Latest developments

PkHonor's work in progress and future updates will be posted here.
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Errobbie
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Posts: 5187
Joined: Thu May 09, 2013 11:55 pm

Re: Latest developments

Post by Errobbie » Wed Oct 15, 2014 9:50 am

Smdjagex wrote:
Errobbie wrote:Can you work on Pk'ing...?
Or bringing more players to the server by joining more top lists?
There are so many threads about Pk'ing that it's almost unbelievable, yet nothing has been done?
The combat system was slightly reworked - not a big enough difference for most players to realise - but that's it.

I remember mike had a Q&A a while back, it was at Falador then everyone went into a clan chat (think it was named QNA or something) and we all asked questions etc. But a lot of people gave suggestions to improve the activity of the Wilderness, yet nothing has been done?

You & Mike might as well go balls deep with Pk'ing and the Wilderness as you honestly can not do anything to make it worse, that's how bad it is.
The only thing you could do to make the Wilderness worse is removing the Wildy Wyrm, sadly.
Do what the Oldschool RS team done, add Demi-bosses to the Wilderness with enticing drops.
You guys honestly have no idea how much potential the Wilderness has.
The solution to that is easy. And you don't want it.
Donderstone2 wrote: Here's a list of what I've worked on so far:

- New Quest
- Reduced waves for fire cape
- Animations for Flared trousers, ...
- Slayer exp lamps
- Crystal chests/key
- Armour sets
- Added donator/premium only NPC's as slayer tasks
- Added other slayer tasks for all players
- Increased amount of NPC's to be killed
- Added drops to specific slayer NPCs
- Blocking/unblocking slayer tasks
- Ability to extend your task
- Increased slayer caps
- Decanting
- Halloween event
It's not any of these, so what is it?
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The underdog
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Re: Latest developments

Post by The underdog » Thu Oct 16, 2014 12:59 am

Errobbie wrote:
Smdjagex wrote:
Errobbie wrote:Can you work on Pk'ing...?
Or bringing more players to the server by joining more top lists?
There are so many threads about Pk'ing that it's almost unbelievable, yet nothing has been done?
The combat system was slightly reworked - not a big enough difference for most players to realise - but that's it.

I remember mike had a Q&A a while back, it was at Falador then everyone went into a clan chat (think it was named QNA or something) and we all asked questions etc. But a lot of people gave suggestions to improve the activity of the Wilderness, yet nothing has been done?

You & Mike might as well go balls deep with Pk'ing and the Wilderness as you honestly can not do anything to make it worse, that's how bad it is.
The only thing you could do to make the Wilderness worse is removing the Wildy Wyrm, sadly.
Do what the Oldschool RS team done, add Demi-bosses to the Wilderness with enticing drops.
You guys honestly have no idea how much potential the Wilderness has.
The solution to that is easy. And you don't want it.
Donderstone2 wrote: Here's a list of what I've worked on so far:

- New Quest
- Reduced waves for fire cape
- Animations for Flared trousers, ...
- Slayer exp lamps
- Crystal chests/key
- Armour sets
- Added donator/premium only NPC's as slayer tasks
- Added other slayer tasks for all players
- Increased amount of NPC's to be killed
- Added drops to specific slayer NPCs
- Blocking/unblocking slayer tasks
- Ability to extend your task
- Increased slayer caps
- Decanting
- Halloween event
It's not any of these, so what is it?
The easy solution you don't want is pvp ban everybody in your clan.
#Justice4Church
#DemoteRyanHeResigned
#capes2presets2k18


Vik
Honor Player
Posts: 4228
Joined: Tue Dec 17, 2013 7:19 am
Location: EDGE

Re: Latest developments

Post by Vik » Thu Oct 16, 2014 1:15 am

@Underdog We don't need to, easy solution: come kill us, that is if you can. Now please stop baiting and talking shit about us on forums if you can't back it up
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Nickrock234
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Posts: 1861
Joined: Thu Apr 11, 2013 7:54 pm
Location: In your closet
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Re: Latest developments

Post by Nickrock234 » Thu Oct 16, 2014 4:42 am

Very nice, Dylan!
Would something like the suggestion for new clan chat settings be something you'd work on, or something that Mike would do? If you don't mind me asking.
Mike wrote:Calling someone a smartass isn't offensive, especially when he's actually being a smartass.

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Errobbie
Honor Player
Posts: 5187
Joined: Thu May 09, 2013 11:55 pm

Re: Latest developments

Post by Errobbie » Thu Oct 16, 2014 9:02 am

The underdog wrote:
Errobbie wrote:
Errobbie wrote:Can you work on Pk'ing...?
Or bringing more players to the server by joining more top lists?
There are so many threads about Pk'ing that it's almost unbelievable, yet nothing has been done?
The combat system was slightly reworked - not a big enough difference for most players to realise - but that's it.

I remember mike had a Q&A a while back, it was at Falador then everyone went into a clan chat (think it was named QNA or something) and we all asked questions etc. But a lot of people gave suggestions to improve the activity of the Wilderness, yet nothing has been done?

You & Mike might as well go balls deep with Pk'ing and the Wilderness as you honestly can not do anything to make it worse, that's how bad it is.
The only thing you could do to make the Wilderness worse is removing the Wildy Wyrm, sadly.
Do what the Oldschool RS team done, add Demi-bosses to the Wilderness with enticing drops.
You guys honestly have no idea how much potential the Wilderness has.
Donderstone2 wrote: Here's a list of what I've worked on so far:

- New Quest
- Reduced waves for fire cape
- Animations for Flared trousers, ...
- Slayer exp lamps
- Crystal chests/key
- Armour sets
- Added donator/premium only NPC's as slayer tasks
- Added other slayer tasks for all players
- Increased amount of NPC's to be killed
- Added drops to specific slayer NPCs
- Blocking/unblocking slayer tasks
- Ability to extend your task
- Increased slayer caps
- Decanting
- Halloween event
It's not any of these, so what is it?
The easy solution you don't want is pvp ban everybody in your clan.
Feel free to report the entire clan for being successful here http://forums.pkhonor.net/viewtopic.php?f=65&t=15
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Rawr
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Posts: 13370
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Re: Latest developments

Post by Rawr » Thu Oct 16, 2014 4:49 pm

If you guys could get back on-topic, and possibly all your useless posts deleted, that'd be just great.
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Jon
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Re: Latest developments

Post by Jon » Thu Oct 16, 2014 5:16 pm

Mims7099 wrote:decanting and slayer.. *jizz*
Same^^^^
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D 4 u 4
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Joined: Fri Apr 12, 2013 11:23 pm
Location: Shropshire, UK

Re: Latest developments

Post by D 4 u 4 » Fri Oct 17, 2014 6:23 pm

Vik wrote:@Underdog We don't need to, easy solution: come kill us, that is if you can. Now please stop baiting and talking shit about us on forums if you can't back it up
The "us" you're talking about is 15 people fcing in divines and zuriels just because one guy in d'hide tried to kill on of you. Now pls don't perm camp me, I might cri :,(

Donderstone2
Programmer
Posts: 852
Joined: Tue Apr 02, 2013 1:01 pm

Re: Latest developments

Post by Donderstone2 » Sat Oct 18, 2014 1:46 pm

The Halloween Event has been finished. (Please, don't expect too much from it, as it is a really simple event)

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Pikachu
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Posts: 5083
Joined: Mon May 20, 2013 9:38 pm

Re: Latest developments

Post by Pikachu » Sat Oct 18, 2014 1:49 pm

Donderstone2 wrote:The Halloween Event has been finished. (Please, don't expect too much from it, as it is a really simple event)


Looking forward to it, thanks for making a halloween event :)
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