Update on Castle Wars

PkHonor's work in progress and future updates will be posted here.
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Property
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Re: Update on Castle Wars

Post by Property » Sun Jun 08, 2014 10:25 pm

Hashtag wrote:
Shakira wrote:
Property wrote:i dont remember but was it 100% success rate of crossing the stepping stones? i haven't play CW in forever.
Not 100% succes rate I believe.
I hope it is on here, it's just annoying otherwise.
yeah that's what i was thinking as well might as well make it 100% or dependent on your agility level which most people have 99.
Hmm...

Donderstone2
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Re: Update on Castle Wars

Post by Donderstone2 » Sun Jun 08, 2014 10:51 pm

Property wrote:

yeah that's what i was thinking as well might as well make it 100% or dependent on your agility level which most people have 99.
Atm it is always 100%

Btw guys, when do you transform into which animal?

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James
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Re: Update on Castle Wars

Post by James » Sun Jun 08, 2014 11:05 pm

Transformations:
Zamorak Portal - Imp - Must wear Guthix or Saradomin piece of armour
Guthix Portal - Sheep - Must wear Zamorak or Saradomin piece of armour
Saradomin Portal - Rabbit - Must wear Zamorak or Guthix piece of armour


I'd also like to confirm that each and every one of these work:

Bronze Pickaxe Mining the rocks in the underground

Tool kit Fixing the catapult when it has been destroyed, and to fix doors

Bandages Heal 10% of your hitpoints and 30% of your run energy, and can be used very quickly. You can also heal teammates.

Explosive Potion Used for clearing underground rocks and barricades (warning, will hurt if dropped), and can be used to blow up catapult as well.

Explosive Potion will always hit 15 if dropped.

Barricade Blocks enemies off, maximum of 10 per team at any time

Bucket of water Used to put out a flaming barricade or catapult

Tinderbox Lights up barricades, can be used to set catapult on fire

Rock Ammo for catapult

Climbing Rope Climbing up fort walls (not completely necessary).

Ballistae can be set up by using four pieces bought from Lanthus in the Castle Wars lobby. Those pieces are: ballista base, ballista bow, ballista bolt stock and ballista chamber; each piece costs 2 tickets and lasts only one game. Ballista ammo must be bought and costs 4 tickets for 100 bolts; only 30 bolts can be used each game. Ballista stands are located in pairs, in front of the castle, by the stepping stones and in front of the bridges leading onto the middle island.


Thanks.

Edit: Maybe not the climbing rope one.
Last edited by James on Sun Jun 08, 2014 11:32 pm, edited 1 time in total.
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Rawr
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Re: Update on Castle Wars

Post by Rawr » Sun Jun 08, 2014 11:16 pm

I know you've probably thought of this, but just to be on the safe side: Castle Wars (outside, where you can choose the three portals from), should be a safe area, with no items lost on death, incase you die as a game ends.



Can't wait for this <3
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Dead newb
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Re: Update on Castle Wars

Post by Dead newb » Sun Jun 08, 2014 11:18 pm

Nice work, Dylan! Can not wait!
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Couches123
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Re: Update on Castle Wars

Post by Couches123 » Mon Jun 09, 2014 12:46 am

List of rewards:
1. Decorative armor with all of the corresponding types and the sword and shields.
2. Castle wars capes for Victory's, kills in castle wars, and amount of games played.
3. Possibly use this to introduce initiate armor into the game, instead of it being a rare.
4. Introduce team capes with this and use them as rewards that cost a very small amount.



Thoughts?

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James
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Re: Update on Castle Wars

Post by James » Mon Jun 09, 2014 12:50 am

Couches123 wrote:List of rewards:
1. Decorative armor with all of the corresponding types and the sword and shields.
2. Castle wars capes for Victory's, kills in castle wars, and amount of games played.
3. Possibly use this to introduce initiate armor into the game, instead of it being a rare.
4. Introduce team capes with this and use them as rewards that cost a very small amount.



Thoughts?
1. No, other rewards are fine.
2. No, other rewards are fine.
3. Are you okay?
4. No, Mike is already making them obtainable from other forms of mean.
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Rick
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Re: Update on Castle Wars

Post by Rick » Mon Jun 09, 2014 1:38 am

Couches123 wrote:List of rewards:
1. Decorative armor with all of the corresponding types and the sword and shields.
2. Castle wars capes for Victory's, kills in castle wars, and amount of games played.
3. Possibly use this to introduce initiate armor into the game, instead of it being a rare.
4. Introduce team capes with this and use them as rewards that cost a very small amount.



Thoughts?
1. Yes these probably will be added (perhaps they can have a bonus to make them worth something?)
2. Yes, good idea
3. Are you joking lol?
4. These are going to be added in a different way.
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Herrodragon
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Re: Update on Castle Wars

Post by Herrodragon » Mon Jun 09, 2014 5:15 am

Could players Go auto into "Saradomin" or "Zamorak" Clanchats to help communication between teams?
But also allow players to have option of staying in own cc or exiting and going back into their own :)

EDIT: Also will it allow you to wear\keep stats on your helm\cape and show the hood\cape over it or will we be forced to off it hope not, Will bolts be given back\kept in cwars if we arnt allowed to wear capes?
Last edited by Herrodragon on Mon Jun 09, 2014 7:14 am, edited 1 time in total.

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Boise state
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Re: Update on Castle Wars

Post by Boise state » Mon Jun 09, 2014 5:43 am

Congrats on your new position, and good luck on CW! can't wait to play!

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