Combat improvements released on testserver
- Rawr
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Re: Combat improvements released on testserver
Korasi REALLY needs a nerf. I just specced an 80 then very next spec was a 64. It's too accurate.
UPDATE1: 1-hit a guy first try.
UPDATE2: Just got hit an 81.
UPDATE3: Hit a 77.
UPDATE4: 2-hit a guy.
UPDATE5: You can literally take someone down from 99HP to 0 in a game tick about 8/10 times with Korasi combo.
UPDATE6: Hit 95 first time trying (korasi-dfs)
UPDATE7: Only 83 second time
UPDATE8: Nvm maybe this isn't OP. Just hit a 74...not even close to 1-hitting more than 1/5 times!
UPDATE9: Just got hit an 84 (korasi only)
UPDATE1: 1-hit a guy first try.
UPDATE2: Just got hit an 81.
UPDATE3: Hit a 77.
UPDATE4: 2-hit a guy.
UPDATE5: You can literally take someone down from 99HP to 0 in a game tick about 8/10 times with Korasi combo.
UPDATE6: Hit 95 first time trying (korasi-dfs)
UPDATE7: Only 83 second time
UPDATE8: Nvm maybe this isn't OP. Just hit a 74...not even close to 1-hitting more than 1/5 times!
UPDATE9: Just got hit an 84 (korasi only)
Last edited by Rawr on Mon Jul 27, 2015 11:03 pm, edited 7 times in total.
- Jonas
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Re: Combat improvements released on testserver
Korasi Fkin OP?
1 hited this guy.. ss didn't cacth this right
Dfs+Korasi stack 76+23
Ring of vigour doesn't even exist in bh shops. fix
1 hited this guy.. ss didn't cacth this right
Dfs+Korasi stack 76+23
Ring of vigour doesn't even exist in bh shops. fix
Last edited by Jonas on Mon Jul 27, 2015 11:37 pm, edited 3 times in total.
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Re: Combat improvements released on testserver
Was Testing everything up, here is a changelog from what I seem:
- Dragon Bolt (e) dosen't do his special effect as Enchanted Bolt when using it in Combat
- Dragon Claws Special Timing is a bit off, All 4 Hits should show at the same time when using special.
- Dharok's High Hitchance when in low health is very Low. It should be balanced.
- HandCannon Special Attack is not fully scripted
- Magic Attack Calculations are a bit off of normal (OP)
- Chaotic Crossbow's Max hit changes sometimes from a 34 to 52
- Bandos Defensive Bonus are a bit (OP)
- Korasi Special Attack stacks with Dfs and Soulsplit [Random]
I hope this helps, Good Day!
- Dragon Bolt (e) dosen't do his special effect as Enchanted Bolt when using it in Combat
- Dragon Claws Special Timing is a bit off, All 4 Hits should show at the same time when using special.
- Dharok's High Hitchance when in low health is very Low. It should be balanced.
- HandCannon Special Attack is not fully scripted
- Magic Attack Calculations are a bit off of normal (OP)
- Chaotic Crossbow's Max hit changes sometimes from a 34 to 52
- Bandos Defensive Bonus are a bit (OP)
- Korasi Special Attack stacks with Dfs and Soulsplit [Random]
I hope this helps, Good Day!
- Daan
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Re: Combat improvements released on testserver
Stop nou maar gewoon met al die combat improvements want dat wordt toch allemaal niks. Kan beter je tijd steken in ironman.
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Re: Combat improvements released on testserver
Cmon an he's just trying to give the people what they ask forDaan wrote:Stop nou maar gewoon met al die combat improvements want dat wordt toch allemaal niks. Kan beter je tijd steken in ironman.
- Azu rite
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- Nick
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Re: Combat improvements released on testserver
I got hit a 91 by a korasi and it's too accurate...
Sara sword needs a buff, it's too inaccurate atm...
Sara sword needs a buff, it's too inaccurate atm...
Bill Gates wrote:“I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.”
- Mike
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Re: Combat improvements released on testserver
Magic versus NPC's (including max hit dummies) was broken, so I fixed that. As for the Korasi's spec, I had accidentally made the damage between 100% and 200% of your max hit, instead of between 50% and 150%, so I've fixed that too now.
Please test the korasi again, now it should be exactly the same way as in RuneScape. However, if it's still too strong, I may want to lower the minimum damage below 50%.
As for Saradomin Sword, I know that its special will "hit 5 - 16 extra magic damage", but do you always have guaranteed 5 damage, or can the spec also hit 0 magic damage if you have magic def (or like 3 damage if you have protect from magic on)?
Please test the korasi again, now it should be exactly the same way as in RuneScape. However, if it's still too strong, I may want to lower the minimum damage below 50%.
As for Saradomin Sword, I know that its special will "hit 5 - 16 extra magic damage", but do you always have guaranteed 5 damage, or can the spec also hit 0 magic damage if you have magic def (or like 3 damage if you have protect from magic on)?
- Rwter
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Re: Combat improvements released on testserver
Magic is still way too overpowered in terms of the damage dealt, especially vs ranged