Todays updates - combat improvements!
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Todays updates - combat improvements!
Updated on 23 August 2015
(see http://forums.pkhonor.net/viewtopic.php ... 30#p456830 for an overview of all past updates including this one)
> Removed the combat interface delay for switching weapons, the client now has built in logic to detect your new weapon and will immediately update your combat interface (and immediately display or remove the spec bar if needed). The server still has additional logic to check if you have the right requirements etc. and will switch your interface back if the requirements are not met. This way, you can switch weapon and immediately click the spec bar without it messing up due to delays.
> Dharok's set now has an accuracy bonus that increases the lower your hitpoints are (from +0% accuracy at max hp to +33% accuracy at 1 HP)
> Throwing weapons (including the Morrigan's Javelin and Morrigan's Throwing Axe) should now work properly
> Fixed stun and freeze spells: you are now only frozen as soon as the attack hits (not on cast). When the freeze is over and you are immune for a few seconds, the correct graphics are now displayed for caster and target.
> Spec bar is now divided in 20 chunks of 5% each, instead of 10 chunks of 10%
> The spec bar now shows "Special attack: x%"
> The spec bar now turns blue if you don't have enough special attack energy for the weapon you're wielding (and turns green as soon as you have enough energy):
> Fixed the special attacks of the following weapons:
- Korasi's sword (now also gives the proper magic XP)
- Saradomin sword (now also gives the proper magic XP)
- Dragon halberd
- Vesta spear
- Dragon 2h
- Bandos godsword (reduces your enemies stats with 100% of the damage instead of 10%)
- Zaros godsword (bandos), now reduces your enemies stats with 30% of the damage dealt instead of 10%
- Ancient mace, can now give you more prayer points than your max prayer level and now shows the proper animation and graphics effect
- Magic longbow, special attack is now more accurate and hits at least 1 HP
- Magic comp bow, special attack is now the same as the new magic longbow special
- Barrelchest anchor, max damage increased by 10% and its hit delay has been increased
- Seercull, now reduces your enemies magic level with 100% of the damage dealt, is much more accurate and the graphics and projectile have been fixed
- Bone dagger, now reduces your enemies defence level with 100% of the damage dealt instead of 10%. It's now also more accurate against unsuspecting NPC's (unsuspecting meaning: they weren't attacking you at the time).
> The Castle Wars catapults will no longer cause you to DC or get bugged, but due to technical limitations, you'll now see everyone's position at it was 1 game tick (600 milliseconds) ago. This will make it a bit more challenging to aim.
> Dropping a Castle Wars flag at the big doors will now cause it to drop outside the doors, so it can't randomly disappear
> Rewritten the "hit" system: as of now, whenever you launch an attack, once it's underway, there is nothing you can do to influence the hit in any way, so switching gear, prayers etc. does not affect the hit anymore. Of course, your targets defence is only calculated on hit (not on cast).
> Reworked spell and projectile speed: before the change, any projectile took a fixed amount of time to arrive, regardless of distance to the target. Distance now affects the time it takes for a projectile or spell to arrive.
Because of this, a skilled player could get two hits underway with certain weapons before they arrive to the target, which wasn't possible before. If all works as it should, one should be able to "one-tick" now (or at least almost). This needs to be confirmed though, and probably still needs some tweaking
> Fixed some bugs with multi-hit spells and special attacks
> Fixed some minor bugs with "on hit" effects such as soul split, vengeance, recoil and deflect, especially with multi-hit spells and attacks
> You can no longer trade others when dying and any open trade when dying will be automatically declined
> God spells now have a chance at applying an on-hit effect (saradomin: drain prayer, guthix: drain defence, zamorak: drain magic)
> All obsidian weapons now have (or should have) their correct fighting styles and animations
> Magic comp bow now has the correct ranged accuracy
> Added the correct graphics for sapphire bolts (e) and pearl bolts (e)
> Soul split now displays its graphics properly when used against multiple NPC's at the same time
> You now see the eating emote when eating and wielding a 2-handed sword at the same time
> The rainbow partyhat's icon now looks like a proper partyhat
> Rune arrows no longer give a ranged attack bonus (no other arrows or bolts gave an attack bonus)
(see http://forums.pkhonor.net/viewtopic.php ... 30#p456830 for an overview of all past updates including this one)
> Removed the combat interface delay for switching weapons, the client now has built in logic to detect your new weapon and will immediately update your combat interface (and immediately display or remove the spec bar if needed). The server still has additional logic to check if you have the right requirements etc. and will switch your interface back if the requirements are not met. This way, you can switch weapon and immediately click the spec bar without it messing up due to delays.
> Dharok's set now has an accuracy bonus that increases the lower your hitpoints are (from +0% accuracy at max hp to +33% accuracy at 1 HP)
> Throwing weapons (including the Morrigan's Javelin and Morrigan's Throwing Axe) should now work properly
> Fixed stun and freeze spells: you are now only frozen as soon as the attack hits (not on cast). When the freeze is over and you are immune for a few seconds, the correct graphics are now displayed for caster and target.
> Spec bar is now divided in 20 chunks of 5% each, instead of 10 chunks of 10%
> The spec bar now shows "Special attack: x%"
> The spec bar now turns blue if you don't have enough special attack energy for the weapon you're wielding (and turns green as soon as you have enough energy):
> Fixed the special attacks of the following weapons:
- Korasi's sword (now also gives the proper magic XP)
- Saradomin sword (now also gives the proper magic XP)
- Dragon halberd
- Vesta spear
- Dragon 2h
- Bandos godsword (reduces your enemies stats with 100% of the damage instead of 10%)
- Zaros godsword (bandos), now reduces your enemies stats with 30% of the damage dealt instead of 10%
- Ancient mace, can now give you more prayer points than your max prayer level and now shows the proper animation and graphics effect
- Magic longbow, special attack is now more accurate and hits at least 1 HP
- Magic comp bow, special attack is now the same as the new magic longbow special
- Barrelchest anchor, max damage increased by 10% and its hit delay has been increased
- Seercull, now reduces your enemies magic level with 100% of the damage dealt, is much more accurate and the graphics and projectile have been fixed
- Bone dagger, now reduces your enemies defence level with 100% of the damage dealt instead of 10%. It's now also more accurate against unsuspecting NPC's (unsuspecting meaning: they weren't attacking you at the time).
> The Castle Wars catapults will no longer cause you to DC or get bugged, but due to technical limitations, you'll now see everyone's position at it was 1 game tick (600 milliseconds) ago. This will make it a bit more challenging to aim.
> Dropping a Castle Wars flag at the big doors will now cause it to drop outside the doors, so it can't randomly disappear
> Rewritten the "hit" system: as of now, whenever you launch an attack, once it's underway, there is nothing you can do to influence the hit in any way, so switching gear, prayers etc. does not affect the hit anymore. Of course, your targets defence is only calculated on hit (not on cast).
> Reworked spell and projectile speed: before the change, any projectile took a fixed amount of time to arrive, regardless of distance to the target. Distance now affects the time it takes for a projectile or spell to arrive.
Because of this, a skilled player could get two hits underway with certain weapons before they arrive to the target, which wasn't possible before. If all works as it should, one should be able to "one-tick" now (or at least almost). This needs to be confirmed though, and probably still needs some tweaking
> Fixed some bugs with multi-hit spells and special attacks
> Fixed some minor bugs with "on hit" effects such as soul split, vengeance, recoil and deflect, especially with multi-hit spells and attacks
> You can no longer trade others when dying and any open trade when dying will be automatically declined
> God spells now have a chance at applying an on-hit effect (saradomin: drain prayer, guthix: drain defence, zamorak: drain magic)
> All obsidian weapons now have (or should have) their correct fighting styles and animations
> Magic comp bow now has the correct ranged accuracy
> Added the correct graphics for sapphire bolts (e) and pearl bolts (e)
> Soul split now displays its graphics properly when used against multiple NPC's at the same time
> You now see the eating emote when eating and wielding a 2-handed sword at the same time
> The rainbow partyhat's icon now looks like a proper partyhat
> Rune arrows no longer give a ranged attack bonus (no other arrows or bolts gave an attack bonus)
- Fungamer
- Developer
- Posts: 11407
- Joined: Sun Jun 30, 2013 8:44 pm
Re: Updated on 23 August 2015
Good job, Mike!
We've been waiting a long time for this, but it's finally here! So lets celebrate!
Edit: first
We've been waiting a long time for this, but it's finally here! So lets celebrate!
Edit: first
- Brant
- Honor Player
- Posts: 4317
- Joined: Tue Aug 12, 2014 3:17 am
Re: Updated on 23 August 2015
Woot combat updates!!!!!!!!!
- The underdog
- Premium Donator
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Re: Updated on 23 August 2015
Dayum, time to pk!
Edit: what the actual fuck is going on??
My 20 kill streak from just before update went to a 22 death streak what the fuck, I didn't even get a single kill in 3 hours of pking.
I died a few times at first because when I wanted to autocast it said my weapon was an ahrims robeskirt.... wtf
then when I finally had the autocast option after switching whip and staff a few times it was broken too, you don't even follow the opponent when they run away
and when I finally realized magic was shit and bridding didn't work out either I went dh pking and I was 10 sets up before update now i'm 2 sets down without killing a single dher....
It can be just me, but I didn't find real improvements, couldn't ya give us ironman instead
Edit: what the actual fuck is going on??
My 20 kill streak from just before update went to a 22 death streak what the fuck, I didn't even get a single kill in 3 hours of pking.
I died a few times at first because when I wanted to autocast it said my weapon was an ahrims robeskirt.... wtf
then when I finally had the autocast option after switching whip and staff a few times it was broken too, you don't even follow the opponent when they run away
and when I finally realized magic was shit and bridding didn't work out either I went dh pking and I was 10 sets up before update now i'm 2 sets down without killing a single dher....
It can be just me, but I didn't find real improvements, couldn't ya give us ironman instead
Last edited by The underdog on Sun Aug 23, 2015 11:31 pm, edited 1 time in total.
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- Joby
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- Matthew
- Unstoppable
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Re: Updated on 23 August 2015
Good to hear, even better it's bounty hunter weekend! Let's hope we see more spec weps other the ags and claws!
- Amount
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Re: Updated on 23 August 2015
Nice to see you, Mike.
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- Rwter
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Re: Updated on 23 August 2015
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