Internship

PkHonor's work in progress and future updates will be posted here.
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Mike
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Location: PkHonor HQ

Re: Internship

Post by Mike » Fri Feb 21, 2014 12:21 pm

Mostly the legs and boots that go through the cape, and it might not fit properly on the character either (the capes were designed for newer character models).

I can look up the ID's of the .dat models if anyone is interested at having a go at it.

Rick
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Re: Internship

Post by Rick » Fri Feb 21, 2014 2:46 pm

Mike wrote:Mostly the legs and boots that go through the cape, and it might not fit properly on the character either (the capes were designed for newer character models).

I can look up the ID's of the .dat models if anyone is interested at having a go at it.
Can you send me them? I'll take a look into it bae
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I2aw origins
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Re: Internship

Post by I2aw origins » Sat Feb 22, 2014 3:50 am

Mike wrote:Mostly the legs and boots that go through the cape, and it might not fit properly on the character either (the capes were designed for newer character models).

I can look up the ID's of the .dat models if anyone is interested at having a go at it.
I can try to fix it if you get the .dat models for me. :]

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Leviathans
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Re: Internship

Post by Leviathans » Sat Feb 22, 2014 7:37 pm

Mike wrote:
Rick wrote:No Completionist and Max cape on the list??
Im about to cry!!!

Check thread 2078 and 2079!
As I've said before, I'm not going to release broken capes.
So until a 3d-modeler can fix them, they won't get on my to-do list. Now please stop asking for it.
Not sure if this will work but I found this which you could test out, fairly sure it's for 317 / not the newer models but I wouldn't know anything about that kind of stuff.

Model - http://uppit.com/s0ht9sbqtoqx/Comp_Cape.zip

Ints

Code: Select all

 if (i == 3515) {
            itemDef.modelID = 65270;
            itemDef.name = "Completionist cape";
            itemDef.modelZoom = 1316;
            itemDef.modelRotation1 = 252;
            itemDef.modelRotation2 = 1020;
            itemDef.modelOffset1 = -1;
            itemDef.modelOffset2 = 24;
            itemDef.maleEquip1 = 65297;
            itemDef.femaleEquip1 = 65316;
            itemDef.groundActions = new String[5];
            itemDef.groundActions[2] = "Take";
            itemDef.actions = new String[5];
            itemDef.actions[1] = "Wear";
            itemDef.actions[2] = "Customise";
            itemDef.actions[4] = "Destroy";
            itemDef.editedModelColor = new int[4];
            itemDef.newModelColor = new int[4];
            itemDef.editedModelColor[0] = -322;
            itemDef.editedModelColor[1] = -336;
            itemDef.editedModelColor[2] = -350;
            itemDef.editedModelColor[3] = -2541;
            itemDef.newModelColor[0] = -322;
            itemDef.newModelColor[1] = -336;
            itemDef.newModelColor[2] = -350;
            itemDef.newModelColor[3] = -2541;
        }
EDIT:
Apparently this works as well, again not sure but I'm sure you'll be able to test it and see if it fixed what you were looking for. This is for Completionist and Max Capes - http://uppit.com/t1dvsmvhxxnm/
Mike wrote: In your dreams fagget.
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Blahblahdie
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Re: Internship

Post by Blahblahdie » Sat Feb 22, 2014 10:06 pm

But... do you lift?

OT: Still wishing you luck during your internship, I know the struggles to an extent.
The up coming updates look great also, hopefully our player base continues to grow.
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Ali
Honor Player
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Joined: Wed Apr 10, 2013 11:27 pm

Re: Internship

Post by Ali » Sat Feb 22, 2014 10:23 pm

Furry pussy wrote:

Code: Select all

-> New looks for the website and forums
Can you please not.

I enjoy the grey and blue theme..

It looks good as a transparent background for many signatures, and the people you have "hired" in the past have done a horrible job at listening to the community in regards to what they want to see.

I'm down for a re-design of the forum, but I prefer if you keep it the same colours, as they are nice on the eyes.


Plz change site back to old PkHonor (yellow and black)

I2aw origins
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Location: Ohio, USA

Re: Internship

Post by I2aw origins » Sun Feb 23, 2014 1:42 am

Leviathans wrote:
Mike wrote:
Rick wrote:No Completionist and Max cape on the list??
Im about to cry!!!

Check thread 2078 and 2079!
As I've said before, I'm not going to release broken capes.
So until a 3d-modeler can fix them, they won't get on my to-do list. Now please stop asking for it.
Not sure if this will work but I found this which you could test out, fairly sure it's for 317 / not the newer models but I wouldn't know anything about that kind of stuff.

Model - http://uppit.com/s0ht9sbqtoqx/Comp_Cape.zip

Ints

Code: Select all

 if (i == 3515) {
            itemDef.modelID = 65270;
            itemDef.name = "Completionist cape";
            itemDef.modelZoom = 1316;
            itemDef.modelRotation1 = 252;
            itemDef.modelRotation2 = 1020;
            itemDef.modelOffset1 = -1;
            itemDef.modelOffset2 = 24;
            itemDef.maleEquip1 = 65297;
            itemDef.femaleEquip1 = 65316;
            itemDef.groundActions = new String[5];
            itemDef.groundActions[2] = "Take";
            itemDef.actions = new String[5];
            itemDef.actions[1] = "Wear";
            itemDef.actions[2] = "Customise";
            itemDef.actions[4] = "Destroy";
            itemDef.editedModelColor = new int[4];
            itemDef.newModelColor = new int[4];
            itemDef.editedModelColor[0] = -322;
            itemDef.editedModelColor[1] = -336;
            itemDef.editedModelColor[2] = -350;
            itemDef.editedModelColor[3] = -2541;
            itemDef.newModelColor[0] = -322;
            itemDef.newModelColor[1] = -336;
            itemDef.newModelColor[2] = -350;
            itemDef.newModelColor[3] = -2541;
        }
EDIT:
Apparently this works as well, again not sure but I'm sure you'll be able to test it and see if it fixed what you were looking for. This is for Completionist and Max Capes - http://uppit.com/t1dvsmvhxxnm/
Both of those models are the laggy models, I've been trying it out on an old PI source and every model I've seen, that hasn't been edited by the poster, are all the same thing and it's also what we're using.

It'd also help if I wasn't retarded with programming, but ya.

Justin
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Re: Internship

Post by Justin » Sun Feb 23, 2014 5:49 am

I don't know why the cape models are such a big deal, I can think of a few items that aren't modelled correctly.

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Nxer
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Re: Internship

Post by Nxer » Sun Feb 23, 2014 6:13 am

we understand hope you make it your awesome
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I2aw origins
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Re: Internship

Post by I2aw origins » Sun Feb 23, 2014 6:43 am

Justin wrote:I don't know why the cape models are such a big deal, I can think of a few items that aren't modelled correctly.
I think its because those models were in the game like that before he knew they were like that, and a few of them are kind of important; why would you release trimmed armor without the helms?

He doesn't want to intentionally release items that don't work right, which I agree with but unless someone wants to re-create the model idk if it will ever get released because everyone I've found on the internet is just as glitchy if not worse :l

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