Should potions delay attacks?
- Rwter
- Honor Player
- Posts: 4582
- Joined: Fri Jul 03, 2015 6:30 pm
- Location: kbd
Re: Should potions delay attacks?
I think that we've come to a decision???
-
- Fanatic
- Posts: 5388
- Joined: Fri Apr 19, 2013 6:22 am
Re: Should potions delay attacks?
There should only be this scenario honestly;
- 1 food : 1 sip (meaning you can only sip once per food delay. Otherwise, with no delay, someone can just rapid click a full brew to survive.
And
2:1 sip ( meaning you can sip a pot 2 times in the time it takes you to eat a food and sip a pot).
- 1 food : 1 sip (meaning you can only sip once per food delay. Otherwise, with no delay, someone can just rapid click a full brew to survive.
And
2:1 sip ( meaning you can sip a pot 2 times in the time it takes you to eat a food and sip a pot).
- Deadlypking
- Known Venturer
- Posts: 111
- Joined: Thu Jul 17, 2014 10:06 am
- Location: England
Re: Should potions delay attacks?
It is my conviction that players should be punished for imbibing a potion during combat. A super prayer potion can be just as helpful, if not more so, than a piece of food, and should be treated accordingly.
- Errobbie
- Honor Player
- Posts: 5187
- Joined: Thu May 09, 2013 11:55 pm
Re: Should potions delay attacks?
But that's not how it's meant to be.Deadlypking wrote:It is my conviction that players should be punished for imbibing a potion during combat. A super prayer potion can be just as helpful, if not more so, than a piece of food, and should be treated accordingly.
- Azu rite
- Premium Donator
- Posts: 17605
- Joined: Wed Apr 10, 2013 1:42 am
- Location: Over there in that one place
Re: Should potions delay attacks?
Non pkers/trollsBoston bruin wrote:Who're the 2 Dingbats who chose the first option?
- Errobbie
- Honor Player
- Posts: 5187
- Joined: Thu May 09, 2013 11:55 pm
Re: Should potions delay attacks?
Enough for Mike to not fix it thoughPost count wrote:Non pkers/trollsBoston bruin wrote:Who're the 2 Dingbats who chose the first option?
- Deadlypking
- Known Venturer
- Posts: 111
- Joined: Thu Jul 17, 2014 10:06 am
- Location: England
Re: Should potions delay attacks?
What are you talking about?Errobbie wrote:But that's not how it's meant to be.Deadlypking wrote:It is my conviction that players should be punished for imbibing a potion during combat. A super prayer potion can be just as helpful, if not more so, than a piece of food, and should be treated accordingly.
- Azu rite
- Premium Donator
- Posts: 17605
- Joined: Wed Apr 10, 2013 1:42 am
- Location: Over there in that one place
Re: Should potions delay attacks?
On rs one could sip a few doses of potions before being delayed whilst in combatDeadlypking wrote:What are you talking about?Errobbie wrote:But that's not how it's meant to be.Deadlypking wrote:It is my conviction that players should be punished for imbibing a potion during combat. A super prayer potion can be just as helpful, if not more so, than a piece of food, and should be treated accordingly.
- Errobbie
- Honor Player
- Posts: 5187
- Joined: Thu May 09, 2013 11:55 pm
Re: Should potions delay attacks?
There isn't meant to be a delay, like eating a piece of food, after drinking from a potion.Deadlypking wrote:What are you talking about?Errobbie wrote:But that's not how it's meant to be.Deadlypking wrote:It is my conviction that players should be punished for imbibing a potion during combat. A super prayer potion can be just as helpful, if not more so, than a piece of food, and should be treated accordingly.
- Deadlypking
- Known Venturer
- Posts: 111
- Joined: Thu Jul 17, 2014 10:06 am
- Location: England
Re: Should potions delay attacks?
Are we now trying to justify our arguments by propounding the belief that Runescape is flawless? I speak to Errobbie and Post Count when I say that my point has successfully been eluded. Not even the antiquated and most rudimentary fragment of Runescape is perfect, nor is its most enhanced and renovated offspring, and nor will it ever be. Runescape is not exactly like the constitution, mind you; and hence, libertarianism, not a philosophy for idiots.
The detriment to be instigated upon the removal of the attack delay when the player consumes a potion is profound; what we will essentially sacrifice in accepting this new legislature is nearly all the strategy involved in a one-on-one player duel. It will become a mindless activity, for mindless people; and for what purpose? Because it sounds like a luxury? Because it sounds helpful?
None of the (currently) twenty-four players who cast their vote for it to be removed have been seen in the wilderness for ages and probably have never set foot inside it for the purpose of vanquishing others, where it becomes a much more imperative matter and takes precedent over the minor inconvenience concomitant with slaying the Barrelchest family, or Bandos and his cohorts.
I think the decision should be reserved for the PKers alone--the people who the revision will impact the most--then, perhaps, we might achieve a different result, and a much more beneficial and rational one.
The detriment to be instigated upon the removal of the attack delay when the player consumes a potion is profound; what we will essentially sacrifice in accepting this new legislature is nearly all the strategy involved in a one-on-one player duel. It will become a mindless activity, for mindless people; and for what purpose? Because it sounds like a luxury? Because it sounds helpful?
None of the (currently) twenty-four players who cast their vote for it to be removed have been seen in the wilderness for ages and probably have never set foot inside it for the purpose of vanquishing others, where it becomes a much more imperative matter and takes precedent over the minor inconvenience concomitant with slaying the Barrelchest family, or Bandos and his cohorts.
I think the decision should be reserved for the PKers alone--the people who the revision will impact the most--then, perhaps, we might achieve a different result, and a much more beneficial and rational one.