Omg. L2 switch^Feels wrote:It should continue to attack the player, instead you have to click again once you switch to melee.(at least I think this is what he's talking about)Mike wrote:It's one of those things of which I'm not even sure what exactly you're talking about, because I never pk'ed myself. A video to point out what exactly is the problem, would be most usefulCrownhunter wrote:it seems decent, but having to re-click someone every time you switch combat styles is really annoying, especially when on a laptop and using a trackpad. Perhaps we could have a ::setting to turn that on and off?
How does the new magic combat seem?
- Lliilliill
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Re: How does the new magic combat seem?
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Re: How does the new magic combat seem?
lol i can barely pk with just melee let alone bridLliilliill wrote:Omg. L2 switch^
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Re: How does the new magic combat seem?
Is it just me or does zuriels staff hit way too consistent still?
- Lliilliill
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Re: How does the new magic combat seem?
The spell you could use with z staff is just awsome.Accismus wrote:Is it just me or does zuriels staff hit way too consistent still?
Okay time 2 sleep bai bai
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Re: How does the new magic combat seem?
IVe been pking a lot with mage since this, mage update has improved mage pking A TON one thing that would be nice is fixing the following when the are frozen makes it easier to switch to melee instead of switching then attacking or having to click near the person to get close to melee good update thogh!
- Tater tots
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Re: How does the new magic combat seem?
It's impossible to switch because people complained and Mike changed it so we can't do 8 way switching. Which is why you rarely see hybrids and usually see people in rune.Feels wrote:lol i can barely pk with just melee let alone bridLliilliill wrote:Omg. L2 switch^
- 4gottengodz
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Re: How does the new magic combat seem?
I'm bridding better with the new system but I can see how it's annoying to others. Think Mike is working on that tho.
As for my findings: The magic system does look better (Based on hits, refreezes), but one of the biggest flaws is the pathing. I still lose my targets because my character does not follow my target properly. When you Mage, you should be able to instantly follow your target to keep hitting. However, in-game my target can run a few blocks without me moving when I'm trying to catch a new freeze.
Also, the hits of magic are fine right now on itself, but I did find out that it's way too accurate on armors with high Magic Defence. I've tested Ice Barrage on Pernix, Armadyl and Black D'hide armors and more than half of the time I hit over 20. Also, even though Pernix did block more damage than the other armors, the difference is minor, making Black D'hide almost as good as Pernix. This looks more like a flaw in Armor Defences to me but the stats of the armors are exactly like they're supposed to be. I don't know what is causing it but I do know for sure that I'm nowhere near this accurate on actual RS.
As for my findings: The magic system does look better (Based on hits, refreezes), but one of the biggest flaws is the pathing. I still lose my targets because my character does not follow my target properly. When you Mage, you should be able to instantly follow your target to keep hitting. However, in-game my target can run a few blocks without me moving when I'm trying to catch a new freeze.
Also, the hits of magic are fine right now on itself, but I did find out that it's way too accurate on armors with high Magic Defence. I've tested Ice Barrage on Pernix, Armadyl and Black D'hide armors and more than half of the time I hit over 20. Also, even though Pernix did block more damage than the other armors, the difference is minor, making Black D'hide almost as good as Pernix. This looks more like a flaw in Armor Defences to me but the stats of the armors are exactly like they're supposed to be. I don't know what is causing it but I do know for sure that I'm nowhere near this accurate on actual RS.
Karl25 pk wrote:Shes bouncing on someones cock atm
- Mike
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Re: How does the new magic combat seem?
The following system is a problem caused by our noclipping fixed. I'm still working on that but it's very tricky to get it right.4gottengodz wrote:I'm bridding better with the new system but I can see how it's annoying to others. Think Mike is working on that tho.
As for my findings: The magic system does look better (Based on hits, refreezes), but one of the biggest flaws is the pathing. I still lose my targets because my character does not follow my target properly. When you Mage, you should be able to instantly follow your target to keep hitting. However, in-game my target can run a few blocks without me moving when I'm trying to catch a new freeze.
Also, the hits of magic are fine right now on itself, but I did find out that it's way too accurate on armors with high Magic Defence. I've tested Ice Barrage on Pernix, Armadyl and Black D'hide armors and more than half of the time I hit over 20. Also, even though Pernix did block more damage than the other armors, the difference is minor, making Black D'hide almost as good as Pernix. This looks more like a flaw in Armor Defences to me but the stats of the armors are exactly like they're supposed to be. I don't know what is causing it but I do know for sure that I'm nowhere near this accurate on actual RS.
Thank you for your feedback though, perhaps I should make a small change to equipment with high magic armor and make it a little more effective. That might do the trick to make it more balanced and increase the effectiveness of more expensive gear.
- Mike
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Re: How does the new magic combat seem?
Thanks, dealt withSimon wrote:...
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Re: How does the new magic combat seem?
Please do not double post.Mike wrote:Thanks, dealt withSimon wrote:...