Castle wars released on the test server!
- Xxcxpxx
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Re: Castle wars released on the test server!
Enemy barricades do not block you. but your own barricades block team mates
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- Taiga
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Re: Castle wars released on the test server!
Well I mean, you can't really expect everyone to use worse gear than what they have :\Hashtag wrote:I want to be playing Castle Wars when it comes out, but it's already apparent to me how everyone is just camping nex gear and divines; it kinda ruins all of the fun for me when money wins games...
- Xxcxpxx
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Re: Castle wars released on the test server!
The rewards are bought with pkhonor points, not sure if name flaw or wrong id
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- Rawr
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Re: Castle wars released on the test server!
Those aren't CW rewards, those are from an old shop.Xxcxpxx wrote:The rewards are bought with pkhonor points, not sure if name flaw or wrong id
- Rawr
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Re: Castle wars released on the test server!
Two things need changing, for Castle Wars, in my opinion.Yuno gasai wrote:Well I mean, you can't really expect everyone to use worse gear than what they have :\Hashtag wrote:I want to be playing Castle Wars when it comes out, but it's already apparent to me how everyone is just camping nex gear and divines; it kinda ruins all of the fun for me when money wins games...
1) Saradomin Brews should NOT be allowed in; they allow a player to do a flag run in max gear, divine, staff of light / holy whip with over 8 times as much food (bandage heals 10, sara brew + nex gear heals around 20). It is impossible to kill them fast enough. You can then leave, get more brews, and rejoin and repeat.
2) HP boosting gear should have the boost removed inside; it gives a huge advantage in Castle Wars, and coupled with a divine makes it extremely difficult to kill you because of how rapidly healing bandages are, the high defence of this gear, and how high you can boost your HP back to in a second (well above what you can be hit for).
I'd also opt for 3a having a 2H staff as the damage boost, HP boost and divine combo is unstoppable in a scenario like Castle Wars.
Last edited by Rawr on Sun Sep 21, 2014 11:10 pm, edited 1 time in total.
- Errobbie
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Re: Castle wars released on the test server!
I don't think any pots whatsoever should be allowed in.Hashtag wrote:Two things need changing, for Castle Wars, in my opinion.Yuno gasai wrote:Well I mean, you can't really expect everyone to use worse gear than what they have :\Hashtag wrote:I want to be playing Castle Wars when it comes out, but it's already apparent to me how everyone is just camping nex gear and divines; it kinda ruins all of the fun for me when money wins games...
1) Saradomin Brews should NOT be allowed in; they allow a player to do a flag run in max gear, divine, staff of light / holy whip with over 8 times as much food (bandage heals 10, sara brew + nex gear heals around 20). It is impossible to kill them fast enough. You can then leave, get more brews, and rejoin and repeat.
2) HP boosting gear should have the boost removed inside; it gives a huge advantage in Castle Wars, and coupled with a divine makes it extremely difficult to kill you because of how rapidly healing bandages are, the high defence of this gear, and how high you can boost your HP back to in a second (well above what you can be hit for).
I'd also opt for 3a having a 2H staff as the damage boost of the set, HP boost and divine convo is unstoppable in a scenario like Castle Wars.
The hp boosting armours should stay hp boosting armours within castle wars in my opinion.
- Ruler
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Re: Castle wars released on the test server!
My bug report #4 on page 4 is a dupe. I am able to get barricades, rocks, bandages etc outside of castle wars. Just reposting so you will look at it.
- Rawr
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Re: Castle wars released on the test server!
Don't say 'tell me if you want to know how'...Mike doesn't need to waste his time, when you can just tell him. It's only on the Test Server, so it's not a big problem. Also, were you able to take the flags at all and alch them? Or any item for that matter.Ruler wrote:My bug report #4 on page 4 is a dupe. I am able to get barricades, rocks, bandages etc outside of castle wars. Just reposting so you will look at it.
- Ruler
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Re: Castle wars released on the test server!
The flags I had in my inventory were bought from donator zone.Hashtag wrote:Don't say 'tell me if you want to know how'...Mike doesn't need to waste his time, when you can just tell him. It's only on the Test Server, so it's not a big problem. Also, were you able to take the flags at all and alch them? Or any item for that matter.Ruler wrote:My bug report #4 on page 4 is a dupe. I am able to get barricades, rocks, bandages etc outside of castle wars. Just reposting so you will look at it.
It is a big problem because I can also do this on the real server and I am not going to share that information on here.
But the fact that you can get bandages, barricades, rocks etc outside castle wars shouldn't be possible.
- Rawr
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Re: Castle wars released on the test server!
The screenshot has me saying how it is done ;_;Ruler wrote:The flags I had in my inventory were bought from donator zone.Hashtag wrote:Don't say 'tell me if you want to know how'...Mike doesn't need to waste his time, when you can just tell him. It's only on the Test Server, so it's not a big problem. Also, were you able to take the flags at all and alch them? Or any item for that matter.Ruler wrote:My bug report #4 on page 4 is a dupe. I am able to get barricades, rocks, bandages etc outside of castle wars. Just reposting so you will look at it.
It is a big problem because I can also do this on the real server and I am not going to share that information on here.
And you cannot get any of those items on the real server. There is literally no benefit to anyone by carrying it out on the real server, except for the fun of it. Unless you can honestly tell me that you can gain an unfair advantage from it, which you can't, it's not a problem on the real server. At least now how you're making it out to be.