Let's talk Castle Wars rewards!

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What do you think of the suggestions?

Add hybrid armours
58
14%
Add hybrid armours but keep them out of the wilderness
23
5%
Don't add hybrid armours
2
0%
I agree with the vanguard stats
28
7%
Make vanguard stronger
31
7%
Make vanguard weaker
2
0%
I agree with the battle-mage stats
33
8%
Make battle-mage stronger
17
4%
Make battle-mage weaker
4
1%
I agree with the trickster stats
32
7%
Make trickster stronger
20
5%
Make trickster weaker
3
1%
Add god bows
56
13%
Add god bows but keep them out of the wilderness
18
4%
Don't add god bows
1
0%
I agree with god bows being the same as dark bows
12
3%
I disagree with god bows being the same as dark bows
24
6%
I agree with the god bows stats
16
4%
Make god bows weaker
0
No votes
Make god bows stronger
49
11%
 
Total votes: 429

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Heisenberg
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Posts: 2408
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Re: Let's talk Castle Wars rewards!

Post by Heisenberg » Sat Sep 20, 2014 6:20 pm

Herrodragon wrote:
Maurits wrote:Keep all of it out the wilderness.
OH HELL NAW !
Noone would do cwars then man! :(
Abit nerf\maybe untradable n lost on death etc.
But for love of god have these in wildy
Ye, this is basically helping the wildy be more active. Taking it out of the wildy would make it even less active :\
Errobbie wrote:Helper is pretty much a useless rank.
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Jpr132
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Posts: 223
Joined: Wed Dec 04, 2013 11:39 pm

Re: Let's talk Castle Wars rewards!

Post by Jpr132 » Sat Sep 20, 2014 6:22 pm

hbout adding steads glaivens and ragefires :) or imbued rings

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Rawr
Premium Donator
Posts: 13370
Joined: Sat Apr 13, 2013 5:23 pm

Re: Let's talk Castle Wars rewards!

Post by Rawr » Sat Sep 20, 2014 6:22 pm

Mike wrote:
Hashtag wrote:I wouldn't mind if they were in PVP and if they were completely untradeable, I wouldn't mind if they were strong either.
They won't be tradeable.

Not sure about whether the bows could be traded or not though. Castle wars would probably be a decent money maker that way, provided the bows can't be used in the wilderness.
If they rival Dark Bows, they wouldn't be any more overpowered. I can't imagine them being too strong anyway, considering the Dark Bow can already one-hit a person. Even with the stats of a Zaryte Bow, the requirement for specific ammunition and lack of shield wouldn't necessarily make them a viable choice in PKing for most people anyway.
Last edited by Rawr on Sat Sep 20, 2014 6:23 pm, edited 1 time in total.
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Maurits
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Location: Retirement Home

Re: Let's talk Castle Wars rewards!

Post by Maurits » Sat Sep 20, 2014 6:22 pm

Heisenberg wrote:
Herrodragon wrote:
Maurits wrote:Keep all of it out the wilderness.
OH HELL NAW !
Noone would do cwars then man! :(
Abit nerf\maybe untradable n lost on death etc.
But for love of god have these in wildy
Ye, this is basically helping the wildy be more active. Taking it out of the wildy would make it even less active :\
Adding OP armour as reward from castle wars, won't make alot of difference in wilderness activity.
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B0rnt0b3pk
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Posts: 5103
Joined: Wed Apr 10, 2013 8:37 pm

Re: Let's talk Castle Wars rewards!

Post by B0rnt0b3pk » Sat Sep 20, 2014 6:23 pm

Mike wrote:
Hashtag wrote:I wouldn't mind if they were in PVP and if they were completely untradeable, I wouldn't mind if they were strong either.
They won't be tradeable.

Not sure about whether the bows could be traded or not though. Castle wars would probably be a decent money maker that way, provided the bows can't be used in the wilderness.
Could it made possbily that you'd need to get "Saradomin arrows" To use the saradomin godbow? To obtain them, you'll have to kill sara GWD, making it a way for moneymaking aswell.
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Megumin
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Posts: 2675
Joined: Sat Jun 01, 2013 9:29 pm

Re: Let's talk Castle Wars rewards!

Post by Megumin » Sat Sep 20, 2014 6:23 pm

Afros :afro:
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Kylo ren
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Posts: 5898
Joined: Fri Feb 07, 2014 4:37 am
Location: In a Galaxy, Far, Far Away

Re: Let's talk Castle Wars rewards!

Post by Kylo ren » Sat Sep 20, 2014 6:24 pm

Vanguard Armor is such a nice looking armor.

I am not opposed to any of these rewards.
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Rawr
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Joined: Sat Apr 13, 2013 5:23 pm

Re: Let's talk Castle Wars rewards!

Post by Rawr » Sat Sep 20, 2014 6:24 pm

Maurits wrote:
Adding OP armour as reward from castle wars, won't make alot of difference in wilderness activity.
As long as it doesn't have ridiculous HP bonuses, it won't harm it either. 3a Druidic however, now that IS a problem. I don't see why the staff isn't 2H...
Last edited by Rawr on Sat Sep 20, 2014 6:24 pm, edited 1 time in total.
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Jpr132
Known Venturer
Posts: 223
Joined: Wed Dec 04, 2013 11:39 pm

Re: Let's talk Castle Wars rewards!

Post by Jpr132 » Sat Sep 20, 2014 6:24 pm

make the arrows a clue scroll reward that would be nice

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Smdjagex
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Posts: 3361
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Re: Let's talk Castle Wars rewards!

Post by Smdjagex » Sat Sep 20, 2014 6:25 pm

The god bows should be tradable and should have different specials
Saradomin- An extra smite effect added to the special (10% prayer drain)
Guthix-A chance to inflict poison P++ on the enemy (30% activation)
Zamorak- A Damage buff, possibly like 10%?
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Credits to maurits for Signature
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