Bounty hunter released on testserver

PkHonor's work in progress and future updates will be posted here.

Have you tried our testserver?

I have not tried it and don't intend to because I don't care about properly tested updates
7
18%
I have not tried it but intend to
15
38%
I have tried it and didn't notice anything special at all
10
26%
I tried it and noticed an improvement in my connectivity
5
13%
I tried it but I get connection problems sometimes (please post about it)
2
5%
I tried it but nothing seems to work (post pls)
0
No votes
 
Total votes: 39

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Pikachu
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Re: Bounty hunter released on testserver

Post by Pikachu » Wed Apr 22, 2015 10:22 pm

When dying you see the tier you lost still on the ground... (supposed to only show for your opponent)

One more thing, for the love of god, disable ::spec for premium users -.- we can't really test anything when this's active.
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Jelle
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Location: lemon kingdom

Re: Bounty hunter released on testserver

Post by Jelle » Wed Apr 22, 2015 10:49 pm

when you are on the oldschool pkp height you can still get assigned players on the normal height, probably also works on modheight etc.
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Maxed red
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Re: Bounty hunter released on testserver

Post by Maxed red » Wed Apr 22, 2015 11:05 pm

I ran by some people in the wilderness both speccing on each other and taking a lot of damage and at that time my character seemed to move in slow motion. It didn't seem necessarily like lag because the response time was the same but the way my character and the characters around me moved was slower than the normal game time. After about 10 seconds it went back to normal speed. I'm hoping that was the game fixing the corrupt packets.

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The underdog
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Re: Bounty hunter released on testserver

Post by The underdog » Wed Apr 22, 2015 11:23 pm

Ar0 fury dced on me and xlogged in combat, saw him dc once more.

Didn't experience any lagg myself.

As for bounty Hunter itself I think you should be able to pj your target when they are in combat.

And as said when I die I can ho back to pickup my emblem. Definitely not supposed to happen on live game.

Not sure but when you die, and you run back for firecape etc I think you can get a target and then you need to go back and gear losing the target by the time you are ready. Idk if that actually happens or if it's a problem at all coz idk much about bounty hunter so just saying.

I also wonder if the reward system is any risk based or anything.
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Maxed red
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Re: Bounty hunter released on testserver

Post by Maxed red » Thu Apr 23, 2015 12:34 am

Also, I never got an emblem. For killing a random player or killing my target. Neither gave me an emblem.

Donderstone2
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Re: Bounty hunter released on testserver

Post by Donderstone2 » Thu Apr 23, 2015 6:32 pm

Maxed red wrote:Also, I never got an emblem. For killing a random player or killing my target. Neither gave me an emblem.
You don't always get an emblem when killing your target. You can never get an emblem by killing someone else than your target.

@Houwuh, nice find.

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Lkn
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Re: Bounty hunter released on testserver

Post by Lkn » Thu Apr 23, 2015 6:40 pm

:thumbsup:
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Jelle
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Re: Bounty hunter released on testserver

Post by Jelle » Thu Apr 23, 2015 7:16 pm

Donderstone2 wrote:@Houwuh, nice find.
tyty
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Billyx
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Re: Bounty hunter released on testserver

Post by Billyx » Thu Apr 23, 2015 7:18 pm

Iefke666 wrote::thumbsup:
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Mike
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Re: Bounty hunter released on testserver

Post by Mike » Fri Apr 24, 2015 8:49 pm

Update: I've hereby managed to add mouse wheel scrolling in interfaces (like your bank or the chat window) as well as camera angling by holding and dragging your middle mouse button.

I'm not yet sure if the sensitivity of the camera angling is alright, but that can be easily adjusted.

The test clients do not automatically update (except the webclient), so you'll have to download your testclient to enjoy and test these new features.

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