Bughunter contest: combat improvements

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Azu rite
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Re: Bughunter contest: combat improvements

Post by Azu rite » Wed Aug 05, 2015 1:38 am

Pajama treee wrote:
Azu rite wrote:Do you still get hp xp when you hit a 0 with the lower tiered magic spells?
tested using air strike with no staff(just runes), hit a 0, gained 15xp in mage, 0xp in hitpoints, on rock crabs.
- skill r us
try with the spells that reduce your opponents stats. ex: curse, confuse...etc
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Pajama treee
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Re: Bughunter contest: combat improvements

Post by Pajama treee » Wed Aug 05, 2015 1:54 am

Azu rite wrote:
Pajama treee wrote:
Azu rite wrote:Do you still get hp xp when you hit a 0 with the lower tiered magic spells?
tested using air strike with no staff(just runes), hit a 0, gained 15xp in mage, 0xp in hitpoints, on rock crabs.
- skill r us
try with the spells that reduce your opponents stats. ex: curse, confuse...etc
no hp xp given upon a splash or a hit. tested using confuse and weaken only

Not motti
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Re: Bughunter contest: combat improvements

Post by Not motti » Wed Aug 05, 2015 2:23 am

Been here for a long time but when you tele you can pick up items that are 1 square away from where you've teled


Not sure if glitch
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Pajama treee
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Re: Bughunter contest: combat improvements

Post by Pajama treee » Wed Aug 05, 2015 2:47 am

also a question, when i find new things, am i suppose to make a new post, or can i just keep updating my first post?

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Re: Bughunter contest: combat improvements

Post by Azu rite » Wed Aug 05, 2015 2:48 am

Pajama treee wrote:also a question, when i find new things, am i suppose to make a new post, or can i just keep updating my first post?
either
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Re: Bughunter contest: combat improvements

Post by Pajama treee » Wed Aug 05, 2015 3:09 am

posting again, just incase, now i'll be posting updates, and updating my first post that on the 2nd page

barrelchest anchor spec not working properly "The barrelchest anchor has a special attack which drains 50% of the special attack bar, doubles the player's chance of hitting, increases max damage by 10%, and lowers the opponent's Attack, Defence, Ranged, or Magic level by 10% of the damage inflicted." (taken from 07 wikia, not sure if this is right though)
- does not increase max damage by 10%, using max hit dummy as opponent. (unless this was never added, have not tested on real server)

not sure if this is a feature that is added or not, but the god spells apparently don't do their affects that come with their staffs.
guthix - Claws of Guthix has the chance of lowering the target's Defence by 5%.
saradomin - Each time the spell hits, it lowers the enemy's prayer points by 1.
zamorak - decreases their Magic level by 5%.

ancient mace doesn't increase prayer over 99 (or your max level) if you use the spec, but it does drain properly (unless its not suppose to go over your max prayer points, found that info on 07 wikia)

seercull special attack via pvp doesn't lower mages level, as it should (the special attack actually is useless and does nothing on pkhonor, aside from wasting 100% of the special attack bar) According to 07 wikia - "The special attack is a highly accurate attack that lowers the Magic level of the opponent it hits by the same amount of damage they take from it."

found the magic comp bow has no stats and special attack doesn't activate at all

would it be considered a visual bug bug if the obsidian dagger doesn't attack like a dagger (aka stab)? because it doesn't.

- skill r us
Last edited by Pajama treee on Wed Aug 05, 2015 4:13 am, edited 1 time in total.

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Azu rite
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Re: Bughunter contest: combat improvements

Post by Azu rite » Wed Aug 05, 2015 3:15 am

magic comp isn't considered a range weapon, and it's considered a one handed weapon
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Pajama treee
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Re: Bughunter contest: combat improvements

Post by Pajama treee » Wed Aug 05, 2015 3:20 am

7) dark bow applies 1 hit rather than 2 hits against pvm (while still consuming 2 arrows)

- skill r us
Last edited by Pajama treee on Wed Aug 05, 2015 4:13 am, edited 1 time in total.

Wanadie
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Re: Bughunter contest: combat improvements

Post by Wanadie » Wed Aug 05, 2015 4:08 am

ingame username: wanadie
What i find i have no clue if have been found before by another player.

Bug 1: dagganoth prime, supreme, elf warriors don't always show projectiles as attacked sometimes yes and sometimes doesn't. maybe more out there with projectile attacks are also bugged.
bug 2: ice barrage has no first animation as being projectiled
bug 3: shadow rush and burst have no animations what so ever
bug 4: as you pot with super potions for combat, your stats immediately go down to 117 as you use the prayer "berserker" when it shouldn't at times
bug 5: after a few seconds the special attack bar has reached 20% you can use zamorakian spear special attack when it should be 25%
bug 5: poisoned projectile ammo doesn't show animations for bows (arrows p, p+, p++, rune knives p etc.)
Last edited by Wanadie on Wed Aug 05, 2015 4:48 am, edited 7 times in total.

Pajama treee
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Re: Bughunter contest: combat improvements

Post by Pajama treee » Wed Aug 05, 2015 4:13 am

8) sapphire bolts (e) against players don't show an animation and i think it doesn't allow this affect either "there is a chance of lowering their target's Prayer points and giving part of them to the attacker" - it lowers the targets prayer, but i don't think it gave some of the prayer points to the attacker

- skill r us

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