i agree with simon - bridders who come to the game will expect spells to go 8 spaces
i think fixing long options will go a long way, but probably not enough
maybe an inherent +5 or so magic defence when entering wilderness?
-1 range on magic spells?
- K1l1l1l1l1l1
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Re: -1 range on magic spells?
YESSSS this would make pking so much fairer.
Especialy since fcers will basically be eliminated now.
Especialy since fcers will basically be eliminated now.
- K1l1l1l1l1l1
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Re: -1 range on magic spells?
LOL that's bs, no one counts the squares.Simon wrote:I feel like changing such a core part of the RS combat system is too much..
When people cast a spell on any variation of a runescape game, they expect their spell to travel 8 squares. Likewise, a person on longranged expects his bolt to travel 8 squares.
I really think that nerfing magic this much will do more harm than good.
But there's a marked functional hinderance when range can't hit as far as mage.
Mage is already OP as hell so it'd be good to nerf it.
- Azu rite
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