Combat improvements released on testserver
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Combat improvements released on testserver
Just now, I have released the latest version of my combat improvements on the test server. I've rewritten over a thousand lines of combat-related code, so there's a good chance some bugs may have slipped through. Most of it is still untested, so it will need to be thoroughly tested before we can apply this on the production server.
What should be improved/fixed:
> Your accuracy and max hit of melee, ranged and magic attacks is now calculated when you initiate an attack, so changing gear after you started an attack will not affect the hit in any way. Your opponent's defence is still calculated on hit.
> Freeze spells will now freeze on hit, not on spell cast
> Korasi's sword special attack has been fixed (or at least, should be fixed). I hope it's not too OP again now. Having good magic defence or magic prayer will reduce the spec damage, but the hit will always be at least 50% of the attacker's max melee hit.
> Saradomin Sword special attack has been fixed (or should be)
> Vengeance, deflect, recoil and smite will now apply to the damage you were actually dealt (after prayer or spirit shield reduction), not on the damage you would have taken with prayers off
> Chaotic shields now properly reduce damage for dragon claws
> The magic whip's special now properly applies on all magic attacks (which it didn't always before)
> A few other minor bugfixes that I forgot to mention
What needs to be looked at yet:
> Dharoks
> Handcannon
> A few other weapons that may require rebalancing
> Following (no need to comment on that one, because it's still a work in progress)
Please test the combat (both PvP and PvM), mostly magic spells, special attacks and weapons with special effects (like enchanted bolts) to see if everything is in order and let me know what you think
To play the testserver, download our jar or zipped client:
http://client.pkhonor.net/PkHonor_testclient.jar
http://client.pkhonor.net/PkHonor_testclient.zip
What should be improved/fixed:
> Your accuracy and max hit of melee, ranged and magic attacks is now calculated when you initiate an attack, so changing gear after you started an attack will not affect the hit in any way. Your opponent's defence is still calculated on hit.
> Freeze spells will now freeze on hit, not on spell cast
> Korasi's sword special attack has been fixed (or at least, should be fixed). I hope it's not too OP again now. Having good magic defence or magic prayer will reduce the spec damage, but the hit will always be at least 50% of the attacker's max melee hit.
> Saradomin Sword special attack has been fixed (or should be)
> Vengeance, deflect, recoil and smite will now apply to the damage you were actually dealt (after prayer or spirit shield reduction), not on the damage you would have taken with prayers off
> Chaotic shields now properly reduce damage for dragon claws
> The magic whip's special now properly applies on all magic attacks (which it didn't always before)
> A few other minor bugfixes that I forgot to mention
What needs to be looked at yet:
> Dharoks
> Handcannon
> A few other weapons that may require rebalancing
> Following (no need to comment on that one, because it's still a work in progress)
Please test the combat (both PvP and PvM), mostly magic spells, special attacks and weapons with special effects (like enchanted bolts) to see if everything is in order and let me know what you think
To play the testserver, download our jar or zipped client:
http://client.pkhonor.net/PkHonor_testclient.jar
http://client.pkhonor.net/PkHonor_testclient.zip
- Strdargoba
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Re: Combat improvements released on testserver
Another thing you can add to be reworked is the sarasword. Its a good pking weapon if the spec is correctly coded. Its supposed to be melee\magic damage on spec and currently its only melee for both. Other then that great job, hope the testing goes well!
- Mike
- Programmer
- Posts: 6346
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Re: Combat improvements released on testserver
Forgot to mention that one - the SS should also be fixed. Test plxStrdargoba wrote:Another thing you can add to be reworked is the sarasword. Its a good pking weapon if the spec is correctly coded. Its supposed to be melee\magic damage on spec and currently its only melee for both. Other then that great job, hope the testing goes well!
- Strdargoba
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- Location: Oregon, USA
Re: Combat improvements released on testserver
YAY! Can't wait to pk with it as its my favorite weaponMike wrote:Forgot to mention that one - the SS should also be fixed. Test plxStrdargoba wrote:Another thing you can add to be reworked is the sarasword. Its a good pking weapon if the spec is correctly coded. Its supposed to be melee\magic damage on spec and currently its only melee for both. Other then that great job, hope the testing goes well!
- Rawr
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Re: Combat improvements released on testserver
Korasi too? Both have the same special attack type.Mike wrote:Forgot to mention that one - the SS should also be fixed. Test plxStrdargoba wrote:Another thing you can add to be reworked is the sarasword. Its a good pking weapon if the spec is correctly coded. Its supposed to be melee\magic damage on spec and currently its only melee for both. Other then that great job, hope the testing goes well!
- Iron punish
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Re: Combat improvements released on testserver
Can we spawn donator tickets & such to get premium to use the test dummys at edge? If so what are the codes?
edit. with testing bolts I didn't notice a heal with onyx bolts (e) going to further test it though
edit. with testing bolts I didn't notice a heal with onyx bolts (e) going to further test it though
- Kalista
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- Lkn
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- Location: Uranus
Re: Combat improvements released on testserver
Yes you can, Pkhonor.net/itemsWalking head wrote:Can we spawn donator tickets & such to get premium to use the test dummys at edge? If so what are the codes?
edit. with testing bolts I didn't notice a heal with onyx bolts (e) going to further test it though
- Rawr
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- Joined: Sat Apr 13, 2013 5:23 pm
Re: Combat improvements released on testserver
When you hittin' 74 with Magic, something might be a bit off ;*
- Azu rite
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Re: Combat improvements released on testserver
Nah, totally normal, no need to change that, nothing bad will come from itRawr wrote:
When you hittin' 74 with Magic, something might be a bit off ;*