Bughunter contest: combat improvements

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Jonas
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Re: Bughunter contest: combat improvements

Post by Jonas » Mon Aug 10, 2015 5:33 pm

Azu rite wrote:Can you fix the morrigan's weapons special animation, it's the same as a seercull atm.



also can we get ::master for the test server, so tedious to level up accounts to test them
can we get ::gfx command too? To find the missing gfx for the special attacks?
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Azu rite
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Re: Bughunter contest: combat improvements

Post by Azu rite » Mon Aug 10, 2015 6:42 pm

Jonas wrote:
Azu rite wrote:Can you fix the morrigan's weapons special animation, it's the same as a seercull atm.



also can we get ::master for the test server, so tedious to level up accounts to test them
can we get ::gfx command too? To find the missing gfx for the special attacks?
Add ::gfx to honors on the normal server pls
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Jonas
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Re: Bughunter contest: combat improvements

Post by Jonas » Mon Aug 10, 2015 7:02 pm

When you hit with a Chaotic Maul, The XP drop comes 1 tick before the hit is shown above the player's head. Not sure if it's a glitch or what.

Morrigan Axe's Acurracy is 8 lower than the Javelin's and it's max hit is 8 lower too.

Wearing a Morrigan axe or the javelin it shows a red bar on the spec bar when it's 100% (I still can spec)
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Ali
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Re: Bughunter contest: combat improvements

Post by Ali » Mon Aug 10, 2015 7:39 pm

Azu rite wrote:
Jonas wrote:
Azu rite wrote:Can you fix the morrigan's weapons special animation, it's the same as a seercull atm.



also can we get ::master for the test server, so tedious to level up accounts to test them
can we get ::gfx command too? To find the missing gfx for the special attacks?
Add ::gfx to honors on the normal server pls

Not sure what that's supposed to do but if you execute the jar from CMD you can see stuff like this:

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Azu rite
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Re: Bughunter contest: combat improvements

Post by Azu rite » Mon Aug 10, 2015 7:42 pm

Ali wrote: Not sure what that's supposed to do but if you execute the jar from CMD you can see stuff like this:

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::gfx is basically like ::emote but you can use things like dragon breath n shit
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Rawr
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Re: Bughunter contest: combat improvements

Post by Rawr » Mon Aug 10, 2015 9:36 pm

Jonas wrote:When you hit with a Chaotic Maul, The XP drop comes 1 tick before the hit is shown above the player's head. Not sure if it's a glitch or what.
It's meant to be like that with every weapon. Have you ever played Runescape?

This video shows the XP drops comes before the damage hit with every combat style: https://www.youtube.com/watch?v=VcYIdMhA7bI
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Azu rite
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Re: Bughunter contest: combat improvements

Post by Azu rite » Fri Aug 14, 2015 4:27 am

Don't know if it's my internet or what but when I tried entering gwds my client force closed
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Amount
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Re: Bughunter contest: combat improvements

Post by Amount » Fri Aug 14, 2015 4:45 am

Azu rite wrote:Don't know if it's my internet or what but when I tried entering gwds my client force closed
Will try this now to confirm.
Will edit post with results.

EDIT: Was able to enter GWD, get 40kc and enter Bandos room.

Ko9
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HY

Post by Ko9 » Wed Aug 19, 2015 9:02 am

IF YOU ARE IN EDGE WILD AND YOU CLICK SAME TIME WITH THE PLAYER WHO ATT TO GET OUT OF WILLDY HES ATT HAS 0 EFFECTS (NORMALY DONT HIT),KORASIS 2OP GOT ITED 68 IN BANDOS...PKP TIKETS DONT WORK SPAWNED 100M PKP AND NPC FROM CHANGING PKP DONT RECONIZE THIS AMMOUNT BTU MINE.........






PLEASE CHANGE KHORA SWORD WITH VOID FULL AND FULL STR CAN HIT YOU 1 HIT IF U OVERLOAD AND PARYER AND VENG THATS THE IMPORTANT ONE FOR PKING WATS THE FUN IF I CAN HIT YOU 1HIT?!


THNX AND HOPE YOU CHANGE IT.

I pktony i
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Re: Bughunter contest: combat improvements

Post by I pktony i » Wed Aug 19, 2015 9:43 am

level 3 account, spawned the donator whips, It displays the name in the spec bar and the spec screen. appears to animate. however no bonuses are added to the character.

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