Lower the occurence on bolt effects?

Discuss anything and everything about PkHonor.

Lower the occurence of enchanted bolt special effects?

Yes, they are too strong
21
26%
No, they are perfect the way they are
41
50%
No, and they should even happen more often
20
24%
 
Total votes: 82

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Mike
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Lower the occurence on bolt effects?

Post by Mike » Sat Jan 04, 2014 4:38 am

Enchanted bolt special effects appear to happen quite often, much to the frustration of some players (and the joy of others, of course). I would like to lower the occurence of a special effect happening on an enchanted bolt, though not that much.

Let me know what you think

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B0rnt0b3pk
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Re: Lower the occurence on bolt effects?

Post by B0rnt0b3pk » Sat Jan 04, 2014 4:39 am

Yes, they happen way too often in short ammount of time.
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Pls senpai
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Re: Lower the occurence on bolt effects?

Post by Pls senpai » Sat Jan 04, 2014 4:40 am

It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.

Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
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Connor
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Re: Lower the occurence on bolt effects?

Post by Connor » Sat Jan 04, 2014 4:40 am

Post whore wrote:It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.

Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
I sold Chaotic Cbow because it had less accuracy than Rune c'bow.
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Mike
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Re: Lower the occurence on bolt effects?

Post by Mike » Sat Jan 04, 2014 4:44 am

Post whore wrote:It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.

Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
Must be a flaw in our ranged attack bonus. This should be fixed with the new combat system but I can't release it yet because the ranged and melee special attack are still way off.

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Pls senpai
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Re: Lower the occurence on bolt effects?

Post by Pls senpai » Sat Jan 04, 2014 4:45 am

Mike wrote:
Post whore wrote:It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.

Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
Must be a flaw in our ranged attack bonus. This should be fixed with the new combat system but I can't release it yet because the ranged and melee special attack are still way off.
Have you altered the range specs on the test server?
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Connor
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Re: Lower the occurence on bolt effects?

Post by Connor » Sat Jan 04, 2014 4:45 am

Mike wrote:
Post whore wrote:It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.

Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
Must be a flaw in our ranged attack bonus. This should be fixed with the new combat system but I can't release it yet because the ranged and melee special attack are still way off.
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Pls ^
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Mike
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Re: Lower the occurence on bolt effects?

Post by Mike » Sat Jan 04, 2014 4:46 am

Post whore wrote:Have you altered the range specs on the test server?
No, only the accuracy on mage, melee and ranged. Haven't started on specials yet, but I'll do the ranged ones first because there's only a few of them. Then I can release the changes to ranged while finishing my work on melee specs.

Quite a load of work ahead :/
Connnor wrote:...
What the f.

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Azu rite
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Re: Lower the occurence on bolt effects?

Post by Azu rite » Sat Jan 04, 2014 4:47 am

Perhaps we should test the difference between the test server and the real one....

Bolt effects do occur quite often, more so with a rune cbow.
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Connor
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Re: Lower the occurence on bolt effects?

Post by Connor » Sat Jan 04, 2014 4:48 am

Mike wrote:
Post whore wrote:Have you altered the range specs on the test server?
No, only the accuracy on mage, melee and ranged. Haven't started on specials yet, but I'll do the ranged ones first because there's only a few of them. Then I can release the changes to ranged while finishing my work on melee specs.

Quite a load of work ahead :/
Connnor wrote:...
What the f.
I was insinuating release it as it is; yolo. 'Tis all.
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