Castle wars released on the test server!

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Mike
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Castle wars released on the test server!

Post by Mike » Sun Sep 21, 2014 6:44 pm

[EDIT] Due to the large amount of new bugs being discovered, I had no choice but to postpone the release with yet another day. Sorry folks. But at least you know that I'm working full-time to get everything in order.

I've hereby released the final version of Castle Wars on the test server! You can check it out at http://www.pkhonor.net/test, http://www.pkhonor.net/PkHonor_testclient.jar or http://www.pkhonor.net/PkHonor_testclient.zip

Please go to the test server and check it out, most importantly to make sure there are no more bugs. If you do find bugs, please report them in this thread and I'll give you a reward (on your account on the actual server).
The rewards are as follows:
- Minor typo or minor visual bug: 50 credits
- Visual bug: 100 credits
- General bug: 250 credits
- Important bug: 500 credits
- Game-breaking bug: 1000 credits

Please make sure to include your in-game username when reporting a bug, so I don't have to contact you for it afterwards.

Note: the following bugs are known and will not result in a reward (these will be fixed at the release on the actual server):
- Castle wars tickets are called 'Agility arena tickets'
- Toolkits are shown as nulls
- The CW shop doesn't work and is a slayer master
- When attacking a large door, you don't see any projectile and no arrows are dropped. There may also be other bugs with attacking doors, but as long as they aren't important, reporting them will not result in a reward.

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Azu rite
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Re: Castle wars released on the test server!

Post by Azu rite » Sun Sep 21, 2014 6:53 pm

Mike wrote: - When attacking a large door, you don't see any projectile and no arrows are dropped. There may also be other bugs with attacking doors, but as long as they aren't important, reporting them will not result in a reward.
That's a bug?
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Mike
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Re: Castle wars released on the test server!

Post by Mike » Sun Sep 21, 2014 7:05 pm

Yellow pee wrote:
Mike wrote: - When attacking a large door, you don't see any projectile and no arrows are dropped. There may also be other bugs with attacking doors, but as long as they aren't important, reporting them will not result in a reward.
That's a bug?
If you're attacking something with ranged or magic, you'd expect to see a projectile flying towards it. That's not the case with the doors but it'll be fixed in a future update.

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Taiga
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Re: Castle wars released on the test server!

Post by Taiga » Sun Sep 21, 2014 7:06 pm

Under what category would a smuggle fit into? game breaking or important?
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Rawr
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Re: Castle wars released on the test server!

Post by Rawr » Sun Sep 21, 2014 7:07 pm

I can use any spellbook I choose to, whenever I choose. It isn't Castle Wars related, but credits pls. I won't explain how here, as it already works on the live server.

And as I said on the past thread, if you are transformed going into the portals, you cannot use spells afterwards. Quite major.

I can smuggle items into the game. Just use telegrab on them just before you click the portal.


*you can bring Saradomin Brews in? They're food...
Last edited by Rawr on Sun Sep 21, 2014 7:21 pm, edited 4 times in total.
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Azu rite
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Re: Castle wars released on the test server!

Post by Azu rite » Sun Sep 21, 2014 7:09 pm

I forgot to edit out 90% of it, I meant the arrows not dropping.



You can't bring in a tinderbox/rope you got from the game, pretty sure you could bring those in on rs.


Edit: We need you to restart the test server.
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Jimbobjovy
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Re: Castle wars released on the test server!

Post by Jimbobjovy » Sun Sep 21, 2014 7:32 pm

Talking to the "hooded Stranger" and using the top option disconnects you currently... Not sure if that will be the end result using that character...

edit1: if a barracade is destroyed you can no longer walk in it's place. Unless you go up or downstairs, then it seems to work correctly
edit2: when buring a barricade is does not destroy
edit3: using exploding potions underground removes it in one hit. In normal rs it is two. (not sure if this is a bug?)
edit4: when exploding the rocks underground onto someone it does not kill them
edit5: You can left click attack your own team. Normally is walk here
edit6: You cannot use ropes on the battlements to scale walls

IGN is Jimbobjovy is this counts...
Last edited by Jimbobjovy on Sun Sep 21, 2014 7:54 pm, edited 7 times in total.

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Azu rite
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Re: Castle wars released on the test server!

Post by Azu rite » Sun Sep 21, 2014 7:37 pm

You can't attack someone (if you're outside the castle) but they can attack you from inside the castle.


Edit: I can't get into the enemy base...like at all even if the door is open.
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Rawr
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Re: Castle wars released on the test server!

Post by Rawr » Sun Sep 21, 2014 7:46 pm

You can drop the flag inside your base, but not pick it back up.
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Rawr
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Re: Castle wars released on the test server!

Post by Rawr » Sun Sep 21, 2014 7:52 pm

You can cast telegrab on an item as the game ends, and you spawn with it outside
Last edited by Rawr on Sun Sep 21, 2014 8:08 pm, edited 5 times in total.
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