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25 February Updates: The Inferno, added privacy, dual CC improvements

Posted: Thu Feb 25, 2021 11:50 am
by Mike
Image The Inferno Image


Image


The Inferno is a safe, solo minigame. This means you have to play it on your own, but you will not lose any items on death. Hardcore Ironman will not lose their status if they die here.
If you manage to beat it, you will receive 5,000 tokkul and an infernal cape, one of the best capes in the game. The max cape has slightly higher overall stats, but the infernal cape offers +10 strength bonus instead of +8.
Each time you beat the inferno, you also have a 1/100 chance to receive a Jal-nib-rek pet, which can be transformed into a TzRek-Zuk pet.

Beating the Inferno at least once will become a mandatory requirement to wear the completionist cape in the future. However, there is a 4 week grace period in which players still have the ability to wear the completionist cape without having beaten the Inferno. You will not be able to wear a completionist cape inside the inferno until you have beaten it at least once.

As you may have guessed, the minigame works the same way as in OSRS. If you want to know how to beat it, we advise looking up strategy guides on the OSRS wiki or on YouTube.

Premium members can pay 6,000 Tokkul to start the Inferno from wave 40. If you have a (lucky) Jal-nib-rek or TzRek-Zuk pet, you can pay 5,000 Tokkul to start the Inferno from wave 50, regardless of donator rank.

We have not yet added TzKal-Zuk as a slayer task (which will become unlocked once you have beaten it at least once), this is planned for a future update. An official discussion topic about this slayer task will follow soon.




Player privacy


In order to improve the privacy of our players, we have added some additional restrictions to a number of commands.

As such, the following commands can no longer be used, except by admins:
  • ::checkbhs
  • ::checkcredits
  • ::checkpcs
  • ::checkpoints
  • ::checkratio
  • ::checkslayerpoints
  • ::checkstreak
  • ::checkvotes
The following commands can now only be used if the other player has their private chat on public or on friends and have you in their friends list:
  • ::private
  • ::checktimeplayed
As there has been quite some abuse by honor players to check if someone is gearing up to enter the wilderness, we have imposed additional restrictions to the following commands, which can no longer be executed on players in the wilderness or in the mage bank or on players who performed any actions in their bank in the past 30 seconds while in Edgeville:
  • ::xteleto
  • ::copy
  • ::showinv
  • ::copyinv
  • ::showbank
  • ::copybank
If needed, we can further adjust these restrictions (in either direction) based on player feedback.




Other updates

  • Pathfinding toward larger NPC's has been improved when using ranged or magic. If a large NPC is able to attack you, you will now also be able to attack it without being moved in melee distance when using ranged or magic.
  • The gates at Pest Control have been fixed.
  • Several pet restrictions have been removed, so you can now bring you pet to any minigame.
  • You can now trade your excess ikkle hydra pets in return for a chance to receive one of the following items:
    • 100 dragon thrownaxes
    • 100 dragon knives
    • Alchemical hydra heads
    • Hydra leather
    • Hydra's claw
  • Any bugs with dual clan channels (should) have been fixed.
  • Helpers and staff will now always be inside the help clan channel, they can no longer leave it.
  • It is now easier for regular players to join or leave the help clan channel while also being in another clan channel.
  • The skilling center has been added as a teleport option in the Skilling teleports.
  • New players will now be presented with the skilling teleport interface whenever they leave the starter tent.


If there are any bugs with one of the updates mentioned above, or if any tweaks are necessary, please let us know!

Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Posted: Thu Feb 25, 2021 11:53 am
by Empty
pog
except the honor update...

Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Posted: Thu Feb 25, 2021 12:01 pm
by Elect4
nice

Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Posted: Thu Feb 25, 2021 1:09 pm
by Doctor drop
very nice thanks guys!

Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Posted: Thu Feb 25, 2021 1:27 pm
by Its flat
This is a huge update! I can't wait to give the inferno a try and fail miserably! Thank you

Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Posted: Thu Feb 25, 2021 2:41 pm
by Uim elon
Awesome stuff, Zuk is gonna be kicking my butt for a while..... but in a good way!

Also some great quality of life updates! And staff now being required to be in help cc will be such a huge improvement to the players that require help!

Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Posted: Thu Feb 25, 2021 4:12 pm
by E l y
time to quit in 4 weeks :lol:

Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Posted: Thu Feb 25, 2021 4:51 pm
by Mike
I have just now released an update with a few bugfixes:
  • The gates at Pest Control have been fixed.
  • The attack timer of Jal-Ak has been fixed (now attacks every 6 game ticks instead of every 3 game ticks).
  • All ranged/magic NPC's in the Inferno now have an attack range of 15 instead of 10. This will prevent the ranger, mage and JalTok-Jad from walking alongside your path and within melee distance when you're on the final wave.
  • Pathfinding toward larger NPC's has been improved when using ranged or magic. If a large NPC is able to attack you, you will now also be able to attack it without being moved in melee distance when using ranged or magic.

Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Posted: Thu Feb 25, 2021 5:15 pm
by Brant
Mike wrote: Thu Feb 25, 2021 4:51 pm I have just now released an update with a few bugfixes:
  • The attack timer of Jal-Ak has been fixed (now attacks every 6 game ticks instead of every 3 game ticks).
Thank goodness. These guys were such a pain tbh

Re: 25 February Updates: The Inferno, added privacy, dual CC improvements

Posted: Thu Feb 25, 2021 6:44 pm
by Hiphop98
this updtae is pointless, imo inferno should not be added without pray flicking. pray flicking is a skill mainly used in the inferno to complete it successfully. on the other hand we dont have pray flicks, pathing is fked and you cant even safe spot without getting hit. ive not made it to tripple jad, but think about it theoreticly how are you meant to do 3x jads without pray flicking. i understand you tried to do a good thing introducing inferno but at the the end of the day making it a comp requirement is stupid, making people quit the game. i myself enjoy the inferno however dont get any enjoyment not being able to tank a blob via pray flicking. im fuming.