Some more improvements & corp weekend

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Vik vaughn
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Re: Some more improvements & corp weekend

Post by Vik vaughn » Fri Sep 04, 2015 9:20 am

Great updates Mike!

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Andres
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Re: Some more improvements & corp weekend

Post by Andres » Fri Sep 04, 2015 10:40 am

will that pet be tradeable?
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Pikachu
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Re: Some more improvements & corp weekend

Post by Pikachu » Fri Sep 04, 2015 1:26 pm

Vcom wrote:will that pet be tradeable?
Read.
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Andres
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Re: Some more improvements & corp weekend

Post by Andres » Fri Sep 04, 2015 3:05 pm

Pikachu wrote:
Vcom wrote:will that pet be tradeable?
Read.
i am 100% sure that part wasn't there when the thread was created :P
Thanks tough :)
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Recov 78439
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Re: Some more improvements & corp weekend

Post by Recov 78439 » Fri Sep 04, 2015 4:01 pm

WHY WON'T THE ::EVENT WORK FOR MY DONOR CHARACTER!

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Nolan
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Re: Some more improvements & corp weekend

Post by Nolan » Fri Sep 04, 2015 4:12 pm

Walking head wrote:Still got a few draws today staking.
Mike wrote: Duels that end with both players dying, but one player dying somewhat faster than the other, may no longer end in a draw but declare the last one to die as the winner (if you both die at exactly the same time, it's still a draw)
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Mike
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Re: Some more improvements & corp weekend

Post by Mike » Fri Sep 04, 2015 4:41 pm

I owe the community an apology - for the past week or so, people were complaining about the following, but I always assumed they were just ranting about the imperfect following code that makes your character take a bit of a detour sometimes (rather than always taking the shortest path) and I didn't really pay any attention to it. What I didn't realize is that I actually introduced a bug in player following since the 23 August update, making it really hard for players to properly PK (unless you're both standing still or fighting in melee).

Similar with the slayer helmet, I was pretty sure it worked fine, I had looked over the code like 10x but kept missing something obvious which I've now finally managed to find and fix.

That being said, todays updates are:
> Fixed the ::event command to teleport to corporeal beast
> Fixed the slayer helmet which wasn't working at all since the 23 August update
> Fixed following other players which became bugged since the 23 August update
> You can now use the command ::update to see what the next update is about (only works when the server is counting down to the next restart)


Vcom wrote:
Pikachu wrote:
Vcom wrote:will that pet be tradeable?
Read.
i am 100% sure that part wasn't there when the thread was created :P
Thanks tough :)
Indeed not, I had added it later :P

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Pikachu
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Re: Some more improvements & corp weekend

Post by Pikachu » Fri Sep 04, 2015 5:53 pm

Vcom wrote:
Pikachu wrote:
Vcom wrote:will that pet be tradeable?
Read.
i am 100% sure that part wasn't there when the thread was created :P
Thanks tough :)
My bad
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Brant
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Re: Some more improvements & corp weekend

Post by Brant » Fri Sep 04, 2015 6:50 pm

best update was probably the barrelchest one, task wont task for ages now

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Mike
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Re: Some more improvements & corp weekend

Post by Mike » Sat Sep 05, 2015 3:59 pm

Since the baby corp beast droprates may have been a bit too low (even with the x3 drops with the evet), I've hereby upped the rate. Also did a few minor changes/bugfixes (see updated original post)

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