Castle Wars - work in progress

PkHonor's work in progress and future updates will be posted here.
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Im on meth
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Re: Castle Wars - work in progress

Post by Im on meth » Sun Aug 31, 2014 8:04 am

1. The capes and flags I smuggled out yesterday from the arena (Dylan knows how), you are able to sell them to the junk store. The capes and hoods sold for 15m each I believe and the flags go for 100m each.

2. Honors can enter the game if they change heights (::height 3 for example) then walk into the arena and use a staircase at either of the bases. They can go in either base and teleport out whenever they wish (The teleport block does not affect them. However, the ::xmin/plus and ::ymin/plus don't work for them inside the arena so they are unable to stand on top of the flag. They are unable to take flags and score, so I don't see them being able to do much besides become large NCPs and obstructing the game.).

3. Another glitch I found, you are able to get into the arena as a normal player if you teleport to Lumbridge and do the Lumbridge skywalk glitch. If you go up both stories, you'd be on height 3 and can run over to the arena, and climb down a staircase, just as the honors did. Only problem with this one is they can take flags and score, however, say you climb down the staircase in the Sara base, you are unable to leave Sara base. The only way to score is to bring in flags from the donator shop and score those flags. So either the Lumbridge skywalk needs to be fixed or the Castle Wars items should be taken out of the donator shop. It would be a very expensive glitch to score those flags, seeing as they are 345m each, but who knows.

Thanks,
Im On Meth

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Azu rite
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Re: Castle Wars - work in progress

Post by Azu rite » Sun Aug 31, 2014 7:11 pm

Looking forward to Castle wars
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Strdargoba
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Re: Castle Wars - work in progress

Post by Strdargoba » Sun Aug 31, 2014 8:30 pm

Looking forward to this update, this minigame was one of my favorites from rs! :P
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Jumping bug
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Re: Castle Wars - work in progress

Post by Jumping bug » Mon Sep 01, 2014 8:43 pm

Can't wait! PkHonor is already #1, can't even imagine how many new players we'll get after it's released xD
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Rick
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Re: Castle Wars - work in progress

Post by Rick » Tue Sep 02, 2014 12:00 am

-> When you die in the arena while joining a game you are not able to take bandages

-> The mining emote continues after mining the rocks underground

-> Some ladders underground do not work (to go to the surface)

-> You can score points when placing back the flag on it's own base

-> You can not score more then 255 points

-> When taking a flag right when the game ends you will be wielding the flag outside the arena

-> Sometimes your interface bugs and it will show no points at all

-> Sometimes the interface bugs and it will show random amount of points

-> You can get in the arena without being in a team
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Eggspurt
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Re: Castle Wars - work in progress

Post by Eggspurt » Tue Sep 02, 2014 12:32 am

Honestly, it should not have this many bugs. There's tutorials on better versions without these bugs.

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Smdjagex
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Re: Castle Wars - work in progress

Post by Smdjagex » Tue Sep 02, 2014 4:07 am

Eggspurt wrote:Honestly, it should not have this many bugs. There's tutorials on better versions without these bugs.
We code from scratch
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Credits to maurits for Signature
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Buggie3
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Re: Castle Wars - work in progress

Post by Buggie3 » Tue Sep 02, 2014 4:00 pm

- The game starts even when there are no players in the waiting room. If you already coded it that it shouldn't, it probably still does when someone joins the waiting room and than leaves afterwards.
- Relogging during the game will remove you from game/team however you'll be stuck in castlewars.(Can't tele nor die).
- You cannot attack barricades yet.
- You can teleport from he waiting room and remain bound to a team(as reported before). If you enter again you'll be subscibed twice to a team. At the end of the match you'll now receive multiple messages that you won and lost. Once rewards are added people might be able to gain more rewards per game when you do this.

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5alood
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Re: Castle Wars - work in progress

Post by 5alood » Tue Sep 02, 2014 4:13 pm

Buggie3 wrote:- The game starts even when there are no players in the waiting room. If you already coded it that it shouldn't, it probably still does when someone joins the waiting room and than leaves afterwards.
- Relogging during the game will remove you from game/team however you'll be stuck in castlewars.(Can't tele nor die).
- You cannot attack barricades yet.
- You can teleport from he waiting room and remain bound to a team(as reported before). If you enter again you'll be subscibed twice to a team. At the end of the match you'll now receive multiple messages that you won and lost. Once rewards are added people might be able to gain more rewards per game when you do this.
Great job buggie (btw this name fits you)
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Simon
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Re: Castle Wars - work in progress

Post by Simon » Tue Sep 02, 2014 5:12 pm

5alood wrote:
Buggie3 wrote:- The game starts even when there are no players in the waiting room. If you already coded it that it shouldn't, it probably still does when someone joins the waiting room and than leaves afterwards.
- Relogging during the game will remove you from game/team however you'll be stuck in castlewars.(Can't tele nor die).
- You cannot attack barricades yet.
- You can teleport from he waiting room and remain bound to a team(as reported before). If you enter again you'll be subscibed twice to a team. At the end of the match you'll now receive multiple messages that you won and lost. Once rewards are added people might be able to gain more rewards per game when you do this.
Great job buggie (btw this name fits you)
Buggie has been finding bugs for years now lmao...
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