Hadn't heard about that one before, but I'll make sure to check that out and fix it. 4 pointsRawr wrote:I don't know if it ever got fixed but you should check to see if you can still trade people when you're dying. Used to be able to put anything you wanted into the trade window and you would spawn with it all + your usual items kept on death. That's kinda combat related?
Bughunter contest: combat improvements
- Mike
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Re: Bughunter contest: combat improvements
- Rawr
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Re: Bughunter contest: combat improvements
Tbh I'm pretty sure Dylan fixed it but it was months ago and I never checked.Mike wrote:Hadn't heard about that one before, but I'll make sure to check that out and fix it. 4 pointsRawr wrote:I don't know if it ever got fixed but you should check to see if you can still trade people when you're dying. Used to be able to put anything you wanted into the trade window and you would spawn with it all + your usual items kept on death. That's kinda combat related?
- Mike
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Re: Bughunter contest: combat improvements
Update: I've hereby fixed the following on the testserver:
- Bandos godsword (reduces your enemies stats with 100% of the damage instead of 10%)
- Zaros godsword (bandos), now reduces your enemies stats with 30% of the damage dealt instead of 10%
Thanks to jonas for reminding me of this bug
- Bandos godsword (reduces your enemies stats with 100% of the damage instead of 10%)
- Zaros godsword (bandos), now reduces your enemies stats with 30% of the damage dealt instead of 10%
Thanks to jonas for reminding me of this bug
- Jonas
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Re: Bughunter contest: combat improvements
Tested it, the glicth still works. Died with 3 godswords skulled, trade em and kept em. died with veracs + dfs+fury+whip, kept all of it since i put it in the trade.Mike wrote:Hadn't heard about that one before, but I'll make sure to check that out and fix it. 4 pointsRawr wrote:I don't know if it ever got fixed but you should check to see if you can still trade people when you're dying. Used to be able to put anything you wanted into the trade window and you would spawn with it all + your usual items kept on death. That's kinda combat related?
Last edited by Jonas on Wed Aug 05, 2015 12:46 am, edited 1 time in total.
- Andres
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Re: Bughunter contest: combat improvements
Shoutout to the guy who makes an account called Griffendor and finds a bug that crashes the server.
10 POINTS TO GRIFFENDOR!
10 POINTS TO GRIFFENDOR!
- Honorm3s
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Re: Bughunter contest: combat improvements
Jonas wrote:Tested it, the glicth still works.Mike wrote:Hadn't heard about that one before, but I'll make sure to check that out and fix it. 4 pointsRawr wrote:I don't know if it ever got fixed but you should check to see if you can still trade people when you're dying. Used to be able to put anything you wanted into the trade window and you would spawn with it all + your usual items kept on death. That's kinda combat related?
He has managed to keep all items in the inv and died.
- Rwter
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Re: Bughunter contest: combat improvements
gayest thing i've ever heard.Vcom wrote:Shoutout to the guy who makes an account called Griffendor and finds a bug that crashes the server.
10 POINTS TO GRIFFENDOR!
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Re: Bughunter contest: combat improvements
skill r us
bug log:
1) barrelchest anchor spec not working properly "The barrelchest anchor has a special attack which drains 50% of the special attack bar, doubles the player's chance of hitting, increases max damage by 10%, and lowers the opponent's Attack, Defence, Ranged, or Magic level by 10% of the damage inflicted." (taken from 07 wikia, not sure if this is right though)
- does not increase max damage by 10%, using max hit dummy as opponent. (unless this was never added, have not tested on real server)
2) not sure if this is a feature that is added or not, but the god spells apparently don't do their affects that come with their staffs.
guthix - Claws of Guthix has the chance of lowering the target's Defence by 5%.
saradomin - Each time the spell hits, it lowers the enemy's prayer points by 1.
zamorak - decreases their Magic level by 5%.
3) ancient mace doesn't increase prayer over 99 (or your max level) if you use the spec, but it does drain properly (unless its not suppose to go over your max prayer points, found that info on 07 wikia)
4) seercull special attack via pvp doesn't lower mages level, as it should (the special attack actually is useless and does nothing on pkhonor, aside from wasting 100% of the special attack bar) According to 07 wikia - "The special attack is a highly accurate attack that lowers the Magic level of the opponent it hits by the same amount of damage they take from it."
5) found the magic comp bow has no stats and special attack doesn't activate at all
6) would it be considered a visual bug bug if the obsidian dagger doesn't attack like a dagger (aka stab)? because it doesn't.
7) dark bow applies 1 hit rather than 2 hits against pvm (while still consuming 2 arrows)
8) sapphire bolts (e) against players don't show an animation and i think it doesn't allow this affect either "there is a chance of lowering their target's Prayer points and giving part of them to the attacker" - it lowers the targets prayer, but i don't think it gave some of the prayer points to the attacker
9) use the lunar spell book swap, hit ancients, use ice barrage (or any other spell) and it doesn't activate upon using it against another player, and switches back immediately. Also doesn't work for normal spell book, for something like having teleblock and vengeance in your inventory expecting to use it.
10) chaotic shields (farseer, chaotic, eagle-eye) not absorbing damage via pvp situations (melee and mage and range)
not sure if this is added though
11)would it be possible to fix morrigan's throwing annimation where it throws a steel javalin/throwing axe? Also the special attack uses the magic shortbow special attack (an enchanted arrow being shot)
also i did some testnig with the morrigan's throwing axe and its second affect "drained the opponent's run energy four times faster for the next minute" didn't seem to work. Unless I was testing this wrong, i think it doesn't work.
12) when throwing darts and knives, the animation is faster than what is to be expected, (a knife will be flying next to your head while your hand is down) and overlapping your current throw. Though this may be a ping thing because i play on mcdonalds connection.
13) abyssal whip not properly draining run energy "transfers 10% of the target's run energy to the user."
14) void knight mace does not allow auto casting, and because of that you can't auto cast claws of guthix which is another feature of the void knight mace
also you can't cast claws of guthix with the void knight mace
15) while weilding a 2handed sword(ags, rune 2h, etc), the eating animation does not activate.
16) karils set effect decreases opponents ranged level, not agility level.
"If the Ranged attack is successful, it has a 25% chance of lowering the target player's Agility level by 20%."
ahrims set effect decreases opponents mage level, not strength level.
"Successful magical attacks have a chance of lowering the enemy's Strength by 5 levels."
veracs set effect does not have an animation, as it should.
torags set effect decreases opponents defence level, not drains its run energy at all
"Successful melee attacks have a chance of lowering the victim's run energy by 20%."
17) all metal swords ending with the "Sword" (ex: Rune Sword) appears as a steel sword
18) d spear special attack doesn't show the birds flying above the head
also you can switch your overheads while stunned from d spear spec
19) shadow barrage is very hard to see , very light and transparent, you won't notice it during a fight unless you're paying attention,
20) ring of vigor has no stats, the stats should is just a +3 str bonus
21) while wielding a dragon platebody (or), there is a small black box above the head, casting vengeance allows this to be noticeable, and may be distracting, actually doing a lot of things that activates a gfx/emote allows for the box to show.
will continue/edit when many are found because im getting #1
bug log:
1) barrelchest anchor spec not working properly "The barrelchest anchor has a special attack which drains 50% of the special attack bar, doubles the player's chance of hitting, increases max damage by 10%, and lowers the opponent's Attack, Defence, Ranged, or Magic level by 10% of the damage inflicted." (taken from 07 wikia, not sure if this is right though)
- does not increase max damage by 10%, using max hit dummy as opponent. (unless this was never added, have not tested on real server)
2) not sure if this is a feature that is added or not, but the god spells apparently don't do their affects that come with their staffs.
guthix - Claws of Guthix has the chance of lowering the target's Defence by 5%.
saradomin - Each time the spell hits, it lowers the enemy's prayer points by 1.
zamorak - decreases their Magic level by 5%.
3) ancient mace doesn't increase prayer over 99 (or your max level) if you use the spec, but it does drain properly (unless its not suppose to go over your max prayer points, found that info on 07 wikia)
4) seercull special attack via pvp doesn't lower mages level, as it should (the special attack actually is useless and does nothing on pkhonor, aside from wasting 100% of the special attack bar) According to 07 wikia - "The special attack is a highly accurate attack that lowers the Magic level of the opponent it hits by the same amount of damage they take from it."
5) found the magic comp bow has no stats and special attack doesn't activate at all
6) would it be considered a visual bug bug if the obsidian dagger doesn't attack like a dagger (aka stab)? because it doesn't.
7) dark bow applies 1 hit rather than 2 hits against pvm (while still consuming 2 arrows)
8) sapphire bolts (e) against players don't show an animation and i think it doesn't allow this affect either "there is a chance of lowering their target's Prayer points and giving part of them to the attacker" - it lowers the targets prayer, but i don't think it gave some of the prayer points to the attacker
9) use the lunar spell book swap, hit ancients, use ice barrage (or any other spell) and it doesn't activate upon using it against another player, and switches back immediately. Also doesn't work for normal spell book, for something like having teleblock and vengeance in your inventory expecting to use it.
10) chaotic shields (farseer, chaotic, eagle-eye) not absorbing damage via pvp situations (melee and mage and range)
not sure if this is added though
11)would it be possible to fix morrigan's throwing annimation where it throws a steel javalin/throwing axe? Also the special attack uses the magic shortbow special attack (an enchanted arrow being shot)
also i did some testnig with the morrigan's throwing axe and its second affect "drained the opponent's run energy four times faster for the next minute" didn't seem to work. Unless I was testing this wrong, i think it doesn't work.
12) when throwing darts and knives, the animation is faster than what is to be expected, (a knife will be flying next to your head while your hand is down) and overlapping your current throw. Though this may be a ping thing because i play on mcdonalds connection.
13) abyssal whip not properly draining run energy "transfers 10% of the target's run energy to the user."
14) void knight mace does not allow auto casting, and because of that you can't auto cast claws of guthix which is another feature of the void knight mace
also you can't cast claws of guthix with the void knight mace
15) while weilding a 2handed sword(ags, rune 2h, etc), the eating animation does not activate.
16) karils set effect decreases opponents ranged level, not agility level.
"If the Ranged attack is successful, it has a 25% chance of lowering the target player's Agility level by 20%."
ahrims set effect decreases opponents mage level, not strength level.
"Successful magical attacks have a chance of lowering the enemy's Strength by 5 levels."
veracs set effect does not have an animation, as it should.
torags set effect decreases opponents defence level, not drains its run energy at all
"Successful melee attacks have a chance of lowering the victim's run energy by 20%."
17) all metal swords ending with the "Sword" (ex: Rune Sword) appears as a steel sword
18) d spear special attack doesn't show the birds flying above the head
also you can switch your overheads while stunned from d spear spec
19) shadow barrage is very hard to see , very light and transparent, you won't notice it during a fight unless you're paying attention,
20) ring of vigor has no stats, the stats should is just a +3 str bonus
21) while wielding a dragon platebody (or), there is a small black box above the head, casting vengeance allows this to be noticeable, and may be distracting, actually doing a lot of things that activates a gfx/emote allows for the box to show.
will continue/edit when many are found because im getting #1
Last edited by Pajama treee on Thu Aug 06, 2015 3:56 am, edited 22 times in total.
- Azu rite
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Re: Bughunter contest: combat improvements
Do you still get hp xp when you hit a 0 with the lower tiered magic spells?
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Re: Bughunter contest: combat improvements
tested using air strike with no staff(just runes), hit a 0, gained 15xp in mage, 0xp in hitpoints, on rock crabs.Azu rite wrote:Do you still get hp xp when you hit a 0 with the lower tiered magic spells?
- skill r us