Similar to our KBD weekend from 10 - 13 July, this weekend the Chaos Elemental has 2500 hitpoints instead of 250, the droprates on all its items are increased with 20% and it can drop the following items (for rarity explanations, see
http://wiki.pkhonor.net/stats/drops):
NOTE: the +20% drop chance for the event has not been applied to the below drop rates!
Chaos rune 100 Always
Chaos rune 1000 Uncommon
Chaos rune 10000 Very rare
Chaos rune 100000 Ultra rare
Cannonball 100 Uncommon
Cannonball 1000 Rare
Cannonball 10000 Ultra rare
Chaotic rapier (0%) 1 Ultra ultra rare
Chaotic longsword (0%) 1 Ultra ultra ultra rare
Chaotic maul (0%) 1 Ultra ultra ultra rare
Chaotic staff (0%) 1 Ultra ultra ultra rare
Chaotic crossbow (0%) 1 Ultra ultra ultra rare
Chaotic kiteshield (0%) 1 Ultra ultra ultra rare
Eagle-eye kiteshield (0%) 1 Ultra ultra ultra rare
Farseer kiteshield (0%) 1 Ultra ultra ultra rare
Killing the chaos elemental also has a common chance (every 2 - 10 kills) of yielding 15 - 25 Slayer Points, killing in clan with lootshare multiplies these points, so each member will receive 15 - 25 points.
There is also a common chance of receiving 75/105/150 PkHonor Points and 25/35/50 Pest Control Points (depending on whether you're a regular player, donator or premium member) and the same multiplier for clans applies.
The chaos elemental is also accompanied by several air, water, earth and fire elementals, which have the following drops:
Air elemental:
Air rune 100 Always
Air rune 1000 Uncommon
Air rune 10000 Rare
Air rune 100000 Ultra rare
Water elemental:
Water rune 100 Always
Water rune 1000 Uncommon
Water rune 10000 Rare
Water rune 100000 Ultra rare
Earth elemental:
Earth rune 100 Always
Earth rune 1000 Uncommon
Earth rune 10000 Rare
Earth rune 100000 Ultra rare
Fire elemental:
Fire rune 100 Always
Fire rune 1000 Uncommon
Fire rune 10000 Rare
Fire rune 100000 Ultra rare
Time until the Chaos elemental weekend is over:
Furthermore, at the moment I'm working on some more necessary combat improvements, mostly in regards to ranged and magic to make sure the calculations and effects happen correctly and at the right time. Improved following has been put back in the fridge, since that'll require some more research and a lot of work (but at least I tried).
Once that's done, I'll be focusing my attention on releasing ironman mode. However, for this I'll need a lot of input from the community as to what the restrictions (and possible benefits) should be. I bet there are already threads about this, so if some folks could post a link to those threads here, that would be much appreciated! Once enough input has been gathered, we'll be putting up some polls to make the final decision so we can go ahead with the implementation.