Castle wars released on the test server!

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Xxcxpxx
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Re: Castle wars released on the test server!

Post by Xxcxpxx » Sun Sep 21, 2014 9:46 pm

Enemy flag pointer showing up when you go up/down the stairs
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Xxcxpxx
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Re: Castle wars released on the test server!

Post by Xxcxpxx » Sun Sep 21, 2014 9:50 pm

::spec command overpowered, not sure if its enabled in the regular server
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Rawr
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Re: Castle wars released on the test server!

Post by Rawr » Sun Sep 21, 2014 9:50 pm

Recap of my bugs:
Spoiler: show
1) I can use any spellbook I choose to, whenever I choose. It isn't Castle Wars related, but credits pls. I won't explain how here, as it already works on the live server.

2) And as I said on the past thread, if you are transformed going into the portals, you cannot use spells afterwards. Quite major.

3) I can smuggle items into the game. Just use telegrab on them just before you click the portal.

4) You can bring Saradomin Brews in? They're food...

5) You can cast telegrab on an item as the game ends, and you spawn with it outside.

6) You can drop your flag, or the other teams, inside your base, but not pick it back up. The flags do not despawn. THIS PREVENTS EITHER TEAM FROM SCORING, EVER.

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Neither can be picked up.

7) One of the items on the tables is 'null' ???

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8) You can't pick up your own barricades. Your team also can't walk through the same teams; this means a troll can prevent their own team leaving bases. You cannot attack either barricade from where I'm standing.

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9) Old barriers do not despawn either, but you can still place new ones in the next one (essentially doubling the limit). However, it's only visual.

10) Setting barricades on fire doesn't do anything other than show a visual difference.

11) Also, I can join both teams with different accounts. I can essentially grief on one account to make the other team more likely to win, to boost my own tickets.

12) Flags from old games can be picked up in new ones.

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Jelle
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Re: Castle wars released on the test server!

Post by Jelle » Sun Sep 21, 2014 9:51 pm

Xxcxpxx wrote:::spec command overpowered, not sure if its enabled in the regular server
its not, lol.
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Subnet
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Re: Castle wars released on the test server!

Post by Subnet » Sun Sep 21, 2014 10:09 pm

Can you disable the ::spec command idiots are abusing it.

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Azu rite
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Re: Castle wars released on the test server!

Post by Azu rite » Sun Sep 21, 2014 10:11 pm

Not safe run wrote:Can you disable the ::spec command idiots are abusing it.
Been abusing it all day, and talking shit.
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Xxcxpxx
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Re: Castle wars released on the test server!

Post by Xxcxpxx » Sun Sep 21, 2014 10:16 pm

cannot bring vials into the game but can bring potions.
I know its a dumb thing, so it doesnt really matter
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Xxcxpxx
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Re: Castle wars released on the test server!

Post by Xxcxpxx » Sun Sep 21, 2014 10:33 pm

You can only exit the game portal by one side, thats anoying.
all sides of the portal should be exitable
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Rawr
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Re: Castle wars released on the test server!

Post by Rawr » Sun Sep 21, 2014 10:41 pm

I want to be playing Castle Wars when it comes out, but it's already apparent to me how everyone is just camping nex gear and divines; it kinda ruins all of the fun for me when money wins games...
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Xxcxpxx
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Re: Castle wars released on the test server!

Post by Xxcxpxx » Sun Sep 21, 2014 10:43 pm

you can smugle in a dwarf cannon by setting it up outside and goin in, it automaticly puts it in your inventory.
even tho you cannot place the cannon inside
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