HP boosting armour in the wilderness

Discuss anything and everything about PkHonor.

Changes to the Nex/3rd age druidic gear:

Leave everything the way it is
12
9%
Keep the HP boost in wild
13
9%
Remove the HP boost in wild (but still allow a one-time HP boost upon entering the wild)
11
8%
Remove the HP boost in wild (and lower HP level when entering the wilderness if more than 109)
10
7%
Don't add a prayer bonus to the items
4
3%
Add a prayer bonus to the items
27
20%
Don't give accuracy bonus for Nex sets when wearing a whole set
7
5%
Add accuracy bonus for Nex sets when wearing a whole set
28
20%
Don't add herblore bonuses to 3rd age duidic
3
2%
Add herblore bonuses to 3rd age druidic
23
17%
 
Total votes: 138

User avatar
Thierryu1
Premium Donator
Posts: 1813
Joined: Sat Nov 16, 2013 11:58 pm
Location: the Netherlands

Re: HP boosting armour in the wilderness

Post by Thierryu1 » Thu May 14, 2015 12:09 am

I support the herblore bonus on full druidic 100% +69
Image

User avatar
K1l1l1l1l1l1
Champion
Posts: 1952
Joined: Sat May 31, 2014 11:26 am
Location: PkHonor HQ

Re: HP boosting armour in the wilderness

Post by K1l1l1l1l1l1 » Thu May 14, 2015 12:11 am

Simon wrote:How about you only lose the HP boost when skulled?
Why?

And to those saying torva is already weak and rune is better blahblahblah, it really isn't.

There's no need for these armours in the wild and it's 14-6 in favour of removing the boost :)
Image

User avatar
Ruler
Honor Player
Posts: 7541
Joined: Mon Nov 11, 2013 6:13 pm
Location: The Netherlands

Re: HP boosting armour in the wilderness

Post by Ruler » Thu May 14, 2015 12:15 am

Noobinho wrote:
Simon wrote:How about you only lose the HP boost when skulled?
Why?
Reading helps you know :grumpycat:
Poem wrote:
Simon wrote:How about you only lose the HP boost when skulled?
This^^
No reason PvMers in the wild should lose HP when bossing in "good gear".

User avatar
B0rnt0b3pk
Fanatic
Posts: 5103
Joined: Wed Apr 10, 2013 8:37 pm

Re: HP boosting armour in the wilderness

Post by B0rnt0b3pk » Thu May 14, 2015 1:50 am

Sverre wrote:
Noobinho wrote:
Simon wrote:How about you only lose the HP boost when skulled?
Why?
Reading helps you know :grumpycat:
Poem wrote:
Simon wrote:How about you only lose the HP boost when skulled?
This^^
No reason PvMers in the wild should lose HP when bossing in "good gear".
Bossing at an area where people can kill you should grant you loosing said HP. Becuase certain bosses are located in the wilderness shouldn't give you right to have an "hp boost" becuase it's "beneficial". It's not like people who runs in torva, pernix or virtus in the deep wild skull anyways, so I do not see the problem.
ImageImage

Torey lanez
Wise One
Posts: 901
Joined: Fri Feb 06, 2015 10:49 pm

Re: HP boosting armour in the wilderness

Post by Torey lanez » Thu May 14, 2015 2:58 am

Sick ownage wrote:it's not like people who runs in torva, pernix or virtus in the deep wild skull anyways, so I do not see the problem.
#RipRaygun2012

Hahahahaha
F3arme wrote:also I have some great impressions I can use at a party to avoid awkward pauses

User avatar
K1l1l1l1l1l1
Champion
Posts: 1952
Joined: Sat May 31, 2014 11:26 am
Location: PkHonor HQ

Re: HP boosting armour in the wilderness

Post by K1l1l1l1l1l1 » Thu May 14, 2015 1:05 pm

Tbh void is by far the best bossing armour for anything in the wilderness so there's no point of pvming in torva anyway.

void + souls allows you to afk wildywyrm...
Image

User avatar
Rainingagain
Known Venturer
Posts: 239
Joined: Sun May 03, 2015 2:22 am

Re: HP boosting armour in the wilderness

Post by Rainingagain » Thu May 14, 2015 2:37 pm

Simon wrote:How about you only lose the HP boost when skulled?
I agree with this right here, prevents rushing people I the gear. Since as previously stated, it's easier to kill someone with 99 hp than 149.
Image

User avatar
Rawr
Premium Donator
Posts: 13370
Joined: Sat Apr 13, 2013 5:23 pm

Re: HP boosting armour in the wilderness

Post by Rawr » Thu May 14, 2015 3:42 pm

If people want to keep their HP in the Wilderness, Mike could probably code it to only reduces when in PVP combat. If it worked by preventing your HP from returning to its current level, then HP boosted gear will give you an initial advantage at the start of the fight, but this advantage will quickly be lost. That solves the problem right away.
Image

User avatar
Azu rite
Premium Donator
Posts: 17605
Joined: Wed Apr 10, 2013 1:42 am
Location: Over there in that one place

Re: HP boosting armour in the wilderness

Post by Azu rite » Thu May 14, 2015 8:18 pm

Poll concluded, plz lock
Image

User avatar
Rawr
Premium Donator
Posts: 13370
Joined: Sat Apr 13, 2013 5:23 pm

Re: HP boosting armour in the wilderness

Post by Rawr » Fri May 15, 2015 8:23 am

Azu rite wrote:Poll concluded, plz lock

Looks like accuracy bonus is winning...may as well remove Castle War armour sets then.

EDIT: After seeing Mike's new post, the accuracy bonus is way more impressive and not intruding on CW gear. My above point now seems useless.
Image

Locked