Lower the occurence on bolt effects?
- Mike
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Lower the occurence on bolt effects?
Enchanted bolt special effects appear to happen quite often, much to the frustration of some players (and the joy of others, of course). I would like to lower the occurence of a special effect happening on an enchanted bolt, though not that much.
Let me know what you think
Let me know what you think
- B0rnt0b3pk
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- Pls senpai
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Re: Lower the occurence on bolt effects?
It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.
Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
- Connor
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Re: Lower the occurence on bolt effects?
I sold Chaotic Cbow because it had less accuracy than Rune c'bow.Post whore wrote:It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.
Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
- Mike
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Re: Lower the occurence on bolt effects?
Must be a flaw in our ranged attack bonus. This should be fixed with the new combat system but I can't release it yet because the ranged and melee special attack are still way off.Post whore wrote:It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.
Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
- Pls senpai
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Re: Lower the occurence on bolt effects?
Have you altered the range specs on the test server?Mike wrote:Must be a flaw in our ranged attack bonus. This should be fixed with the new combat system but I can't release it yet because the ranged and melee special attack are still way off.Post whore wrote:It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.
Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
- Connor
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Re: Lower the occurence on bolt effects?
Mike wrote:Must be a flaw in our ranged attack bonus. This should be fixed with the new combat system but I can't release it yet because the ranged and melee special attack are still way off.Post whore wrote:It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.
Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
Pls ^
- Mike
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Re: Lower the occurence on bolt effects?
No, only the accuracy on mage, melee and ranged. Haven't started on specials yet, but I'll do the ranged ones first because there's only a few of them. Then I can release the changes to ranged while finishing my work on melee specs.Post whore wrote:Have you altered the range specs on the test server?
Quite a load of work ahead :/
What the f.Connnor wrote:...
- Azu rite
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Re: Lower the occurence on bolt effects?
Perhaps we should test the difference between the test server and the real one....
Bolt effects do occur quite often, more so with a rune cbow.
Bolt effects do occur quite often, more so with a rune cbow.
- Connor
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Re: Lower the occurence on bolt effects?
I was insinuating release it as it is; yolo. 'Tis all.Mike wrote:No, only the accuracy on mage, melee and ranged. Haven't started on specials yet, but I'll do the ranged ones first because there's only a few of them. Then I can release the changes to ranged while finishing my work on melee specs.Post whore wrote:Have you altered the range specs on the test server?
Quite a load of work ahead :/
What the f.Connnor wrote:...