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25 January updates: bugfixes
Posted: Tue Jan 25, 2022 5:52 pm
by Mike
- Custom whips and tentacles, as well as custom completionist capes, now have their correct bonuses inside the wilderness and their stats are properly adjusted in PvP combat again inside the wilderness (this was broken after the update on 21 January). While in PvP combat in the wilderness, or when attacking the Wildy player max hit dummy, you can now click on the "Equipment stats" button in your equipment tab to see the actual bonuses being used during that fight.
- A bug has been fixed that prevented players from being able to attack the Abyssal portal in certain Vespula room layouts (this bug was supposed to be fixed in the 23 January update, but that bugfix did not work properly).
- The Corrupted scavenger will now eat Cavern grubs faster when there are multiple in its trough.
- You can no longer shoot through the tendrils at the Lizardman shaman or Muttadile rooms.
- Casting Lunar spells is no longer allowed from outside of the Great Olm Chamber on players inside the Great Olm Chamber.
- Non-magic damage dealt to the Great Olm's right claw is reduced by 80%.
- Non-melee damage dealt to the Great Olm's Left Claw is reduced by 80%.
- The ::layout command has been added, which can be used by clan members to check the current layout of the raid (if there is an active one).
- The Great Olm's healing pools should no longer be able to spawn back-to-back.
- The area where where you can be hit by the Great Olm's flame wall has been reduced by one tile, preventingit from pushing players into the wall.
- Dragon Claws (i) in the collection log was changed to the Dragon Claws imbue kit.
- Opal bolts (e) special effect now guarantees a hit of at least 10% of the attacker's ranged level.
Re: 25 January updates: bugfixes
Posted: Tue Jan 25, 2022 6:06 pm
by Arrsenic
Ice demon fix when? Its tooo slow
Re: 25 January updates: bugfixes
Posted: Tue Jan 25, 2022 6:07 pm
by Empty
Re: 25 January updates: bugfixes
Posted: Tue Jan 25, 2022 6:19 pm
by Mike
Arrsenic wrote: ↑Tue Jan 25, 2022 6:06 pm
Ice demon fix when? Its tooo slow
Let's see how the community feels about this:
viewtopic.php?f=11&t=83990
Unless you're referring to kindling rather than its combat. In which case, please let us know what exactly is slow about it: not being able to get multiple kindlings per chop or the burning of the kindling in the braziers.
Re: 25 January updates: bugfixes
Posted: Tue Jan 25, 2022 6:20 pm
by Respire1337
Arrsenic wrote: ↑Tue Jan 25, 2022 6:06 pm
Ice demon fix when? Its tooo slow
IT'S JUST 1 ROOM. THE ICE DEMON IS NOTORIOUS FOR BEING A SHIT SLOW ROOM. MAYBE BE ABLE TO GET MULTIPLE KINDLINGS AT ONCE?
Re: 25 January updates: bugfixes
Posted: Tue Jan 25, 2022 6:27 pm
by Supertuppers
Mike wrote: ↑Tue Jan 25, 2022 6:19 pm
Arrsenic wrote: ↑Tue Jan 25, 2022 6:06 pm
Ice demon fix when? Its tooo slow
Let's see how the community feels about this:
viewtopic.php?f=11&t=83990
Unless you're referring to kindling rather than its combat. In which case, please let us know what exactly is slow about it: not being able to get multiple kindlings per chop or the burning of the kindling in the braziers.
yeh I think he is meaning the first part of the burning its a bit like the thieving room was you stop getting points after so long of the braziers being lit and then you can be waiting like 3-4 minutes for it to burn
Re: 25 January updates: bugfixes
Posted: Tue Jan 25, 2022 7:54 pm
by Mike
Supertuppers wrote: ↑Tue Jan 25, 2022 6:27 pm
Mike wrote: ↑Tue Jan 25, 2022 6:19 pm
Arrsenic wrote: ↑Tue Jan 25, 2022 6:06 pm
Ice demon fix when? Its tooo slow
Let's see how the community feels about this:
viewtopic.php?f=11&t=83990
Unless you're referring to kindling rather than its combat. In which case, please let us know what exactly is slow about it: not being able to get multiple kindlings per chop or the burning of the kindling in the braziers.
yeh I think he is meaning the first part of the burning its a bit like the thieving room was you stop getting points after so long of the braziers being lit and then you can be waiting like 3-4 minutes for it to burn
Ahh, gotcha! We'll see what we can do!
Re: 25 January updates: bugfixes
Posted: Wed Jan 26, 2022 5:19 am
by Attack like
Mike wrote: ↑Tue Jan 25, 2022 5:52 pm
[*] The Great Olm's healing pools should no longer be able to spawn back-to-back.
Still happens, we got 6 back to back earlier, it actually seems like pools are more common now
Re: 25 January updates: bugfixes
Posted: Wed Jan 26, 2022 9:48 am
by Nazuths
Attack like wrote: ↑Wed Jan 26, 2022 5:19 am
Mike wrote: ↑Tue Jan 25, 2022 5:52 pm
[*] The Great Olm's healing pools should no longer be able to spawn back-to-back.
Still happens, we got 6 back to back earlier, it actually seems like pools are more common now
I've just sat at Olm for half an hour and I've not once seen a back to back pool, let alone 6 times back to back, is there any chance you have a recording of this?
Re: 25 January updates: bugfixes
Posted: Wed Jan 26, 2022 10:41 am
by Snapzhot
Pools were great for me today, no complaints and good intermittent pace of them appearing.