They depend on both... At least I think Mike said thatKassadin wrote:No, it depends on how long the person was in-game, teams' sizes do not matter.Smdjagex wrote:dependent on the size of the gameGodzsword wrote:mike why didn't u say u nerved cw tix u get none for winning now like 6-9 wtf is dis -.-
Todays updates! (11 October 2014)
- Ruler
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Re: Todays updates! (8 October 2014)
- Rawr
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Re: Todays updates! (8 October 2014)
I lost the game in a 3v3 and got one ticket, when I was in for the entire time. I've also lost in a 10v10 and gotten considerably more, when I was in for the full game too.Ruler wrote:They depend on both... At least I think Mike said thatKassadin wrote:No, it depends on how long the person was in-game, teams' sizes do not matter.
If you join with like 5 minutes to go, however, you won't get any tickets usually.
- Rudderless
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Re: Todays updates! (8 October 2014)
Woah, I can't wait to try Castle Wars! Also, very nice job on the background.
- Mike
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Re: Todays updates! (11 October 2014)
Updated on 11 October 2014:
-> Increased the amount of tickets players receive at the end of a Castle Wars game by 33%
-> Players who are banned from pVp activities will no longer be able to join Castle Wars
-> As of now, admins can start a Castle Wars event, where the rewards for a game will be doubled. Normally there should be a Castle Wars event tomorrow (Sunday), though this is unconfirmed at this time.
-> Fixed the bug where players can keep their hood and cape if they leave the waiting room at the last second
-> Dropped bandages and barricades will now vanish instead of falling on the ground
-> Whether you won, lost or got a draw
-> How long you were playing for (note: if you leave or DC and re-enter, you won't lose any time, even if you join the other team afterwards)
-> How big the teams were
-> Increased the amount of tickets players receive at the end of a Castle Wars game by 33%
-> Players who are banned from pVp activities will no longer be able to join Castle Wars
-> As of now, admins can start a Castle Wars event, where the rewards for a game will be doubled. Normally there should be a Castle Wars event tomorrow (Sunday), though this is unconfirmed at this time.
-> Fixed the bug where players can keep their hood and cape if they leave the waiting room at the last second
-> Dropped bandages and barricades will now vanish instead of falling on the ground
Ruler is correct, the amount of tickets you get depends on the following:Ruler wrote:They depend on both... At least I think Mike said thatKassadin wrote:No, it depends on how long the person was in-game, teams' sizes do not matter.Smdjagex wrote: dependent on the size of the game
-> Whether you won, lost or got a draw
-> How long you were playing for (note: if you leave or DC and re-enter, you won't lose any time, even if you join the other team afterwards)
-> How big the teams were
- Kylo ren
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Re: Todays updates! (11 October 2014)
Awesome! Great work Mike!Mike wrote:Updated on 11 October 2014:
-> Increased the amount of tickets players receive at the end of a Castle Wars game by 33%
-> Players who are banned from pVp activities will no longer be able to join Castle Wars
-> As of now, admins can start a Castle Wars event, where the rewards for a game will be doubled. Normally there should be a Castle Wars event tomorrow (Sunday), though this is unconfirmed at this time.
-> Fixed the bug where players can keep their hood and cape if they leave the waiting room at the last second
-> Dropped bandages and barricades will now vanish instead of falling on the ground.
-
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Re: Todays updates! (11 October 2014)
Nice job mike
- Rawr
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Re: Todays updates! (11 October 2014)
Castle Wars glitches:
-> Barricades destroyed by Explosive Potions still count towards the 'max barricades allowed' counter, meaning that you can't place new ones if destroyed this way.
-> Walls collapsed underground can't be re-mined (always), and so often require explosive potions to be used on them to get past instead.
-> Barricades destroyed by Explosive Potions still count towards the 'max barricades allowed' counter, meaning that you can't place new ones if destroyed this way.
-> Walls collapsed underground can't be re-mined (always), and so often require explosive potions to be used on them to get past instead.
- Rudderless
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- Ruler
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Re: Todays updates! (11 October 2014)
So, I noticed one rock restores himself automatically. In the picture you can see me removing the rock with explosives potions (it costs 2 explosive potions). As soon as I go to another area (I went upstairs and downstairs again) the rock will be back. You will only need 1 explosive potion to remove it again though.
Spoiler: show
- Ruler
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Re: Todays updates! (11 October 2014)
I got no clipped when I took the flag. Couldn't do anything anymore so I teled. This happened
I was able to trade, so I could get bandages, barricades and rocks in game. (admin can remove this from my account, Sverre, I only had one barricade in my inv so....)