Glacors and easter event released!

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Rawr
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Re: Glacors and easter event released!

Post by Rawr » Sat Apr 18, 2015 9:34 pm

Should have put Glacors above the fence because it's so close to a teleport right now that it's literally no risk for PVMers because they can run to the obelisk before anyone can even attack them. Or at least let us PJ people from Glacors.

Non-aggressive and 'PJ-able' would certainly help. Making people almost have to fight over Glacors through this would be a great addition. Lowering the amount of them too (I swear there is like 10+) would also encourage people to turn to PKing to capitalise on them. However, if this was done their damage needs to be nerfed because holy fucking shit they're OP as hell and good luck PKing and killing these together.

Also, the new ring is by far the best ring in the game, especially for hybridding. How on earth are imbued rings going to be any good alongside the release of Bounty Hunter when they're already overshadowed by this? Why doesn't the ring have no stats, as it already gives a large boost in other ways?
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Cadwalada
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Re: Glacors and easter event released!

Post by Cadwalada » Sun Apr 19, 2015 10:59 am

Rawr wrote:Should have put Glacors above the fence because it's so close to a teleport right now that it's literally no risk for PVMers because they can run to the obelisk before anyone can even attack them. Or at least let us PJ people from Glacors.

Non-aggressive and 'PJ-able' would certainly help. Making people almost have to fight over Glacors through this would be a great addition. Lowering the amount of them too (I swear there is like 10+) would also encourage people to turn to PKing to capitalise on them. However, if this was done their damage needs to be nerfed because holy fucking shit they're OP as hell and good luck PKing and killing these together.

Also, the new ring is by far the best ring in the game, especially for hybridding. How on earth are imbued rings going to be any good alongside the release of Bounty Hunter when they're already overshadowed by this? Why doesn't the ring have no stats, as it already gives a large boost in other ways?
I completely agree about the ring paragraph and that it shouldn't have been given these stats but the first 2 sections I'm not to sure about. There is a simple solution to this without changing anything about glacors because I think they are perfect right now. From the many pk'ers that I have encountered on this server the only thing that they do is auto cast ice barrage... This is not going to get you the kill because all you have to do is run to an obelisk and break a tele tab. The easiest solution for this would be to just use tele block... I don't know what goes through 'most' pk'ers heads when they gear up for this. You are in around 40+ wilderness even if you just cast this and smack them with a bronze sword they aren't going to be able to get away from you. Obviously for the people that are ice barrage obsessed an easy thing to do would be to just create an alt account that can use tele block so you can use your all-mighty ice barrage and then you should get the kill.

Sorry for the long post just something that has bothered me whilst getting pk'ed, great job on the update mike.
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Re: Glacors and easter event released!

Post by H1 im sara » Sun Apr 19, 2015 1:43 pm

Rawr wrote:Should have put Glacors above the fence because it's so close to a teleport right now that it's literally no risk for PVMers because they can run to the obelisk before anyone can even attack them. Or at least let us PJ people from Glacors.

Non-aggressive and 'PJ-able' would certainly help. Making people almost have to fight over Glacors through this would be a great addition. Lowering the amount of them too (I swear there is like 10+) would also encourage people to turn to PKing to capitalise on them. However, if this was done their damage needs to be nerfed because holy fucking shit they're OP as hell and good luck PKing and killing these together.

Also, the new ring is by far the best ring in the game, especially for hybridding. How on earth are imbued rings going to be any good alongside the release of Bounty Hunter when they're already overshadowed by this? Why doesn't the ring have no stats, as it already gives a large boost in other ways?
teleblock them like they cant tele with obelisk.

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Rawr
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Re: Glacors and easter event released!

Post by Rawr » Sun Apr 19, 2015 5:58 pm

H1 im sara wrote:teleblock them like they cant tele with obelisk.
Good luck doing that and still killing them if you're not with a team. You'll also still struggle to fight them if they run into the middle of the Glacors; you'll end up getting attacked by one.
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Nick
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Re: Glacors and easter event released!

Post by Nick » Sun Apr 19, 2015 9:23 pm

The new ring would prolly cost at least 20b and will prolly stabilise at that price for a very long period of time since the drop rate for diamonds is just too damn rare. Priddy sure pkers won't use those rings readily.

However, I'd have preferred if the ring and the diamonds were untradeable ,and that if you lose the ring upon death and are unable to retrieve back on time, you have to hunt for the diamonds again (yeah Ik the ring is priddy op). It encourages more wildy activity.
Bill Gates wrote:“I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.”

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Rawr
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Re: Glacors and easter event released!

Post by Rawr » Sun Apr 19, 2015 10:31 pm

  • Glacors placement makes it easy to escape PKers.
  • Glacors aggressive nature makes PKing nearly impossible because you'll get PJed by them instantly.
  • Quantity of Glacors negates the need for fighting for them; there is more than enough.
  • Glacors are so OP that if you wanted to PK someone for theirs you would have to first bank and return, hoping no one else arrives in the mean time.
  • Glacors dropping Staff of Lights? Really? Can we at least get a buff to Ice Strykewyrms then?
  • You have to run so far away from Glacors to fight the minions it's nearly impossible to find which one you were originally fighting. They really need an arrow above them. Alternatively, the Glacors could just hit almost nothing during this part of the fight (and just have them use their special attack a lot).
  • Easter Event has been monetised because it's so difficult to find anything. It takes most people 2~ hours to complete the event when it's just an extravagant easter egg hunt. Literally.
  • The 'perfect ring' has completely fucked over imbued rings because it's FAR better than they are and it outclasses all of them. It should have no stats, or at least only once you 'use' other rings on it, giving it those stats instead. If you want to improve the activity of the bosses through new items, you should have a look at the thread about them all in the GQC.
I don't like sounding bitter, I'm just very critical. This update was great but I know it can still offer a lot more.
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Re: Glacors and easter event released!

Post by The underdog » Sun Apr 19, 2015 11:37 pm

Rawr wrote:
  • Glacors placement makes it easy to escape PKers.
  • Glacors aggressive nature makes PKing nearly impossible because you'll get PJed by them instantly.
  • Quantity of Glacors negates the need for fighting for them; there is more than enough.
  • Glacors are so OP that if you wanted to PK someone for theirs you would have to first bank and return, hoping no one else arrives in the mean time.
  • Glacors dropping Staff of Lights? Really? Can we at least get a buff to Ice Strykewyrms then?
  • You have to run so far away from Glacors to fight the minions it's nearly impossible to find which one you were originally fighting. They really need an arrow above them. Alternatively, the Glacors could just hit almost nothing during this part of the fight (and just have them use their special attack a lot).
  • Easter Event has been monetised because it's so difficult to find anything. It takes most people 2~ hours to complete the event when it's just an extravagant easter egg hunt. Literally.
  • The 'perfect ring' has completely fucked over imbued rings because it's FAR better than they are and it outclasses all of them. It should have no stats, or at least only once you 'use' other rings on it, giving it those stats instead. If you want to improve the activity of the bosses through new items, you should have a look at the thread about them all in the GQC.
I don't like sounding bitter, I'm just very critical. This update was great but I know it can still offer a lot more.
I don't think the ring is that op that it needs to be changed stat wise compared to imbued rings, if I am not mistaken an imbued ring gives +8 offensive bonus in one specific type of combat to boost for example str bonus to the max.

If the perfect ring will cost at least 20x more and has +6 offensive bonus I don't see the problem, only the defence bonus might be a little too much though.

I loved the Easter event actually, searching everywhere exploring the empty landscape of pkh. could use a bit more explanation what to do though. And 7x green egg before I got an other color :D

Yes glacors are too packed indeed, I would prefer less of them spread over the entire ice area also above the gate. If this is the case I do not see the need to remove the anti pj thing so you can call your buds to rescue you when a pker waits for you to run for it, which will actually get pkers to fight pkers I think instead of pker vs pvmer in best case scenario :)

Yes ice strikewyrms need a buff.
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Kalista
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Re: Glacors and easter event released!

Post by Kalista » Mon Apr 20, 2015 10:56 pm

Is there a glacor in the morph realm in the slayer cave?
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Marco
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Re: Glacors and easter event released!

Post by Marco » Mon Apr 20, 2015 11:11 pm

Rikka wrote:Is there a glacor in the morph realm in the slayer cave?
No
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Kalista
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Re: Glacors and easter event released!

Post by Kalista » Mon Apr 20, 2015 11:17 pm

Clack shody wrote:
Rikka wrote:Is there a glacor in the morph realm in the slayer cave?
No
Why not? :s
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