PvP damage cap change
Posted: Fri Mar 01, 2019 2:29 pm
Up until now, whenever a player is about to take fatal damage but eats food before the hit lands, they will still survive. This is because the damage of a hit is capped at the current hitpoints of your opponent at the time you initiate an attack.
OSRS also used to have this particular mechanic up until September 2016, when they allowed players to hit higher than the current hitpoints of their opponent. So you could hit a 90 on someone with only 2 hitpoints. Note that the XP drop in OSRS is not more than the current hitpoints of your opponent, so even if you hit for 90 on a player with 2 HP, you'd still only get the combat XP for a hit of 2 damage.
It seems quite clear to me that the community also wants us to get rid of tick eating by removing the capping of damage, so that you can't survive endlessly just by timing your eating right. However, two things need to be decided yet.
First off, I would like to make it as such that the displayed hit is never more than the current hitpoints of your opponent at the time the hit lands. So if you were to hit someone for 40 damage, but your opponent has 30 hitpoints when the hit lands, it will only display a hit of 30.
If the opponent heals for 5 HP before the hit lands, it would display a hit of 35 instead (and still kill them, thus preventing tick eating). If the opponent heals for 10 HP, it will display a hit of 40 and again kill them. If they heal for 11 HP or more, it will display a hit of 40 and they will survive.
Basically, the game keeps track of how much your damage roll is, but unlike OSRS still caps the hit at your opponent's current hitpoints at the time the hit lands.
Alternatively, we can do it the OSRS way and completely disregard your opponent's current hitpoints, so you can see a 90 hit even if your opponent only has 2 HP. That's up to the community to decide.
Secondly, we also need to know whether you would receive extra combat XP for hitting someone who is tick eating. In OSRS, you only receive combat XP for the current hitpoints your opponent has at the time of the XP drop (when you initiate an attack). The question is, do we also give extra combat XP and have a second combat XP drop at the time the hit lands in the case your opponent heals themselves before the hit lands, or no?
Complex questions, I know. Let us know what you think!
OSRS also used to have this particular mechanic up until September 2016, when they allowed players to hit higher than the current hitpoints of their opponent. So you could hit a 90 on someone with only 2 hitpoints. Note that the XP drop in OSRS is not more than the current hitpoints of your opponent, so even if you hit for 90 on a player with 2 HP, you'd still only get the combat XP for a hit of 2 damage.
It seems quite clear to me that the community also wants us to get rid of tick eating by removing the capping of damage, so that you can't survive endlessly just by timing your eating right. However, two things need to be decided yet.
First off, I would like to make it as such that the displayed hit is never more than the current hitpoints of your opponent at the time the hit lands. So if you were to hit someone for 40 damage, but your opponent has 30 hitpoints when the hit lands, it will only display a hit of 30.
If the opponent heals for 5 HP before the hit lands, it would display a hit of 35 instead (and still kill them, thus preventing tick eating). If the opponent heals for 10 HP, it will display a hit of 40 and again kill them. If they heal for 11 HP or more, it will display a hit of 40 and they will survive.
Basically, the game keeps track of how much your damage roll is, but unlike OSRS still caps the hit at your opponent's current hitpoints at the time the hit lands.
Alternatively, we can do it the OSRS way and completely disregard your opponent's current hitpoints, so you can see a 90 hit even if your opponent only has 2 HP. That's up to the community to decide.
Secondly, we also need to know whether you would receive extra combat XP for hitting someone who is tick eating. In OSRS, you only receive combat XP for the current hitpoints your opponent has at the time of the XP drop (when you initiate an attack). The question is, do we also give extra combat XP and have a second combat XP drop at the time the hit lands in the case your opponent heals themselves before the hit lands, or no?
Complex questions, I know. Let us know what you think!