Lmfao! You still have Refunds, my young padawan.Slashy wrote:Yay so I don't have anything to do anymore! Hype!
Website UCP reworked & GWD weekend! (7 May 2015)
- Kylo ren
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Re: Website UCP reworked & GWD weekend! (7 May 2015)
- Nolan
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Re: Website UCP reworked & GWD weekend! (7 May 2015)
I didn't code it so I can't answer that 100%, but I would assume like anything else it would be multiplicative.Rikka wrote:To be clear, is the 20% additive or multiplicative? I assume multiplicative but just making sure.
Although multiplication is just an advanced form of addition, so both I guess.
- Rawr
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Re: Website UCP reworked & GWD weekend! (7 May 2015)
If it was additive then you'd be nearly guaranteed a drop from Nex every kill.Nolan wrote:I didn't code it so I can't answer that 100%, but I would assume like anything else it would be multiplicative.Rikka wrote:To be clear, is the 20% additive or multiplicative? I assume multiplicative but just making sure.
Although multiplication is just an advanced form of addition, so both I guess.
- Mike
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Re: Website UCP reworked & GWD weekend! (7 May 2015)
Multiplicative, but there's more to it than that.Rikka wrote:To be clear, is the 20% additive or multiplicative? I assume multiplicative but just making sure.
Droprates work as follows:
For any NPC, there's a list of items that can be dropped (some items can be dropped twice but with different amounts, such as coins). For every entry in this list, there's a certain chance (out of 1000) that it will be dropped on kill. For example, a very rare drop may have a drop chance of 10 (so 10/1000 or 1%).
Whenever the NPC is killed, the server goes over every single entry in the droptable for that NPC and generates a random number between 1 and 1000 (including those 2 numbers). If this number is smaller or equal to the drop chance, the item is dropped with the appropriate amount. In theory, you could kill an NPC and have 10 different items drop in one kill (although this happens very rarely).
If you're wearing a ring of wealth (or have an ex-ex-parrot following you or have one in your inventory), this drop chance is increased by 12%, meaning a 1% drop chance will increase to a 1.12% drop chance, or a 11.2/1000 chance (this is rounded down and becomes 11/1000 or 1.1%).
If there's an event going on, then the drop chances for the NPC('s) involved in the event increase by 20%, so an item with a 1% drop chance now has 1.2% drop chance (12/1000).
If there's an event going on and you wear a RoW/parrot, the drop chance is increased by 20% + 12% = 34%, then a 1% chance becomes a 1.34% chance (13/1000).
The highest extra drop chance anyone could get is during an event, with a RoW/parrot, wearing a whip of fortune and using its spec on the NPC once = 20% + 12% + 14% + 1% = 47%, so a very rare drop of 1% becomes 1.47% or 14/1000. An item with 1.5% chance then becomes 2.205% (or 22/1000) etc.
I hope that clears it up (and isn't too confusing)
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- Azu rite
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Re: Website UCP reworked & GWD weekend! (7 May 2015)
So theoretically someone could get every ultra rare nex lootMike wrote:Multiplicative, but there's more to it than that.Rikka wrote:To be clear, is the 20% additive or multiplicative? I assume multiplicative but just making sure.
Droprates work as follows:
For any NPC, there's a list of items that can be dropped (some items can be dropped twice but with different amounts, such as coins). For every entry in this list, there's a certain chance (out of 1000) that it will be dropped on kill. For example, a very rare drop may have a drop chance of 10 (so 10/1000 or 1%).
Whenever the NPC is killed, the server goes over every single entry in the droptable for that NPC and generates a random number between 1 and 1000 (including those 2 numbers). If this number is smaller or equal to the drop chance, the item is dropped with the appropriate amount. In theory, you could kill an NPC and have 10 different items drop in one kill (although this happens very rarely).
If you're wearing a ring of wealth (or have an ex-ex-parrot following you or have one in your inventory), this drop chance is increased by 12%, meaning a 1% drop chance will increase to a 1.12% drop chance, or a 11.2/1000 chance (this is rounded down and becomes 11/1000 or 1.1%).
If there's an event going on, then the drop chances for the NPC('s) involved in the event increase by 20%, so an item with a 1% drop chance now has 1.2% drop chance (12/1000).
If there's an event going on and you wear a RoW/parrot, the drop chance is increased by 20% + 12% = 34%, then a 1% chance becomes a 1.34% chance (13/1000).
The highest extra drop chance anyone could get is during an event, with a RoW/parrot, wearing a whip of fortune and using its spec on the NPC once = 20% + 12% + 14% + 1% = 47%, so a very rare drop of 1% becomes 1.47% or 14/1000. An item with 1.5% chance then becomes 2.205% (or 22/1000) etc.
I hope that clears it up (and isn't too confusing)
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Re: Website UCP reworked & GWD weekend! (7 May 2015)
Holy shit, this is amazing!
Great job Rapsey...!
Great job Rapsey...!
- Mike
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Re: Website UCP reworked & GWD weekend! (7 May 2015)
Yup, maybe about once every 1,000,000,000,000,000,000 kills?Azu rite wrote:So theoretically someone could get every ultra rare nex loot
Give or take a few zeroes.
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Re: Website UCP reworked & GWD weekend! (7 May 2015)
Lovely work as always, Rapsey.