Castle wars rewards (second thread)

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How should hybrid armours work?

Allow them in the wilderness, don't let them degrade
37
17%
Keep them out of the wilderness, don't let them degrade
14
6%
Allow them in the wilderness, let them degrade (lasts 10 hours)
10
5%
Allow them in the wilderness, let them degrade (lasts 20 hours)
1
0%
Allow them in the wilderness, let them degrade (lasts 30 hours)
7
3%
Allow them in the wilderness, let them degrade (lasts 10 hours but degrades 2x slower outside the wilderness)
10
5%
Allow them in the wilderness, let them degrade (lasts 20 hours but degrades 2x slower outside the wilderness)
6
3%
Allow them in the wilderness, let them degrade (lasts 30 hours but degrades 2x slower outside the wilderness)
7
3%
Keep them out of the wilderness, let them degrade (lasts 10 hours)
4
2%
Keep them out of the wilderness, let them degrade (lasts 20 hours)
0
No votes
Keep them out of the wilderness, let them degrade (lasts 30 hours)
1
0%
Keep vanguard the same as suggested (see other thread for details)
13
6%
Make vanguard's offensive melee stats stronger
30
14%
Make vanguard's offensive ranged stats stronger
29
13%
Make vangaurd's defensive melee stats stronger
27
12%
Make vanguard's defensive ranged stats stronger
26
12%
 
Total votes: 222

Simon
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Re: Castle wars rewards (second thread)

Post by Simon » Sun Sep 21, 2014 8:25 pm

I don't think you guys really understand what is being added here.

These items will be obtainable by a level 3, and are better than bandos and armadyl.

They will completely devalue bandos and armadyl armor, and will be a major requirment for any pvm clan.

Everybody and their mother will have these armors.

Whether or not they should degrade should be decided by Mike, not by the players.
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Azu rite
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Re: Castle wars rewards (second thread)

Post by Azu rite » Sun Sep 21, 2014 8:26 pm

Simon wrote:I don't think you guys really understand what is being added here.

These items will be obtainable by a level 3, and are better than bandos and armadyl.

They will completely devalue bandos and armadyl armor, and will be a major requirment for any pvm clan.

Everybody and their mother will have these armors.

Whether or not they should degrade should be decided by Mike, not by the players.
Doesn't take much to add a defensive requirement/other stat requirements.
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Simon
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Re: Castle wars rewards (second thread)

Post by Simon » Sun Sep 21, 2014 8:26 pm

Yellow pee wrote:
Simon wrote:I don't think you guys really understand what is being added here.

These items will be obtainable by a level 3, and are better than bandos and armadyl.

They will completely devalue bandos and armadyl armor, and will be a major requirment for any pvm clan.

Everybody and their mother will have these armors.

Whether or not they should degrade should be decided by Mike, not by the players.
Doesn't take much to add a defensive requirement/other stat requirements.
My point is that they require no skill or effort to get. You can just afk castle wars and get em.
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Im on meth
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Re: Castle wars rewards (second thread)

Post by Im on meth » Mon Sep 22, 2014 2:50 am

Simon wrote:
Yellow pee wrote:
Simon wrote:I don't think you guys really understand what is being added here.

These items will be obtainable by a level 3, and are better than bandos and armadyl.

They will completely devalue bandos and armadyl armor, and will be a major requirment for any pvm clan.

Everybody and their mother will have these armors.

Whether or not they should degrade should be decided by Mike, not by the players.
Doesn't take much to add a defensive requirement/other stat requirements.
My point is that they require no skill or effort to get. You can just afk castle wars and get em.
Perhaps Mike could redo the ticketing system?

Say a win is 2 tickets, a tie is 1, and a loss is 0. In addition, each point you score could be 5 tickets and every 3 players you kill is another ticket. That way if you do AFK, you'd get very few tickets. The only way to gain a reasonable amount of tickets would be based on your performance in the game.

Just a thought, idk.

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Azu rite
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Re: Castle wars rewards (second thread)

Post by Azu rite » Mon Sep 22, 2014 2:51 am

Im on meth wrote: Perhaps Mike could redo the ticketing system?

Say a win is 2 tickets, a tie is 1, and a loss is 0. In addition, each point you score could be 5 tickets and every 3 players you kill is another ticket. That way if you do AFK, you'd get very few tickets. The only way to gain a reasonable amount of tickets would be based on your performance in the game.

Just a thought, idk.
The winning team had 16 tickets, whenever I tested it today
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Im on meth
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Re: Castle wars rewards (second thread)

Post by Im on meth » Mon Sep 22, 2014 2:57 am

Yellow pee wrote:
Im on meth wrote: Perhaps Mike could redo the ticketing system?

Say a win is 2 tickets, a tie is 1, and a loss is 0. In addition, each point you score could be 5 tickets and every 3 players you kill is another ticket. That way if you do AFK, you'd get very few tickets. The only way to gain a reasonable amount of tickets would be based on your performance in the game.

Just a thought, idk.
The winning team had 16 tickets, whenever I tested it today
The numbers I put I had made up, he could scale it to whatever he has currently.

Rustedcrust
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Re: Castle wars rewards (second thread)

Post by Rustedcrust » Mon Sep 22, 2014 4:22 am

how about they degrade in the wilderness but not at all if only used for pvm, if you still want to listen to the players...

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Re: Castle wars rewards (second thread)

Post by Simon » Mon Sep 22, 2014 4:55 am

Rustedcrust wrote:how about they degrade in the wilderness but not at all if only used for pvm, if you still want to listen to the players...
The whole point of them degrading whilst pvming is that it gives it a risk.

While pking, you always have the risk of losing it. When pvming, there's no risk of losing - thereby making it better than all other pvm armors.
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Re: Castle wars rewards (second thread)

Post by Rustedcrust » Mon Sep 22, 2014 7:03 am

personally I don't mind them degrading if tradeable, but not if they're not tradeable and take ages to get, and I don't think they should be tradeable,so..just my opinion...

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Ain
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Re: Castle wars rewards (second thread)

Post by Ain » Mon Sep 22, 2014 7:38 am

Make each piece 1,000 Tickets.

If anyones willing to play that much CW, let'em have it.

+ CW will probs be dead in less then a month, making it even harder.

/Thread ;D

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