Abyssal Sire & major PvM combat changes
Posted: Wed Feb 27, 2019 5:36 pm
I've pretty much finished my work on the Abyssal Sire and released it on the test server, a client for which you can download here.
With the introduction of a new boss also come two new weapons - the abyssal bludgeon and the abyssal dagger. And a pet, of course.
However, the next update on PkHonor will not just add the Abyssal Sire and two new items. We are also working on a major overhaul of our PvM combat system.
With the help of Rapsey as well as Adam, we have now managed to compile a long list of actual NPC stats from OSRS, which I have applied to most of our bosses (along with all our dragons and GWD minions). Therefore, the PvM combat in PkHonor should now be a very close resemblance to that in OSRS, considering all bosses now have their own strengths and weaknesses (to stab, slash, crush, magic or ranged) as well as new offensive stats towards players.
It is a major change for PvM and it should make a whole lot of weapons, equipment and combat types far more useful than they used to be, since many weapons will now be more situational and new strategies will be needed to defeat certain bosses. Players will be encouraged to use appropriate gear in order to make use of the weaknesses of bosses.
After a bit of initial testing, it seems that most bosses now have higher defensive stats than before (so they take longer to kill, even with appropriate gear), but at the same time hit less often on players with high end gear and a high defence (and/or magic) level. Whether we really want them to be this way, I'm not entirely sure yet, but community feedback will certainly be useful in that regard.
I would like to ask our community (and staff) to hop on to the test server and give the Abyssal Sire a go. The fastest way to get there is to type ::event, since I have enabled an abyssal Sire event on the test server, but you can also teleport to the Abyss and then go through the passage at the south end.
It would also be very helpful if players could test the new combat stats of monsters - that is, pretty much every single boss, including all dragons. Several NPC's, such as slayer monsters, have not yet received any new stats as we wanted to start off with the bosses and dragons first.
Please let me know if you find anything wrong with the abyssal Sire and what you think of the new PvM combat in general.
Thank you!
A list of all affected NPC's:
With the introduction of a new boss also come two new weapons - the abyssal bludgeon and the abyssal dagger. And a pet, of course.
However, the next update on PkHonor will not just add the Abyssal Sire and two new items. We are also working on a major overhaul of our PvM combat system.
With the help of Rapsey as well as Adam, we have now managed to compile a long list of actual NPC stats from OSRS, which I have applied to most of our bosses (along with all our dragons and GWD minions). Therefore, the PvM combat in PkHonor should now be a very close resemblance to that in OSRS, considering all bosses now have their own strengths and weaknesses (to stab, slash, crush, magic or ranged) as well as new offensive stats towards players.
It is a major change for PvM and it should make a whole lot of weapons, equipment and combat types far more useful than they used to be, since many weapons will now be more situational and new strategies will be needed to defeat certain bosses. Players will be encouraged to use appropriate gear in order to make use of the weaknesses of bosses.
After a bit of initial testing, it seems that most bosses now have higher defensive stats than before (so they take longer to kill, even with appropriate gear), but at the same time hit less often on players with high end gear and a high defence (and/or magic) level. Whether we really want them to be this way, I'm not entirely sure yet, but community feedback will certainly be useful in that regard.
I would like to ask our community (and staff) to hop on to the test server and give the Abyssal Sire a go. The fastest way to get there is to type ::event, since I have enabled an abyssal Sire event on the test server, but you can also teleport to the Abyss and then go through the passage at the south end.
It would also be very helpful if players could test the new combat stats of monsters - that is, pretty much every single boss, including all dragons. Several NPC's, such as slayer monsters, have not yet received any new stats as we wanted to start off with the bosses and dragons first.
Please let me know if you find anything wrong with the abyssal Sire and what you think of the new PvM combat in general.
Thank you!
A list of all affected NPC's:
Spoiler: show