Castle wars rewards (third thread)

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Ruler
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Re: Castle wars rewards (third thread)

Post by Ruler » Sat Sep 27, 2014 1:43 pm

If it degrades the chance that CW will become dead contect will become lower. But you have to find a balance. If it takes a longer time to charge the armour than you can use it, it is just not worth it. It will demotivate people and it will still be dead content.

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Rawr
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Re: Castle wars rewards (third thread)

Post by Rawr » Sat Sep 27, 2014 1:44 pm

Errobbie wrote:Very few people are actually going to stay motivated to actually obtain every piece THEN charge it.
I think when you buy it it should already be full charged or at least at %150. I don't know how many tickets you get per game but I assume it's around 20 per winning game. That means it's going to take 20 hours per set and then we will need to charge them for them to have their full effects? I get you're trying to make sure this will not become dead content but not enough people are going to be motivated to get these rewards..
Also!@# Imbued rings; add please.
http://2007.runescape.wikia.com/wiki/Berserker_ring_(i)
http://2007.runescape.wikia.com/wiki/Warrior_ring_(i)
http://2007.runescape.wikia.com/wiki/Seers%27_ring_(i)
http://2007.runescape.wikia.com/wiki/Ar ... 7_ring_(i)
I want these as Slayer Store rewards.
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Errobbie
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Re: Castle wars rewards (third thread)

Post by Errobbie » Sat Sep 27, 2014 2:01 pm

Hashtag wrote:
Errobbie wrote:Very few people are actually going to stay motivated to actually obtain every piece THEN charge it.
I think when you buy it it should already be full charged or at least at %150. I don't know how many tickets you get per game but I assume it's around 20 per winning game. That means it's going to take 20 hours per set and then we will need to charge them for them to have their full effects? I get you're trying to make sure this will not become dead content but not enough people are going to be motivated to get these rewards..
Also!@# Imbued rings; add please.
http://2007.runescape.wikia.com/wiki/Berserker_ring_(i)
http://2007.runescape.wikia.com/wiki/Warrior_ring_(i)
http://2007.runescape.wikia.com/wiki/Seers%27_ring_(i)
http://2007.runescape.wikia.com/wiki/Ar ... 7_ring_(i)
I want these as Slayer Store rewards.
Imbued rings should be a castle wars rewards as anyone can use them.
Pures that have not already achieved 70+ slayer are going to lose out on them being slayer store rewards but castle wars does not have any requirements and is a lot more enjoyable. And as of right now the only rewards MOST pures can use are the halos..
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Rawr
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Re: Castle wars rewards (third thread)

Post by Rawr » Sat Sep 27, 2014 2:14 pm

Errobbie wrote:
Hashtag wrote:
Errobbie wrote:Very few people are actually going to stay motivated to actually obtain every piece THEN charge it.
I think when you buy it it should already be full charged or at least at %150. I don't know how many tickets you get per game but I assume it's around 20 per winning game. That means it's going to take 20 hours per set and then we will need to charge them for them to have their full effects? I get you're trying to make sure this will not become dead content but not enough people are going to be motivated to get these rewards..
Also!@# Imbued rings; add please.
http://2007.runescape.wikia.com/wiki/Berserker_ring_(i)
http://2007.runescape.wikia.com/wiki/Warrior_ring_(i)
http://2007.runescape.wikia.com/wiki/Seers%27_ring_(i)
http://2007.runescape.wikia.com/wiki/Ar ... 7_ring_(i)
I want these as Slayer Store rewards.
Imbued rings should be a castle wars rewards as anyone can use them.
Pures that have not already achieved 70+ slayer are going to lose out on them being slayer store rewards but castle wars does not have any requirements and is a lot more enjoyable. And as of right now the only rewards MOST pures can use are the halos..
We already have a few items in the Slayer Store, but not nearly enough. We have a few necklaces in there, so adding rings would suit it better.


That's a good issue you've brought up though, about no incentive for pures to play Castle Wars yet. I just don't think rings should be introduced through it.
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Errobbie
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Re: Castle wars rewards (third thread)

Post by Errobbie » Sat Sep 27, 2014 2:41 pm

Hashtag wrote: We already have a few items in the Slayer Store, but not nearly enough. We have a few necklaces in there, so adding rings would suit it better.


That's a good issue you've brought up though, about no incentive for pures to play Castle Wars yet. I just don't think rings should be introduced through it.
I'd rather have the castle wars rewards perfected before the slayer rewards.
What about runecrafter robes as another reward?
It's good for pures as they have decent bonuses and only require 1 defence.
http://runescape.wikia.com/wiki/Runecrafter_robes
Or Wicked Robes could be added instead/too?
http://runescape.wikia.com/wiki/Wicked_robes
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Re: Castle wars rewards (third thread)

Post by Skullsnipe » Sat Sep 27, 2014 3:57 pm

Errobbie wrote:
Hashtag wrote: We already have a few items in the Slayer Store, but not nearly enough. We have a few necklaces in there, so adding rings would suit it better.


That's a good issue you've brought up though, about no incentive for pures to play Castle Wars yet. I just don't think rings should be introduced through it.
I'd rather have the castle wars rewards perfected before the slayer rewards.
What about runecrafter robes as another reward?
It's good for pures as they have decent bonuses and only require 1 defence.
http://runescape.wikia.com/wiki/Runecrafter_robes
Or Wicked Robes could be added instead/too?
http://runescape.wikia.com/wiki/Wicked_robes
Just... No.
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Rawr
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Re: Castle wars rewards (third thread)

Post by Rawr » Sat Sep 27, 2014 4:17 pm

Errobbie wrote:
Hashtag wrote: We already have a few items in the Slayer Store, but not nearly enough. We have a few necklaces in there, so adding rings would suit it better.


That's a good issue you've brought up though, about no incentive for pures to play Castle Wars yet. I just don't think rings should be introduced through it.
I'd rather have the castle wars rewards perfected before the slayer rewards.
What about runecrafter robes as another reward?
It's good for pures as they have decent bonuses and only require 1 defence.
http://runescape.wikia.com/wiki/Runecrafter_robes
Or Wicked Robes could be added instead/too?
http://runescape.wikia.com/wiki/Wicked_robes
Nahhhhh...
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Errobbie
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Re: Castle wars rewards (third thread)

Post by Errobbie » Sat Sep 27, 2014 4:30 pm

Hashtag wrote:
Errobbie wrote:
Hashtag wrote: We already have a few items in the Slayer Store, but not nearly enough. We have a few necklaces in there, so adding rings would suit it better.


That's a good issue you've brought up though, about no incentive for pures to play Castle Wars yet. I just don't think rings should be introduced through it.
I'd rather have the castle wars rewards perfected before the slayer rewards.
What about runecrafter robes as another reward?
It's good for pures as they have decent bonuses and only require 1 defence.
http://runescape.wikia.com/wiki/Runecrafter_robes
Or Wicked Robes could be added instead/too?
http://runescape.wikia.com/wiki/Wicked_robes
Nahhhhh...
?!?!?!?!
Another popular server, that I shall not name, has these as a reward and they do look pretty nice in-game and it brings some new armour for pures to wear.
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Re: Castle wars rewards (third thread)

Post by Fungamer » Sat Sep 27, 2014 4:42 pm

Altair ibn wrote:You should add bonecrusher
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Re: Castle wars rewards (third thread)

Post by D 4 u 4 » Sat Sep 27, 2014 7:46 pm

Altair ibn wrote:You should add bonecrusher

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