post by Jonas » Fri Sep 11, 2015 8:52 pm

How about this:

To get 15% bonus on slayer helmet, you have to do 45 easy tasks or
-------------------""-------------------, you have to do 30 medium tasks or
-------------------""-------------------, you have to do 15 hard tasks or
-------------------""-------------------, you have to do 10 elite tasks.

Opinions?

OT: Sounds great!
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Ruler
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Re: Slayer helmet bonus scaling with streak

Post by Ruler » Fri Sep 11, 2015 8:53 pm

Jonas wrote:How about this:

To get 15% bonus on slayer helmet, you have to do 45 easy tasks or
-------------------""-------------------, you have to do 30 medium tasks or
-------------------""-------------------, you have to do 15 hard tasks or
-------------------""-------------------, you have to do 10 elite tasks.

Opinions?

OT: Sounds great!
Would be better imo because 1 easy task doesnt equal 1 elite task.
Nick wrote:
If I'm not wrong, no streak is awarded for easy tasks...[/quote]
Can someone confirm?

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Rawr
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Re: Slayer helmet bonus scaling with streak

Post by Rawr » Fri Sep 11, 2015 9:31 pm

It doesn't really matter what the task type is guys, the fact is that it's supposed to slow you down and prevent constant abuse of the system. 15 tasks of Easy could still take an hour and by that point they may as well have just done the original task in most cases.
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