And what monster would that be?Rikka wrote:Or, instead of making glacors in the wild, where they shouldn't even be, make a different monster that is actually supposed to be in the wild, in the wild.Rawr wrote:Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.
Glacor location
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Re: Glacor location
- Kalista
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Re: Glacor location
Maybe add some of the monsters from the oldschool wild like the Crazed Archaeologist, Chaos Fanatic, Scorpia, Vet'ion, Venenatis, and CallistoSimon wrote:And what monster would that be?Rikka wrote:Or, instead of making glacors in the wild, where they shouldn't even be, make a different monster that is actually supposed to be in the wild, in the wild.Rawr wrote:Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.
If needed alter their drop tables to better suit a private server.
- Cadwalada
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Re: Glacor location
And what monster would that be?[/quote]
Maybe add some of the monsters from the oldschool wild like the Crazed Archaeologist, Chaos Fanatic, Scorpia, Vet'ion, Venenatis, and Callisto
If needed alter their drop tables to better suit a private server.[/quote]
I would also like to see this, although the I'm not sure about the rings as the p ring has just been released, so maybe another item that would be equally as good maybe some gloves or something, although the shields could be pretty cool.
Maybe add some of the monsters from the oldschool wild like the Crazed Archaeologist, Chaos Fanatic, Scorpia, Vet'ion, Venenatis, and Callisto
If needed alter their drop tables to better suit a private server.[/quote]
I would also like to see this, although the I'm not sure about the rings as the p ring has just been released, so maybe another item that would be equally as good maybe some gloves or something, although the shields could be pretty cool.
- Ain
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Re: Glacor location
Perhaps revenants?Simon wrote:And what monster would that be?Rikka wrote:Or, instead of making glacors in the wild, where they shouldn't even be, make a different monster that is actually supposed to be in the wild, in the wild.Rawr wrote:Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.
Glacors in the wilderness are not going to help the wilderness community, this has already been proven from glacors being in the wilderness now for a while.
- K1l1l1l1l1l1
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Re: Glacor location
Make 5 or 6 entrances if you need to, otherwise clans will just camp the entrance and it'll be impossible to fight them.
- Ruler
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Re: Glacor location
That would totally take away the purpose of placing them in wildy....Noobinho wrote:Make 5 or 6 entrances if you need to, otherwise clans will just camp the entrance and it'll be impossible to fight them.
- Kingz
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Re: Glacor location
These things don't even drop the boots often enough for them to make it seem worthy to go to wild, but hey multi combat sounds good for me. I know they are supposed to be a harder monster
but boots shouldn't be worth 3-5b each..any ideas on making the loots a little easier to get?
but boots shouldn't be worth 3-5b each..any ideas on making the loots a little easier to get?
- Nick
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Re: Glacor location
4 boots in 30 kills say otherwise.Kingz wrote:These things don't even drop the boots often enough for them to make it seem worthy to go to wild, but hey multi combat sounds good for me. I know they are supposed to be a harder monster
but boots shouldn't be worth 3-5b each..any ideas on making the loots a little easier to get?
This ^Smdjagex wrote:IF they get moved to a cave ban death from killing them. If not you as well just spawn 2.147m boots and drop them
They have literally no risk of getting pk'd.
Tru dat...Rawr wrote:Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.
Anyways, I prefer them to stay single-combat, but maybe somewhere else where its not easily accessible... I initially thought they would be placed on the other side of the deep wilderness gate...
Bill Gates wrote:“I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.”
- Ain
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Re: Glacor location
DING DING!Sverre wrote:That would totally take away the purpose of placing them in wildy....Noobinho wrote:Make 5 or 6 entrances if you need to, otherwise clans will just camp the entrance and it'll be impossible to fight them.
You sir just showed why they shouldn't be in the wildy.
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Re: Glacor location
?Ain wrote:DING DING!Sverre wrote:That would totally take away the purpose of placing them in wildy....Noobinho wrote:Make 5 or 6 entrances if you need to, otherwise clans will just camp the entrance and it'll be impossible to fight them.
You sir just showed why they shouldn't be in the wildy.