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Boss kills per hour for droprate and morph ring reassessment
Posted: Fri Jan 21, 2022 7:57 pm
by Mike
Today's update not only brought the long-awaited Chambers of Xeric minigame, it also introduced a number of other changes as well. One of the most talked (and complained) about changes is the fact that most of our bosses now have their appropriate OSRS stats, which many didn't have before. For most of them, that also means they now have higher defence and have become harder to kill.
However, that also means these bosses have become less profitable, as each kill now takes a longer time to complete.
In order to reassess the profitability of our bosses, and to properly balance them out, we need some information from the community: please let us know how many of each boss you manage to kill per hour (and in what gear), so that we can calculate their exact profitability and change the droprates as needed.
Furthermore, we would also like to know how many of each boss our players manage to kill per hour when using Death on the morph ring. It is supposed to be one of the strongest things in-game (tied with the highest possible tier equipment), and we're not sure if that is still the case now. We may have to make a few adjustments (possibly an accuracy buff?) in order to rebalance it again.
Please post your kill logs below. The more of these we get, the faster we can rebalance the drop rates and Death. Thank you!
Re: Boss kills per hour for droprate and morph ring reassessment
Posted: Fri Jan 21, 2022 8:50 pm
by Brant
On top of the buff for death and morph ring, could we finally add a range option to the morph ring besides the ancient ranger. It's been lacking a decent range attack option for some time.
Re: Boss kills per hour for droprate and morph ring reassessment
Posted: Fri Jan 21, 2022 8:52 pm
by Mike
Brant wrote: ↑Fri Jan 21, 2022 8:50 pm
On top of the buff for death and morph ring, could we finally add a range option to the morph ring besides the ancient ranger. It's been lacking a decent range attack option for some time.
Good that you bring it up, I may have an idea for that!
Re: Boss kills per hour for droprate and morph ring reassessment
Posted: Fri Jan 21, 2022 8:59 pm
by Brant
Mike wrote: ↑Fri Jan 21, 2022 8:52 pm
Brant wrote: ↑Fri Jan 21, 2022 8:50 pm
On top of the buff for death and morph ring, could we finally add a range option to the morph ring besides the ancient ranger. It's been lacking a decent range attack option for some time.
Good that you bring it up, I may have an idea for that!
I made this thread awhile ago that a majority of people were interested in could give you a nice starting point
viewtopic.php?f=73&t=83013&p=734182&hil ... ng#p734182
Re: Boss kills per hour for droprate and morph ring reassessment
Posted: Fri Jan 21, 2022 9:04 pm
by Mike
Brant wrote: ↑Sat Jul 17, 2021 6:49 pm
- My thought is that we could sacrifice one of these items and have the morph ring have that effect. So say you sacrifice a Dragonfire shield, this will make it so you are protected from Dragonfire damage, and if you sacrifice a Dragonbone Necklace, it will bury bones for you and restore prayer experience.
Something like this, but also with weapons so that you receive the stats of the weapons. Needs some more working out, but that's the basic idea. We'll work on this some more!
Also a small update: after some consideration, we have come to the conclusion that simply taking OSRS stats 1:1 on PkHonor is not the way our community wants us to go. This is a private server after all and people have always enjoyed faster boss kills. Nobody wants to just keep fighting a boss for 10 minutes straight. As such, we will perform some simulations in the days to come and nerf the defenses of the NPC's in an appropriate manner. Not too much, otherwise chaos blowpipe will just be BIS for every situation again, but not too little so bosses don't take forever to kill. We'll try to find the right balance.
Re: Boss kills per hour for droprate and morph ring reassessment
Posted: Sat Jan 22, 2022 7:44 am
by Raj
Mike wrote: ↑Fri Jan 21, 2022 9:04 pm
Also a small update: after some consideration, we have come to the conclusion that simply taking OSRS stats 1:1 on PkHonor is not the way our community wants us to go. This is a private server after all and people have always enjoyed faster boss kills. Nobody wants to just keep fighting a boss for 10 minutes straight. As such, we will perform some simulations in the days to come and nerf the defenses of the NPC's in an appropriate manner. Not too much, otherwise chaos blowpipe will just be BIS for every situation again, but not too little so bosses don't take forever to kill. We'll try to find the right balance.
So if it were me I’d just do this for all the bosses which were buffed
- Use OSRS stats to determine if boss should be primarily killed with ranged, melee, or mage
- If it’s usually killed with melee, slightly lower their defense for their melee style weakness, assuming it was buffed in the last update.
- If it’s usually killed with range, implement the OSRS stats (our BP and enchanted bolts are stronger), maybe with some judgement decisions here and there (I personally would think it’s cool if machine gun could go brrr at instances like Zulrah and Vorkath where GP isn’t great and it’s just cool to see without ruining some new kids experience).
- Don’t change magic since it’ll impact TBow DPS I think and as I understand it it doesn’t matter a whole lot in accuracy calculations anyway.
Edit: In terms of how much to nerf defense, I personally would be expecting to see accuracy >67% in BIS offensive gear, before accuracy buffs for items like the DHL and DHCB. What that means in terms of numbers, I have no idea, although calculating it using simulated calls to the already written combat code would probably offer some decent insight.
Re: Boss kills per hour for droprate and morph ring reassessment
Posted: Sat Jan 22, 2022 2:49 pm
by Grizzly mint
I mean death hasn't been BIS for like 6 years. Whatever you do to improve it would be better than it is now. I can't remember the last time i used death, unironically.
did a small test at KQ, small time boss but i think results will be similar to any boss honestly. Death 5 kills in 10 minutes (30 kills P/H) Torva, chaos comp, unholy whip, keris, 7 kills in 10 min (42 kills P/H)
10 min trip of bandos. 6 kills with death (36 P/H), 7 Kills with torva, chaos comp, souls whip (42 P/H)
Re: Boss kills per hour for droprate and morph ring reassessment
Posted: Sat Jan 22, 2022 7:50 pm
by Brant
Killing supreme as of right now it's better to use magic than melee although melee should be bis for it. This is because their defenses for it are messed up
Re: Boss kills per hour for droprate and morph ring reassessment
Posted: Sat Jan 22, 2022 8:04 pm
by Thoby
Brant wrote: ↑Sat Jan 22, 2022 7:50 pm
Killing supreme as of right now it's better to use magic than melee although melee should be bis for it. This is because their defenses for it are messed up
Oh yes you're right, they're quite messed up. Dagannoth Supreme has very odd stats.
Forwarded it to Mike!
Re: Boss kills per hour for droprate and morph ring reassessment
Posted: Sat Jan 22, 2022 8:30 pm
by Brant
Kill corporal beast also take noticeably longer, before you could machine gun it down in almost a minute. Now with stab being the weakness, using an hasta against it with chaos comp takes easily over 2 minutes on top of it being pretty lackluster in terms of drop makes it very hard to see people wanting to kill this boss. I'll continue to test more tomorrow
Edit: forgot to mention I was using an honor account in max melee with chaos cape. although I don't have an overload effect, the damage is around the same it would be for a normal player if they don't have chaos comp and bis gear which I was trying to replicate