Update on Castle Wars

PkHonor's work in progress and future updates will be posted here.
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Donderstone2
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Re: Update on Castle Wars

Post by Donderstone2 » Tue Jun 24, 2014 3:49 pm

A small update:

-> Explosive Potion Used for clearing underground rocks and barricades (warning, will hurt if dropped), and can be used to blow up catapult as well.
-> Barricade Blocks enemies off, maximum of 10 per team at any time

Also, we're a bit stuck on the catapult (well mostly the interface). There is a chance we will release Castle Wars without the catapult (or atleast not the catapult as you're used to). Mike said he'll try and look further into this, but we can't make any promises.

I'll probably do some more development today, seeing as I want this to get tested ASAP.

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Kylo ren
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Re: Update on Castle Wars

Post by Kylo ren » Tue Jun 24, 2014 3:51 pm

Donderstone2 wrote:A small update:

-> Explosive Potion Used for clearing underground rocks and barricades (warning, will hurt if dropped), and can be used to blow up catapult as well.
-> Barricade Blocks enemies off, maximum of 10 per team at any time

Also, we're a bit stuck on the catapult (well mostly the interface). There is a chance we will release Castle Wars without the catapult (or atleast not the catapult as you're used to). Mike said he'll try and look further into this, but we can't make any promises.

I'll probably do some more development today, seeing as I want this to get tested ASAP.
Sweet! Also, catapults aren't a necessity with castle wars. I've played castle wars without them, and it was just as fun.

Great progress though!
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Ruler
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Re: Update on Castle Wars

Post by Ruler » Tue Jun 24, 2014 5:02 pm

I never used catapulst. Did they have catapults from the start or were they added afterwards? Anyways, I don't mind having castle wars without catapult

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Heisenberg
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Re: Update on Castle Wars

Post by Heisenberg » Tue Jun 24, 2014 5:41 pm

legit cannot wait for this update :D
Errobbie wrote:Helper is pretty much a useless rank.
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Donderstone2
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Re: Update on Castle Wars

Post by Donderstone2 » Tue Jun 24, 2014 5:53 pm

Another update:

-> Showing hint icons when the flag is dropped
-> Ability to take a flag from the ground
-> Automatically adding/removing capes/hoods/flags

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Kylo ren
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Re: Update on Castle Wars

Post by Kylo ren » Tue Jun 24, 2014 5:56 pm

Donderstone2 wrote:Another update:

-> Showing hint icons when the flag is dropped
-> Ability to take a flag from the ground
-> Automatically adding/removing capes/hoods/flags
:D Keep em coming bud!
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Errobbie
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Re: Update on Castle Wars

Post by Errobbie » Tue Jun 24, 2014 6:29 pm

I can't wait to play castle wars :thumbsup: :thumbsup: I just hope the rewards are good..
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Donderstone2
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Re: Update on Castle Wars

Post by Donderstone2 » Wed Jun 25, 2014 4:31 pm

Latest update:

-> Show hint icon when the flag is dropped
-> Checking if you want to replace castlewars equipment and ignore it

As you can see, my list almost only contains stuff that is connected to the catapult, so AFAIK, we're about ready to release it to the test server

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Megumin
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Re: Update on Castle Wars

Post by Megumin » Wed Jun 25, 2014 5:29 pm

Donderstone2 wrote:Latest update:

-> Show hint icon when the flag is dropped
-> Checking if you want to replace castlewars equipment and ignore it

As you can see, my list almost only contains stuff that is connected to the catapult, so AFAIK, we're about ready to release it to the test server
You god damn beautiful motherfucker!
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Smdjagex
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Re: Update on Castle Wars

Post by Smdjagex » Wed Jun 25, 2014 7:43 pm

Donderstone2 wrote:Latest update:

-> Show hint icon when the flag is dropped
-> Checking if you want to replace castlewars equipment and ignore it

As you can see, my list almost only contains stuff that is connected to the catapult, so AFAIK, we're about ready to release it to the test server
::vote-donderstone2-developer
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