Tombs of Amascut discussion thread
Posted: Fri Sep 16, 2022 2:17 pm
With the recent release of the Tombs of Amascut (also known as Raids 3) in OSRS, we are aiming to add this new piece of content into PkHonor very soon. Thankfully, the raid setup looks a lot more like Theatre of Blood than Chambers of Xeric (no randomly generated room layouts, no storage systems or skilling rooms, ...), which means the amount of development time needed to add the new raid will be much closer to how long it took us to add Theatre of Blood than it took us to add the Chambers of Xeric. So that's good news already!
However, there are a few important points of discussion, which we need to settle on before we get started on the actual development. I have been reading up on the OSRS wiki and watching video guides in order to educate myself on the mechanics of this minigame. Based on this information, I have distilled three questions that I believe need to be answered, each of which will have an impact on development time:
Invocations shouldn't be too much hassle to add, but this is something we can easily add after the initial release (similar to how we added challenge mode to the Chambers of Xeric a short while after the initial release). Adding our own custom quest as requirement to enter will obviously take some time to add, but if we choose not to add this, we can't really add one later either.
As for puzzle rooms, this will also take some time to implement (some rooms will take longer than others), but if we choose to add them later, we will have to rebalance the rewards and reset the fastest completion times when the puzzle rooms are added (if we choose to add fastest completion times on release).
If you have any input or suggestions about this new content, please let us know. The more input, the better. Once there is some consensus among our community on how to approach this new major piece of content, we can get started with the actual implementation.
However, there are a few important points of discussion, which we need to settle on before we get started on the actual development. I have been reading up on the OSRS wiki and watching video guides in order to educate myself on the mechanics of this minigame. Based on this information, I have distilled three questions that I believe need to be answered, each of which will have an impact on development time:
- Should there be entry requirements for the Tombs of Amascut? In OSRS, you need to complete a quest (Beneath Cursed Sands), which has a couple of minimum skill requirements, along with having to solve some puzzles and beating two bosses.
- Should we only add the bosses themselves, or also the puzzle rooms before each boss fight?
- Should we add the invocation system on release, or is this something we can add later?
Invocations shouldn't be too much hassle to add, but this is something we can easily add after the initial release (similar to how we added challenge mode to the Chambers of Xeric a short while after the initial release). Adding our own custom quest as requirement to enter will obviously take some time to add, but if we choose not to add this, we can't really add one later either.
As for puzzle rooms, this will also take some time to implement (some rooms will take longer than others), but if we choose to add them later, we will have to rebalance the rewards and reset the fastest completion times when the puzzle rooms are added (if we choose to add fastest completion times on release).
If you have any input or suggestions about this new content, please let us know. The more input, the better. Once there is some consensus among our community on how to approach this new major piece of content, we can get started with the actual implementation.