Dragonfire shield special
- Mike
- Programmer
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- Location: PkHonor HQ
Re: Dragonfire shield special
Thanks for your input, judging by the results I will keep the DFS as it is.
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- Novice
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Re: Dragonfire shield special
Mike wrote:
Don't anyone dare to f*ck up that magic number. Seriously.
Fixed it, free Gp's plez =-}
- Xoros
- Senior Member
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Re: Dragonfire shield special
I feel it's fine how it is, and if it was to be changed it should be changed for better rather than for worse.
- Ziaw
- Premium Donator
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Re: Dragonfire shield special
I don't see an issue with it.
- Nolan
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- Location: USA
Re: Dragonfire shield special
Lower the maximum hit(especially on divines), timer to 10 minutes, and fix the issue where you can relog to reset the timer(like how the fountain has).
- Mike
- Programmer
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- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Re: Dragonfire shield special
Most people voted to keep the max hit and timer as they are, so I'm going with that. However, I will fix the relog bug with overload timers and DFS recharge timers soon.Nolan wrote:Lower the maximum hit(especially on divines), timer to 10 minutes, and fix the issue where you can relog to reset the timer(like how the fountain has).
- B0rnt0b3pk
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- Senior Member
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Re: Dragonfire shield special
It's fairly inaccurate imo, i'm usually hitting 0-1-2...
- Bl00d 1
- Senior Member
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- Mike
- Programmer
- Posts: 6348
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Re: Dragonfire shield special
The DFS special has a minimum hit of 8 and a maximum hit of 24, and will always hit.Skill r us wrote:It's fairly inaccurate imo, i'm usually hitting 0-1-2...
However, if the enemy is praying against magic, has a dfs/anti-dragon shield or is using an antifire potion, the hit will be lower. Only if the enemy uses all 3 these protections, the hit will be 0. These are also the only factors that influence the DFS hit.