Rebalancing issues ft. Twisted Bow
Posted: Tue Feb 01, 2022 7:03 pm
Hello guys!
Time for yet another discussion, one we've had in the past, but in need of resurrection with the recent addition of the Chambers of Xeric (and thus the Twisted Bow).
Those who have recently got their hands on a Twisted bow, may have noticed that in quite some situations, the Twisted bow does not perform as well as they had hoped/expected and that is true. The reason for this is fairly simple, below is a table with the base attack speed, attack speed with comp cape (chaos) and the corresponding DPS increase. A 2 tick weapon (the blowpipe on rapid) that goes from 2 to 1 tick has a DPS increase of 100%, compared to a 5 tick weapon (Twisted bow on rapid) which becomes 4 tick, giving a DPS increase of 25%. This is very hard to combat for a Twisted bow, even after the blowpipe has been nerfed significantly recently.
The blowpipe + chaos comp combination has been such an integral part of PkHonor over the years, that adjusting the functionality thereof, may cause players to become fairly upset, which is understandable, but it is also not fun for any new ranged weapon that comes into the game, to be dead content, simply because this combination exists.
Given the above information, I think it's good as a community to discuss what possibilities we have in either adjusting the current blowpipe + chaos combination, or significantly improving/adding new functionalities to items such as the Twisted bow to make it worthwhile having one.
In the spoiler below, I have created a DPS table for a specific gear setup (best in slot), and NPC's on which ranged works effectively. The green field indicates that it's the option with the highest DPS for that monster, given the weapon. Should there be NPC's missing for which you'd like to see the statistics, feel free to leave it down below and I'll add those. From this table, it is quite clear that the blowpipe has quite the edge over the Twisted bow.
Now, what are the options, what is there to do? Either we change the way the completionist cape (chaos) handles 2-tick weapons, such that the 100% DPS increase is no longer, and it will naturally cause the Twisted bow in its current form to become more effective in certain use cases. The other option is adjusting the current Twisted bow functionality, such that the DPS will be increased significantly and it opens up scenarios where the Twisted bow will be picked over the Blowpipe.
Below I'll list 3 options that I've heard in the past or thought of myself, of course, there must exist more solutions to the problem, if you think there is an option that is not yet listed, but should be considered, feel free to post it below as well.
Option 1: Remove the 1-tick attack speed of the blowpipe + completionist cape (chaos) combination, instead, give this combination a 50% chance to double hit, causing a 50% DPS increase instead of the current 100%.
Option 2: Add an extra bonus to the Twisted bow; every hit has a 50% chance to double hit (each having their unique roll)
Option 3: The Twisted bow in combination with completionist cape (chaos) will reduce the attack speed by an extra tick.
For each of the options, I have made a DPS table respectively, which can be found in the spoiler below. Similar to previous DPS table, do you like to see the statistics for an NPC not listed currently, let us know below. Green indicates best DPS for that NPC given the weapon.
Let's keep the discussion civil and productive, comment below what you think! Make sure to vote on the polls so we know what the community really wants.
Kindest regards,
Yung Nelis.
Time for yet another discussion, one we've had in the past, but in need of resurrection with the recent addition of the Chambers of Xeric (and thus the Twisted Bow).
Those who have recently got their hands on a Twisted bow, may have noticed that in quite some situations, the Twisted bow does not perform as well as they had hoped/expected and that is true. The reason for this is fairly simple, below is a table with the base attack speed, attack speed with comp cape (chaos) and the corresponding DPS increase. A 2 tick weapon (the blowpipe on rapid) that goes from 2 to 1 tick has a DPS increase of 100%, compared to a 5 tick weapon (Twisted bow on rapid) which becomes 4 tick, giving a DPS increase of 25%. This is very hard to combat for a Twisted bow, even after the blowpipe has been nerfed significantly recently.
The blowpipe + chaos comp combination has been such an integral part of PkHonor over the years, that adjusting the functionality thereof, may cause players to become fairly upset, which is understandable, but it is also not fun for any new ranged weapon that comes into the game, to be dead content, simply because this combination exists.
Given the above information, I think it's good as a community to discuss what possibilities we have in either adjusting the current blowpipe + chaos combination, or significantly improving/adding new functionalities to items such as the Twisted bow to make it worthwhile having one.
In the spoiler below, I have created a DPS table for a specific gear setup (best in slot), and NPC's on which ranged works effectively. The green field indicates that it's the option with the highest DPS for that monster, given the weapon. Should there be NPC's missing for which you'd like to see the statistics, feel free to leave it down below and I'll add those. From this table, it is quite clear that the blowpipe has quite the edge over the Twisted bow.
Spoiler: show
Now, what are the options, what is there to do? Either we change the way the completionist cape (chaos) handles 2-tick weapons, such that the 100% DPS increase is no longer, and it will naturally cause the Twisted bow in its current form to become more effective in certain use cases. The other option is adjusting the current Twisted bow functionality, such that the DPS will be increased significantly and it opens up scenarios where the Twisted bow will be picked over the Blowpipe.
Below I'll list 3 options that I've heard in the past or thought of myself, of course, there must exist more solutions to the problem, if you think there is an option that is not yet listed, but should be considered, feel free to post it below as well.
Option 1: Remove the 1-tick attack speed of the blowpipe + completionist cape (chaos) combination, instead, give this combination a 50% chance to double hit, causing a 50% DPS increase instead of the current 100%.
Option 2: Add an extra bonus to the Twisted bow; every hit has a 50% chance to double hit (each having their unique roll)
Option 3: The Twisted bow in combination with completionist cape (chaos) will reduce the attack speed by an extra tick.
For each of the options, I have made a DPS table respectively, which can be found in the spoiler below. Similar to previous DPS table, do you like to see the statistics for an NPC not listed currently, let us know below. Green indicates best DPS for that NPC given the weapon.
Spoiler: show
Kindest regards,
Yung Nelis.