Construction development (4 September 2013)
Posted: Wed Sep 04, 2013 3:59 pm
A new version of construction has hereby been released on the test server (http://www.pkhonor.net/test or http://www.pkhonor.net/PkHonor_testclient.jar), containing the following:
-> You can now build every single piece of furniture in every room, except a combat ring in the combat room or furniture in the dungeons (these will be implemented later). Note that you can't use any of the furniture yet, apart from the trees, staircases, ladders and trapdoors.
-> Fixed chairs facing the wrong direction in your parlour. For those who already had chairs before this release, you'll need to remove and re-add them to fix them.
-> You can now properly use ::xteleto and ::xteletome in player-owned houses
-> Random events now work properly in a player-owned house (both in normal and build mode)
-> Fixed the glitch where it would say 'you need a crafting level of 99 to mine limestone brick' if your crafting level is below 12 (graphical glitch)
-> Fixed the costume room in normal mode
-> The maximum house size is now 7x7 instead of 9x9 so you can always walk around your house. 9x9 is also needlessly large and RuneScape itself didn't allow houses bigger than 7x7 anyway.
-> Yell colors are now dark blue again (the black yells was a bug)
-> Fixed a bug where you sometimes couldn't enter your own house
-> You can now immediately kick all guests from your house when you want to enter in building mode
-> When removing a portal, it will no longer ask 'do you want to remove this crude wooden chair?'
-> The ID of the limestone brick has been fixed. You can now use limestone bricks (obtained at the crafting guild) to build furniture.
-> You can now only put plants and trees when you have the proper bagged plants or trees
-> You can now only enter a player-owned house while near the POH portal in varrock. You can no longer walk or teleport away from it and then still use it.
-> The dungeon should have been fixed (no longer spawning in the wrong place or getting stuck)
-> The building process of a dungeon entrance is now less confusing
-> A house should no longer get glitched (become black/invisible) when you have visitors
Feel free to test the construction skill and report any bugs you find in it. I will continue working on the skill so players can build all furniture, including the combat ring and stuff in the dungeon. Once that's done, every single piece of furniture will be given a proper use and several other features will be added to the skill. It will then be released for final testing by the community.
While the community tests the skill, I will be working on the new random event and if possible also clue scrolls.
When we're confident there are no more bugs in the final version of the skill, it will be released (along with everything else) on the real server.
-> You can now build every single piece of furniture in every room, except a combat ring in the combat room or furniture in the dungeons (these will be implemented later). Note that you can't use any of the furniture yet, apart from the trees, staircases, ladders and trapdoors.
-> Fixed chairs facing the wrong direction in your parlour. For those who already had chairs before this release, you'll need to remove and re-add them to fix them.
-> You can now properly use ::xteleto and ::xteletome in player-owned houses
-> Random events now work properly in a player-owned house (both in normal and build mode)
-> Fixed the glitch where it would say 'you need a crafting level of 99 to mine limestone brick' if your crafting level is below 12 (graphical glitch)
-> Fixed the costume room in normal mode
-> The maximum house size is now 7x7 instead of 9x9 so you can always walk around your house. 9x9 is also needlessly large and RuneScape itself didn't allow houses bigger than 7x7 anyway.
-> Yell colors are now dark blue again (the black yells was a bug)
-> Fixed a bug where you sometimes couldn't enter your own house
-> You can now immediately kick all guests from your house when you want to enter in building mode
-> When removing a portal, it will no longer ask 'do you want to remove this crude wooden chair?'
-> The ID of the limestone brick has been fixed. You can now use limestone bricks (obtained at the crafting guild) to build furniture.
-> You can now only put plants and trees when you have the proper bagged plants or trees
-> You can now only enter a player-owned house while near the POH portal in varrock. You can no longer walk or teleport away from it and then still use it.
-> The dungeon should have been fixed (no longer spawning in the wrong place or getting stuck)
-> The building process of a dungeon entrance is now less confusing
-> A house should no longer get glitched (become black/invisible) when you have visitors
Feel free to test the construction skill and report any bugs you find in it. I will continue working on the skill so players can build all furniture, including the combat ring and stuff in the dungeon. Once that's done, every single piece of furniture will be given a proper use and several other features will be added to the skill. It will then be released for final testing by the community.
While the community tests the skill, I will be working on the new random event and if possible also clue scrolls.
When we're confident there are no more bugs in the final version of the skill, it will be released (along with everything else) on the real server.